Get Some
General => General Chat => Topic started by: Apostrophe Spacemonkey on February 21, 2013, 08:32:39 pm
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Who here is interested in the new SimCity?
http://www.simcity.com/
March the 8th for us I think.
I'm keen.
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I want it.
Played one of the beta/demo rounds.
was fun.
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I am very interested.
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We could have on GetSome region.
We could all send our shit to Obbles city.
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I'm interested. Never got into the beta :(
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My interested levels are very high for this one. Still played Sim City 4 up until I heard about 5. GetSome region sounds good SM
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Has anyone used this site?
http://www.nzgameshop.com/pc-games/simcity-limited-edition-game-pc
The games $20 cheaper for the boxed game then it is from Mighty ape or Origin.
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We could have on GetSome region.
Having only recently totally mastered the Original SimCity and considered the series dead after SimCity 4 (Societies was a joke as was the Facebook SimCity), I was not interested in this game.
But a SimCity based in an GetSome region? That sounds interesting.
I expect no less than 12 clone Chilli zones.
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And Bacon Town!
that will be all mine
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And Bacon Town!
that will be all mine
I wil be going on holidays to your city all the time!!
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g2play is $63nz for simcity
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Having only recently totally mastered the Original SimCity and considered the series dead after SimCity 4 (Societies was a joke as was the Facebook SimCity), I was not interested in this game.
Societies and "Facebook SimCity" were never really part of the series.
This SimCity is the proper sequel to SC4
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Has anyone used this site?
[url]http://www.nzgameshop.com/pc-games/simcity-limited-edition-game-pc[/url]
The games $20 cheaper for the boxed game then it is from Mighty ape or Origin.
Yep, I've used them a bunch of times.
I think they import the games so it can take a couple of weeks to get it.
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I don't mind a bit of a wait.
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ive had it pre-ordered on origin since it was announced....
but now have no pc capable of playing it. :(
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Very interested, played in both the closed non dev betas, got it pre-ordered through EB (want the steelbook edition), going to be smashing out as many hours as I can fit into the weekend. Luckily Monday is a public holiday in South Aus.
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Yep, I've used them a bunch of times.
I think they import the games so it can take a couple of weeks to get it.
I might go with this.
It costs almost an extra $20 on Origin for Aus/NZ
Limited edition is US$60 for the US, NZ$90 for us.
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Think I might do the same. Was going to get it on origin but I don't need it when it comes out. I can wait.
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Lol when simcity was announced origin had the ce edition for 45nzd.
I jumped on it then... That was in September last year. Was worth it even if the game tanked.
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Whoever gets the game first, needs to create a 16 player private region, then invite us all.
[inserts joke about playing with our private regions]
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Goddamn I want this game.. but it's hella expensive :( plus I wanna get in on the new shit for bf3.. Capture the flag !
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[inserts joke about playing with our private regions]
Takes his Member in one Hand begins to do the helicopter and yells Tally ho.....
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By the sound of it the Americans are having a mighty tough time getting into this game. Hopefully the problems will be fixed up soon as I can't wait to be able to play this game - pre ordered it from EB last week so will be picking it up on my lunchbreak tomorrow.
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I got my key today. Will be downloading tonight if it lets me.
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Apparently on launch all server farms overloaded and crashed.....
Did ea not follow and learn to test server load after whst happened to diablo3?
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EA should have done a much larger beta, even a full open beta for a weekend.
But oh well. The game still looks good though.
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Our friends at Origin have enabled early authentication for SimCity for customers in Europe. This will allow you to download the SimCity launcher in advance of release and will help get you into the game as quickly as possible once it unlocks in your region.
Not sure if it applies to us, but worth trying if you have a pre-order on Origin.
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I got my key today. Will be downloading tonight if it lets me.
Where did you pre order?
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Where did you pre order?
http://www.nzgameshop.com/pc-games/simcity-limited-edition-game-code-by-email-pc
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Ta m8.
Anyone know whether we're in for a midnight launch?
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I'm interested.
How muchs internets does it use.
We dont get much, here in the mountains.
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https://help.ea.com/article/when-will-simcity-be-released
^ says it will be released at 00:01 local time if anyone else was curious
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Not sure if it applies to us, but worth trying if you have a pre-order on Origin.
tried my origin again and NOPE
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Dam have to wait till the 8th :(
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I'm interested.
How muchs internets does it use.
We dont get much, here in the mountains.
How much do you get?
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Got my unlock code this morning.... Aaarg after i get to work....
Will have to load this evening...
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Have downloaded.
From origin part is about 260mb, then there is more via the maxis installer. It says required disc space is 12gb for the install, so maybe a 6gb download or something? Mine went pretty quick, but there is nothing in the maxis installer to tell you how much the dl is and how fast it is going.
Tried to get into a server, unable. Shits fucked. I wana build my city.
Maybe I should have tried to torrent this shit.
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Hope is irrational
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Yeah i was looking for a leaked torrent over the last few days just so i could have it preinstalled and ready for release.
Bur no luck.
Also Amazon just pulled it from their website for sale citing bad reviews meant they were not goi g to supply it til ea fixed launch issues.
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omg
omg
omg
omg
its working
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omg
omg
omg
omg
its working
Draw your roads in the shape of a large penis.
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So are you playing this to play online with other, ot just to play?
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Can't wait to get home :3
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These server issues are fucking balls.
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Good ol' EA support:
(http://i.imgur.com/lAnTGEM.jpg)
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Got city to 250k people. All of a sudden streets got blocked with traffic and emergency services became unable to get through. Crime and fires everywhere.
This is despite buses and street cars everywhere, everyone seems to HAVE to drive their cars. Try to drive population down by raising taxes to 20% all across the board. Eventually works, fuckloads of abandoned buildings due to all the crime, fires & taxes. As people leave tax take (even at 20%) fails to cover outgoings, city goes into the red. Turn off a shitload of services to get black in black, down to 150k population but still cars blocking the shit out of the streets.
*sigh*
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This is despite buses and street cars everywhere, everyone seems to HAVE to drive their cars.
Sounds pretty realistic.
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The maps are far too small, but I think most people already knew that.
If you want a high population in the city, you need wide roads to support it, which takes up more of the land, so there is less for buildings. Its sort of a win/loss situation. Your town/city can really only be one thing. It might be a school town with primary, secondary and University, or a mining town getting all the coal and ore out of the ground and trade it for huge profits, but the map isnt large enough to have both.
I am starting to think the ideal situation would be to have 4 towns in one region to yourself, with one or two being all residential, and the others being commercial and mineral extraction. Issue is getting the people to move between them seamlessly, as each unit of person seems to only want to exist in one town.
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Hey guys, I hear if you preorder your game you get to play it on release day! Maybe y'all should have preordered, then EA would know how many slots they needed on the server!
EDIT: mycoolcar your avatar is creeping me out, you fucking gorilla cum fart.
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Wow
http://www.gamingreality.com/2013/03/sim-city-becomes-worst-rated-amazon.html
SimCity, becoming the worst Amazon product ever
5 star: (58)
4 star: (31)
3 star: (40)
2 star: (87)
1 star: (2,613)
Average Customer Review
1.2 out of 5 stars (2,829 customer reviews)
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Amazon stopped selling it for a few hours too.
http://www.bbc.co.uk/news/technology-21712910
Glad i didn't buy it.
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Sim city/ea are thunder cunts
It's fucking ridiculous
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Maybe we should make our own SimCity game (http://www.getsome.co.nz/showthread.php?72742-Important-(read-Hilarious)-moments-in-this-forum-s-history.&p=1355464&viewfull=1#post1355464). Parks are replaced with symbols of the games played and buildings are threads started with the population of each building be the number of replies.
Zone value would be number of views
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EDIT: mycoolcar your avatar is creeping me out, you fucking gorilla cum fart.
I am glad. Others have commented in similar ways.
Have some ass to get over it?
(http://iforce.co.nz/i/tanymnfw.em2.jpg) (http://www.iforce.co.nz/View.aspx?i=tanymnfw.em2.jpg)
(http://iforce.co.nz/i/vy1e0gs3.33h.jpg) (http://www.iforce.co.nz/View.aspx?i=vy1e0gs3.33h.jpg)
(http://iforce.co.nz/i/2d5evrrt.lai.jpg) (http://www.iforce.co.nz/View.aspx?i=2d5evrrt.lai.jpg)
(http://iforce.co.nz/i/x5knqcu2.p5h.jpg) (http://www.iforce.co.nz/View.aspx?i=x5knqcu2.p5h.jpg)
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You still disgust me, as a person, but the asses are nice. Be on your way.
http://www.kickstarter.com/projects/1584821767/civitas-plan-develop-and-manage-the-city-of-your-d
May be of interest to some of you homedogs.
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Also, the much touted Glass simulation engine is fundamentally broken in many ways. When I was able to access the game I had huge excesses of sewage storage (because a city where I am mayor would logically pour shit all over its citizens) and yet the game was constantly badgering me that I didn't have enough.
This is because Glass doesn't appear to have a reservation system, so ALL shit in a city with immediately flood towards the nearest sewage treatment plant with free capacity. Undoubtedly that capacity will fill within seconds and the shit will surge towards the next available slot. Consequently, the shit would often just meander around in my inner city, because all the sewage treatment plants are at the edge of the city (so noone may escape uncoated).
Ah-ha you say, but surely if you build them all in the same place, then it will all flood in that direction. You'd be wrong. I have no fucking idea why, but this shit still just wandered around downtown, presumably popping out of peoples toilets to say hello.
To sum up, SimCity is such a shitty game it cannot simulate shit. Dwarf Goddamn Fortress has a better simulation engine.
FUCK MY LIFE: Managed to log in, unable to start new city as all my "regions" (you can only have 10) are filled with clones of my original region. I cannot wait to pirate this shit.
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I cannot wait to pirate this shit.
Lets set sail to the Port of Good Games!
(http://www.getsome.co.nz/attachment.php?attachmentid=7783&stc=1&d=1362791010)
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This is because Glass doesn't appear to have a reservation system, so ALL shit in a city with immediately flood towards the nearest sewage treatment plant with free capacity. Undoubtedly that capacity will fill within seconds and the shit will surge towards the next available slot. Consequently, the shit would often just meander around in my inner city, because all the sewage treatment plants are at the edge of the city (so noone may escape uncoated).
I had one of those overflow pipes on the edge of my city, built a treatment plant next to it, shit kept getting pumped out the pipe rather than being treated. Had to turn the pipe off for it to get treated.
Still having traffic issues with my cities, gridlock is not fun.
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Does this confirm that betas are just marketing tools and are no longer used for actual bug testing?
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Yes.
beta=demo. Since always.
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I don't like how unfinished so many games are becoming these days. Simple mistakes, simple obvious features, that have been left out / avoided. Dead island is a great example of this, which is sad because it looks like before it was sold, it was actually a product the original dev team really cared about.
Makes me want to get into designing games to show bitches how they should make a game. Not that I know anything about making one right now. ;)
*Quack*
People need to take pride in their games. And get better Support staff.
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I'm the traffic master, resolved all gridlocks and have 0 congestion
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If you are trolling, you are a dick.
If you have actually done that, tell me how please.
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Yep, pretty sure claims of "I am master of X" should require proof.
Otherwise white boy gon get fucked.
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I am master of money making, currently making about 500k per day.
(http://i.imgur.com/zYdsgAp.jpg)
Playing in a region with others, I found it best to start off mining and eventually selling Alloy, get up to 1 million or what ever then demolish everything, plant a fuckload of trees in hope that the land will repair itself and start building some other type of specialisation as mining sucks balls.
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I have resorted to mining too. Smelting that shit down and selling on the "global market"
Trying to keep population lower, around 100-150k seems good, things start to spiral out of control above that.
The expo center is a good money earner, provided you can bring tourists in via rail or road.
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Yes I'm going to start up my own private region tomorrow and see how far I can get as far as keeping my cities specialized, as the city pictured above has a bit of everything but not enough of anything.
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no he is actually a master.
it all stems from intersectios.. the more you have the more traffic, as more lights...
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http://www.simcity.com/en_US/blog/article/a-simcity-update-and-something-for-your-trouble
FREE GAMES for people... LOL EA.. i bet they restrict what you can select... but if i get the chance tombraider will be my free game...
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At least they have acknowledged there is/was a problem, worked to fix it and are trying to do something to smooth things over.
I want to hear more about these traffic solutions, plz.
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I found the Stadium thing to result in pretty good money. As long as you have solid as fuck transport, you're raking in 100k plus a day.
So to eliminate car congestion, you need to roll with long streets and few intersections? Interesting.
Also, has anyone tried the spoked wheel approach to city design?
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As far as traffic goes most people seem to be saying that the less intersections with stop lights the better, so I think that means just don't have avenue's crossing?
Only use streetcars and buses on avenues too.
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no he is actually a master.
it all stems from intersections.. the more you have the more traffic, as more lights...
I dont get it: This has been the same system in every SimCity game ever
Intersections stop traffic. The more traffic, the more stops, the more complaints. The only real solve was to:
a) Make all businesses ten tiles distance from residential zones (people would walk to work instead of drive)
b) The infamous 'Bus Boulevard': An amazing setup where people walk through parks to/from work and to the bus shelters - Which is impossible now
c) All Rail Town (impossible after SimCity 1)
d) One long road with everything on it. Like Levin, Shannon, Milton, or Gore
Also: Does the game still have the ability to import Satellite/Topological maps to use as terrain like SimCity 4 did?
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Tiwa, that sounds like a great feature. So of course not.
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they fucked terraforming....
try place road and link two .. nope demolish roads and then put road right where it said nope before .. insta works.. fffs.
and yes you can still do parks and they walk through
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I cannot wait to pirate this shit.
On it for you Arni. 15 mins to go then I will have a offsite backup for you.
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You still disgust me, as a person, but the asses are nice. Be on your way.
[url]http://www.kickstarter.com/projects/1584821767/civitas-plan-develop-and-manage-the-city-of-your-d[/url]
May be of interest to some of you homedogs.
Ooooh thanks.. Pledged :-)
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yep pledged too...
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they fucked terraforming....
try place road and link two .. nope demolish roads and then put road right where it said nope before .. insta works.. fffs.
and yes you can still do parks and they walk through
The parks all seem to be the wrong size for the standard road spacings though?
I'm already almost bored with the game. It's pretty, but I don't really feel like I'm simulating a city, it feels more like I'm playing a game and that game is trying to simulate a city. The parks example above is a good one. Why can't I make a city that has only mass transit and pedestrian walkways? Why can't I make a city which doesn't operate on an economic system where supply can equal demand?
As someone else mentioned this is a The Sims adaption of Sim City. I understand why they made it. It will rake in money when they start the machine that starts fucking microtransactions out of players. I'm almost surprised there isn't already DLC ready to go (other than the Euro city packs).
It's a big step back from Sim City 4, especially when you add in all the DLC that game included. Even with the free game EA is offering, if I could return it, I think I would as I know it won't hold my attention for long.
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As someone else mentioned this is a The Sims adaption of Sim City
Can you still import your Sims from The Sims games and have them live and work in the city while reporting on how well you and they are doing?
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Can you still import your Sims from The Sims games and have them live and work in the city while reporting on how well you and they are doing?
I haven't seen an option like that, no.
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I heard that if you make your city one continuous road, no intersections, you get perfect traffic score. Think Tower defence map.
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Fucking ordered this in January and I JUST ONLY GOT CHARGED TODAY
Terrible timing -_-
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I heard this game is pretty good.
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This game is starting to annoy me. Mainly traffic and path finding and limited highway connections and terraforming and city sizes and city placement and the constant quests that I deny but keep coming back and the stupidly long queue/ line of traffic which is always outside my city no matter how long my run off road from the highway is.
It's a very fun game, but there is a lot that needs to be changed to increase playability, as I have started playing other games already as SimCity just does not having that feature which draws you into it. Fixing up most of the things listed above would definitely help the game, but I doubt they will change any of it any time soon.
This list taken straight from the top post of r/simcity is pretty well what is needed.
*Bus Routes(and building off that, Fire/Police/Ambulance routes)[1]
*Multiple Highway entrances. There are a few posts about it, but the content is uncontructive.
*Improved pathing agents (no need to link posts, we're all well aware of this)
*One way streets. Simple idea, put signs for 1 way traffic, if a car violates that they become a criminal.
*More connections between cities [2]
*Zoning specific Services[3]
*Improve emergency response. (Don't send all your firetrucks to 1 fire. Assign more based on traffic conditions ( and for god sakes send them down different roads)
*Overpasses [4] This already exists to a degree with roads climbing mountains, but being able to control it would greatly reduce traffic congestion.
*More tutorials[5] . More than just highway planning. These will probably crop up as community-driven tutorials, however.
*Hotkey remapping[6]
*More intuitive Region View[7]
*Service Sharing/Region UI/Town Hall options[8]
*Be able to view previous messages/prompts[9]
*Enable city growth while in another city of your own.
*Increased plot size. Currently 53x53 "dashes".
*Region creator tool
*Emergency Vehicle priority
*Train Station snap-to-road
*A way to deal with "stuck" abandoned regions (No bonds, taxes can't get you out of red, cannot receive money because game is paused)
*Improve Advisory intelligence (zoning guy mostly)
A few things more than others, but every item on that list is what this game needs.
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It's a very fun game, but there is a lot that needs to be changed to increase playability
The only real thing that seems to have changed from 1987 SimCity is the number of people playing, their increased capacity to complain, and the greater ability for developers to ignore them
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*Multiple Highway entrances.
*More connections between cities [2]
I Agree with that, most cities only have 1 entry/exit point. They should have at least 2.
And they should take the form of highways running through the city, (with on/off ramps), instead of avenues, as to not slow down traffic.
*Enable city growth while in another city of your own.
I don't agree with that however, would be to easy to having another city there making money with no user input.
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Server Status for those who are interested.
http://www.simcity.com/en_US/server-status
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One thing that bugs me which isn't really an issue
Why do the emergency services require their sirens and lights to be on when going back to their stations lol
Ambulance I understand, but the rest...
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One thing that bugs me which isn't really an issue
Why do the emergency services require their sirens and lights to be on when going back to their stations lol
Ambulance I understand, but the rest...
To get back to their doughnuts and coffee.
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This is the most fucked up shit I've played for awhile......bring on DayZ; seriously!
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One thing that bugs me which isn't really an issue
Why do the emergency services require their sirens and lights to be on when going back to their stations lol
Ambulance I understand, but the rest...
What is even the point in them having sirens when no one gives a fuck? The service vehicles have absolutely no priority.
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This game will be like Civ 5 and take some 2 years to get patched up and be in a playable state: as it should have been on release!
When I found that if you want to replace a road with a wider one, and it destroys any buildings connected to it, I immediately raged quit. Back to Cities XL (with full mod support) will soothe me over....
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I'm sorry, did you expect the road to magically make the buildings float above it so the traffic can flow underneath the buildings? Is that what you expected?
The only road that you have to destroy the housing for to place is the avenues, the other roads can all be upgraded without any damage to the zoned or placed buildings.
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What is even the point in them having sirens when no one gives a fuck? The service vehicles have absolutely no priority.
Massive traffic problems, no one takes public transport, service vehicles have no priority, economy collapses and city goes bankrupt.
Just like the real world. Game is super realistic.
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You all suck cock for cash.
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You all suck cock for cash.
Of Couse.
Why would we do it for free?
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I'm sorry, did you expect the road to magically make the buildings float above it so the traffic can flow underneath the buildings? Is that what you expected?
The only road that you have to destroy the housing for to place is the avenues, the other roads can all be upgraded without any damage to the zoned or placed buildings.
Nah bro, I have to disagree.
When you play a city simulator, you plan things way ahead into the future. If early on, I have twin low capacity roads running parallel to each other (anticipating upgrading to an avenue due to it being a main arterial route), then why on earth would the buildings that straddle one side of the old road need to be destroyed? They should just show a symbol to represent they aren't connected and won't function until it is rectified. When expensive government type infrastructure (police stations, stadiums etc.) collapse due to a road upgrade, it is totally unrealistic!
Feels like I've sucked cock, got no cash, and am now bending over for a complete shafting.....
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It's the way the engine works. Unlike previous games where building lots were assigned to the game grid, in the new one, the buildings are always attached to roads. If there is no road, the building can't exist.
In order to accommodate what you are suggesting, they would have to go back to a grid based system.
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Then the engine is broke......and this is not a true city building simulator. :hopelessness:
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Tiwa, that sounds like a great feature. So of course not.
I haven't seen an option like that, no.
It's the way the engine works. Unlike previous games where building lots were assigned to the game grid, in the new one, the buildings are always attached to roads. If there is no road, the building can't exist.
In order to accommodate what you are suggesting, they would have to go back to a grid based system.
Then the engine is broke......and this is not a true city building simulator. :hopelessness:
So, what you guys are trying to tell me is that this is a new game that has better graphics, less features, less functionality, and a less logical structure than the previous game?
I place the blame for games like this squarely on those who deserve it: People who would pay money for this shit.
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http://www.gog.com/gamecard/simcity_2000_special_edition
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I place the blame for games like this squarely on those who deserve it: People who want better graphics.
fixt
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So, what you guys are trying to tell me is that this is a new game that has better graphics, less features, less functionality, and a less logical structure than the previous game?
I place the blame for games like this squarely on those who deserve it: People who would pay money for this shit.
The road based system is much better the a grid based system.
Curvy roads are awesome.
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Is it easy to pick up?
Does it have a tutorial?
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5 video game features we could live without (http://games.yahoo.com/blogs/plugged-in/5-video-game-features-could-live-without-192935445.html)
‘Always-on’ Internet connections
If you tried to play SimCity earlier this month -- only to be denied ([url]http://news.cnet.com/8301-17938_105-57573053-1/simcity-launch-a-complete-disaster/[/url]) -- you know the pain of mandatory Internet connections.
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5 video game features we could live without ([url]http://games.yahoo.com/blogs/plugged-in/5-video-game-features-could-live-without-192935445.html[/url])
This annoys me.
If you tried to play SimCity earlier this month -- only to be denied -- you know the pain of mandatory Internet connections.
When you buy a game, you want to be able to play it immediately. That seems simple enough. But when a game requires you to log into the company's servers every time you want to play -- even if it’s a single-player experience -- it can be a serious headache.
The game was not designed as a single-player game, nor was it advertised as such. Just because all previous Sim City games were, doesn't mean this one has to be.
People who bought the game should have know that (internet connection required would have been part of the system requirements).
The launch was a disaster due to insufficient server capacity, no doubt about that. But I'm getting sick of people calling it a single player game.
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Guess ill get dead space 3
https://help.ea.com/article/simcity-something-extra
Battlefield 3 (Standard Edition)
Bejeweled 3
Dead Space 3 (Standard Edition)
Mass Effect 3 (Standard Edition)
MOHW (Standard Edition)
NFS Most Wanted (Standard Edition)
Plants vs. Zombies
SimCity 4 Deluxe Edition
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Hmmm either deadspace or masseffect...
God damn that i own most of the above.
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Not sure what to get.
Was hoping they would include crysis3.
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Haha, I see what they did there, yes we 'messed up' so here have one of our other games...but you'll have to buy their DLC's in order to play them muhahaha
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Who else is playing?
Add me as a friend 'Spacemonkeynz'
I'm playing on the pacific server. We can start up an GetSome region.
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Yeah its bs i own most of them....
In fact only game i dont is pvz and i have that on steam.
Ffs.
Could have offered something more premuim like tomb raider.
Or even something like the back catalogue of sims2
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I was hoping for Tomb raider as well.
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See that the EA CEO has resigned (rage quit)
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Is it easy to pick up?
Does it have a tutorial?
Yes it is, and yes it does.
Something to keep in mind though is it's easier for cities to support each other, then it is for one city to support itself. Things like police and fire are expensive to start with, so if your playing with someone else, they can build a fire station, and you can build a police stations.
Games been fun so far, but I've only played 5 hours.
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I don't know what to get. Someone convince me to get something.
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Plants vs Zombies of course.
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haven't been addicted to a game in a long time. I'm really enjoying this.
There are some problems but I'm sure they'll get patch.
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Been playing for a few days, 0 problems.
Plus I got a free game, score.
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My decent city is fucked, wont even load anymore :(
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My city is awesome, I'm pumping oil like a mad Texan oil baron.
Oh hi trees, out of my way. Oil pump goes here. School? Not anymore, more oil pumps!
[ATTACH=CONFIG]7829[/ATTACH]
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ok, since I've been playing for 2 weeks, I think it's time I gave a review of the game.
I got the game about a week after it was available in New Zealand, and by that time most of the issues which had plagued the launch had been sorted. (I have had zero issues with connecting to the server, loading cities etc). In a way I was lucky.
Connection Issues
It was a major fuckup for Maxis, they should have known that demand was high based on pre-orders, or did a open beta on of the weekends to stress test their servers. (The Beta's were nothing really more then a short teaser game made available to a select few).
As it didn't affect me, not much else I can say.
I did get a free game :)
The Game
The game is different from the previous Sim city games in the following ways.
Game is full 3D engine, this is great. Can move the camera around, zoom right in, view other cities in the distance, building shadows etc. Basically the 3D engine gives a much more beautiful game.
The city is a ground up simulation, instead of previous games which were top down simulations. i.e the city is simulated on individual units (people, cars, water, sewage). Each unit/agent follows simple patterns, but when combined with everything else creates a very dynamic city.
There are benefits to this, and some disadvantages.
It's an actual simulation.
It makes for a more exciting game.
Much more processing power needed.
Agents sometimes have strange behaviour.
City Size
The city size is small, and there have been many complaints about this. This could be due to engine limitations, or design choice, I don't know.
I find that there is little point have vast suburbs with low density housing, as there is just no room for it. What you have to end up doing is pack everyone into high density apartments in order to get a large working population in a small area.
Maxis said they have plans to make the city size bigger, but no time frame yet.
Buildings
There is far more micromanagement then in previous games, this somewhat makes up for the smaller city sizes. You now have a small dynamic interesting square of city, instead of the massive, repetitive city blocks in sc4. Pretty much all city buildings (police station, schools, power plants etc) can be customised by added more classrooms, jail cells etc (Jail cells for the police station, not the school :p).
This allows you to upgrade your buildings as the city requires it.
City Specialisation
There is a whole new aspect to the game, which is the ability to mine for resources, oil, coal, and ore. Theses can be exported for cash, which can use to support your cities income. They can also be refined into more expensive products as the buildings become unlocked, plastics, fuel, processors, TV's, which can be exported for even more money.
Oil and coal can be feed directly to your power plants, which makes for a cheap source of power. And you can make a lot of cash from recycling by producing plastics and alloys which can be made into processors.
Wind and Solar power take up a lot of room, which sucks when space is in high demand. Therefore a oil, coal or nuclear power plant is usually always the best option. So much for being green.
Region Play
You can buy power, water etc off neighbour cities, which is great when starting out, as a power plant is costly upfront. However it can not be depended on in the long run. Your people will also travel between cities for work, which is a cool, but causes lots of traffic around your cities entrance (of which their usually is only one).
I'd give the game 7/10. If they eventually increase the city size, I'd increase that to an 8, or even 9.
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I put close to 100 hours into it... Yer mad if you think increasing plot sizes would up the game score to 8/9.... Upping the plot sizes isn't going to fix the broken mechanics namely the way RCI currently functions.
I would give the game a 7 but it's going to take a lot more work than increased plot sizes for me to hand out extra brownie points... 100% residential w/ no power, sewage and water? No problem ! Your bankroll is in the green my friend!
can't believe you called the game exciting... it's like watching paint dry once you lay down your grid.
http://www.reddit.com/r/SimCity/comments/1b3q1e/my_new_132_million_population_100_residential
what micromanagement?
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After extensively playing Cities XL (which has full mod support; yeah, curvy roads and shit), "Sim Suburb" is nothing but a cheap joke! Once again folks, beware of anything with EA involvement....