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Messages - han16

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1
Technology & Hardware / Re: Logitech G500s: Avoid like the plague
« on: May 20, 2014, 10:25:56 am »
Had a couple of G500's myself. Still have one I use periodically on the laptop. Now days I prefer the lavish feel of a razer naga.

2
General Chat / Re: Only 1/3 of Kickstarter video games deliver the game
« on: January 31, 2014, 08:16:32 am »
I like the swearwords he invents and also his ramblings. More humour than actual reviewing.

This, his console round up end of last year was teary eyed laughter material.

3
Battlefield / Re: Anyone else stutter all over the show
« on: January 31, 2014, 08:13:16 am »
I actually manually updated punkbuster a few months ago, it felt like going back in time.

Video card artifacting,
hard drive stuttering,
ram crashing,
cpu overheating,

Update PB.

Rex and bob are making sweet sweet man love to one another until they resurface on the forums, the longer they wait the more man love that occurs.

4
Battlefield / Re: Anyone else stutter all over the show
« on: January 30, 2014, 07:56:54 pm »
Have you tried updating punkbuster?

go to www.evenbalance.com and download the updater

this worked for me


Haha classic iconz reply.

5
Battlefield / Re: Bunch of major changes coming soon - AA NERF
« on: January 30, 2014, 12:42:33 pm »
Does active radar missiles ignore active protection too? I shouldn't think so.

6
Battlefield / Re: [BF4] I know you've been asked this before but...
« on: January 29, 2014, 11:29:06 am »
I hate to be the devils advocate but with a ping of 30-40 and no real issue except those with relation to battlefield itself I have no issue with the servers only being in Aussie. Historically NZ servers have been crap to play on, sure playing with kiwi's was fun but not at the expense of a shit server.

7
Battlefield / Re: Bunch of major changes coming soon - AA NERF
« on: January 29, 2014, 10:59:23 am »
For them to fix the game they would have to believe its broken in the first place.

8
Battlefield / Re: Bunch of major changes coming soon - AA NERF
« on: January 29, 2014, 09:02:27 am »
I thought the same thing, if i'm killing tanks its trusty old RPG for me. DAT REAR DAMAGE.

9
General Chat / Re: Bring Back ICONZ Arena!
« on: January 29, 2014, 09:01:07 am »
I'm still hanging out for a up to date "I'm the best in NZ/AUS at beef" thread from Jordy.

10
General Chat / Re: Only 1/3 of Kickstarter video games deliver the game
« on: January 29, 2014, 08:58:59 am »
Kick starter has always just seamed like a way to enable peoples whims.

Personally I prefer to pay for a finished or near finished product (lol battlefield 4).

11
Technology & Hardware / Re: Speaking of Backups...
« on: January 29, 2014, 08:49:44 am »
Nothing on my pc i can't replace.

12
Battlefield / Bunch of major changes coming soon - AA NERF
« on: January 29, 2014, 08:48:35 am »
Pulled from battlefield site:

Quote
UPCOMING VEHICLE TWEAKS
Aircraft and Anti-Aircraft
1) Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4. The total carried missiles were making it impossible for helicopters to use counter measures to avoid the MAA’s attacks.

2) Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON. This reduction reduces the distance projectiles will travel and should prevent situations where the MAA could engage enemy vehicles without leaving its protected home base. The damage of the cannons remains unchanged, and aircraft, especially helicopters, should remain wary of getting too close to a MAA.

3) Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.

4) Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired. The missiles were previously too easy to aim at long range, making them a guaranteed hit and a clear advantage over the other missile types.

5) Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.

6) Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.

7) Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS. These weapons were too effective against infantry with a higher splash, making them a clear choice over the 7.62 MINIGUNS in all combat situations. The 25MM CANNONS are intended to give the Scout Helicopter some measure of effectiveness against vehicles, at a clear trade off in effectiveness vs. infantry.

Tanks and Anti-Tank
1) Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. This keeps the MBT LAW in its role of an easy to use, fire and forget weapon available to all Engineers, while also balancing it with the other rocket launchers in favor of skilled AT shots. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.

2) Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.

3) Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. Players will now need to be craftier when placing the M2 SLAM in order to get the full damage potential of this ambush anti vehicle weapon. This change is to primarily counter a tactic of placing 3 mines in the same spot to guarantee a kill on any vehicle passing within 6m. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.

4) Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.


http://blogs.battlefield.com/2014/01/bf4-balancing-vehicles/?utm_campaign=bf-social-us-socom-tw-social-us-socom-tw-balancingbf4-vehicles&utm_source=twitter&utm_medium=social&sourceid=bf-social-us-socom-tw-social-us-socom-tw-balancingbf4-vehicles&cid=19568



I like these, especially increasing the chopper gunner damage vs vehicles as that shit was way to weak to be of any use for anything other than infantry.
I will miss slam's being awesome however :(

13
Tastech for me, local, guy is really friendly.

edit: I don't give a fuck about swearing btw Kayne.

I used to use compulink (before they shutdown) simply because I knew the owner who was a massive GC. He may not have been the cheapest but that was countered by the simple fact it was a joy to visit him and throw money about. I usually ended up walking away having spent more than I previously intended too, sly bastard :P

Now its CL for specialized shit and PC Force for all other little things ( they are literally 2mins drive from home and not all that bad to deal with + support the local etc)

14
Technology & Hardware / Re: Speaking of Backups...
« on: January 28, 2014, 11:23:22 am »
What's wrong with windows backup?

Its got windows in the name duh!

Haven't backed anything up in 10 years, still no problems.

15

anything in the 7k speed space is rubbish...

Nay. They are plenty fine for storage.

Sure as system drive you would be far better off with an SSD, but for storage the trusty old 7krpm drive is good as gold.

16
Battlefield / Re: BF4 servers
« on: January 27, 2014, 07:21:55 pm »
Love it when you play a round for 30mins, to be changed onto the loosing team with 50 tickets left on loosing team. Fuck you battlefield, fuck you.

Yeah that is pretty shitty. We have an autobalance on our server that scans for balance beginning, middle and end. It won't auto balance after the mid point scan (nor will it touch the player agin for 90 mins).

Strictly speaking, that shouldn't happen on our server as it's told not to.

In saying that, ours only rebalances the shitty players ;) it's been told to leave the good players alone.

New rig built - Check, BF4 up and running, check !

Even though most of the bugs that were there at release, are gone, just for the experience, they should make you go through all the shit we went through. Like a rite of passage.

Sounds good, i was top of the scoreboard when it happened which plays a part in the annoyance.

17
Last time I went in PB the bird that served me had a rather nice behind, I knew where the dvi leads were I just wanted her to lead me over to them :D

I mean yea, fuck pb.

18
Battlefield / Re: BF4 servers
« on: January 26, 2014, 12:59:29 pm »
Love it when you play a round for 30mins, to be changed onto the loosing team with 50 tickets left on loosing team. Fuck you battlefield, fuck you.

19
General Chat / Re: Had a bad day?
« on: January 25, 2014, 05:15:45 pm »
looking at those images brought about physical pain.

20
General Chat / Re: Bring Back ICONZ Arena!
« on: January 25, 2014, 05:14:33 pm »
Iconz is dead yo.

Doesn't mean we don't forget the goodness it brang :)

21
wow bunch of sly wankers, CL looks to be getting more of my business simply because others are dropping the ball.

22
General Chat / Re: Welcome to Get Some!!!
« on: January 23, 2014, 08:21:39 pm »
Iconz forever baby.


23
I bought a 5 x 4TB's when they came out

Raid 6 setup to protect dwarf porn collection?

Single drive Redundancy on a FreeNAS dedicated box for all of the internet backing up that one must do on behalf of the world.

Thinly veiled attempt at hiding dwarf porn fetish from Get Some wise cracks.

24
Battlefield / Re: BF4 servers
« on: January 23, 2014, 02:03:41 pm »
hahaha was a blast last night mate.

I am so addicted to rockets! Broke top 20 in the world!

Any reason for using the law? Prefer the smaw myself.

25
Bug Reports & Feedback / Re: PM's
« on: January 23, 2014, 10:15:38 am »
Yep got me too, spent 10mins dicking about on the tablet getting pissed off. Tried it on my phone only to receive the same issue...then I scrolled down.

Head.

Desk.

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