Get Some

General => General Chat => Topic started by: Apostrophe Spacemonkey on February 21, 2013, 08:32:39 pm

Title: Sim City
Post by: Apostrophe Spacemonkey on February 21, 2013, 08:32:39 pm
Who here is interested in the new SimCity?

http://www.simcity.com/

March the 8th for us I think.

I'm keen.
Title: Sim City
Post by: mycoolcar on February 21, 2013, 08:42:16 pm
I want it.

Played one of the beta/demo rounds.

was fun.
Title: Sim City
Post by: Obble on February 21, 2013, 08:43:29 pm
I am very interested.
Title: Sim City
Post by: Apostrophe Spacemonkey on February 22, 2013, 08:43:55 am
We could have on GetSome region.



We could all send our shit to Obbles city.
Title: Sim City
Post by: Benji77 on February 22, 2013, 08:59:23 am
I'm interested. Never got into the beta :(
Title: Sim City
Post by: Dr. Acula on February 22, 2013, 11:16:44 am
My interested levels are very high for this one. Still played Sim City 4 up until I heard about 5. GetSome region sounds good SM
Title: Sim City
Post by: Apostrophe Spacemonkey on February 22, 2013, 01:28:50 pm
Has anyone used this site?
http://www.nzgameshop.com/pc-games/simcity-limited-edition-game-pc

The games $20 cheaper for the boxed game then it is from Mighty ape or Origin.
Title: BerG town would be interesting too
Post by: Tiwaking! on February 22, 2013, 02:52:00 pm
Quote from: Spacemonkey;1518733
We could have on GetSome region.

Having only recently totally mastered the Original SimCity and considered the series dead after SimCity 4 (Societies was a joke as was the Facebook SimCity), I was not interested in this game.

But a SimCity based in an GetSome region? That sounds interesting.

I expect no less than 12 clone Chilli zones.
Title: Sim City
Post by: Growler on February 22, 2013, 02:53:32 pm
And Bacon Town!

that will be all mine
Title: Sim City
Post by: Dr. Acula on February 22, 2013, 02:56:44 pm
Quote from: Growler;1518777
And Bacon Town!

that will be all mine

I wil be going on holidays to your city all the time!!
Title: Sim City
Post by: Growler on February 22, 2013, 02:57:14 pm
g2play is $63nz for simcity
Title: Sim City
Post by: Apostrophe Spacemonkey on February 22, 2013, 03:12:03 pm
Quote from: Tiwaking!;1518776
Having only recently totally mastered the Original SimCity and considered the series dead after SimCity 4 (Societies was a joke as was the Facebook SimCity), I was not interested in this game.


Societies and "Facebook SimCity" were never really part of the series.

This SimCity is the proper sequel to SC4
Title: Sim City
Post by: Benji77 on February 26, 2013, 06:31:07 pm
Quote from: Spacemonkey;1518768
Has anyone used this site?
[url]http://www.nzgameshop.com/pc-games/simcity-limited-edition-game-pc[/url]

The games $20 cheaper for the boxed game then it is from Mighty ape or Origin.


Yep, I've used them a bunch of times.

I think they import the games so it can take a couple of weeks to get it.
Title: Sim City
Post by: Apostrophe Spacemonkey on February 26, 2013, 08:10:49 pm
I don't mind a bit of a wait.
Title: Sim City
Post by: Xsannz on February 26, 2013, 08:26:50 pm
ive had it pre-ordered on origin since it was announced....

but now have no pc capable of playing it. :(
Title: Sim City
Post by: Spork on February 26, 2013, 08:32:35 pm
Very interested, played in both the closed non dev betas, got it pre-ordered through EB (want the steelbook edition), going to be smashing out as many hours as I can fit into the weekend. Luckily Monday is a public holiday in South Aus.
Title: Sim City
Post by: Apostrophe Spacemonkey on February 28, 2013, 08:49:22 am
Quote from: Benji77;1519146
Yep, I've used them a bunch of times.

I think they import the games so it can take a couple of weeks to get it.

I might go with this.

It costs almost an extra $20 on Origin for Aus/NZ

Limited edition is US$60 for the US, NZ$90 for us.
Title: Sim City
Post by: Benji77 on February 28, 2013, 09:27:30 am
Think I might do the same. Was going to get it on origin but I don't need it when it comes out. I can wait.
Title: Sim City
Post by: Xsannz on February 28, 2013, 09:43:29 am
Lol when simcity was announced origin had the ce edition for 45nzd.

I jumped on it then...  That was in September last year.  Was worth it even if the game tanked.
Title: Sim City
Post by: Apostrophe Spacemonkey on March 05, 2013, 12:03:39 pm
Whoever gets the game first, needs to create a 16 player private region, then invite us all.


[inserts joke about playing with our private regions]
Title: Sim City
Post by: winter on March 05, 2013, 12:08:14 pm
Goddamn I want this game.. but it's hella expensive :( plus I wanna get in on the new shit for bf3.. Capture the flag !
Title: Sim City
Post by: Xsannz on March 05, 2013, 12:37:28 pm
Quote from: Spacemonkey;1519795


[inserts joke about playing with our private regions]


Takes his Member in one Hand begins to do the helicopter  and yells Tally ho.....
Title: Sim City
Post by: Spork on March 06, 2013, 09:20:15 pm
By the sound of it the Americans are having a mighty tough time getting into this game. Hopefully the problems will be fixed up soon as I can't wait to be able to play this game - pre ordered it from EB last week so will be picking it up on my lunchbreak tomorrow.
Title: Sim City
Post by: Benji77 on March 07, 2013, 07:06:17 am
I got my key today. Will be downloading tonight if it lets me.
Title: Sim City
Post by: Xsannz on March 07, 2013, 08:32:05 am
Apparently on launch all server farms overloaded and crashed.....

Did ea not follow and learn to test server load after whst happened to diablo3?
Title: Sim City
Post by: Apostrophe Spacemonkey on March 07, 2013, 08:34:54 am
EA should have done a much larger beta, even a full open beta for a weekend.


But oh well. The game still looks good though.
Title: Sim City
Post by: Apostrophe Spacemonkey on March 07, 2013, 08:54:03 am
Quote from: SimCity Facebook page
Our friends at Origin have enabled early authentication for SimCity for customers in Europe. This will allow you to download the SimCity launcher in advance of release and will help get you into the game as quickly as possible once it unlocks in your region.

Not sure if it applies to us, but worth trying if you have a pre-order on Origin.
Title: Sim City
Post by: EuphoricBliss on March 07, 2013, 11:24:21 am
Quote from: Benji77;1519978
I got my key today. Will be downloading tonight if it lets me.

Where did you pre order?
Title: Sim City
Post by: Benji77 on March 07, 2013, 11:50:05 am
Quote from: EuphoricBliss;1520007
Where did you pre order?


http://www.nzgameshop.com/pc-games/simcity-limited-edition-game-code-by-email-pc
Title: Sim City
Post by: EuphoricBliss on March 07, 2013, 11:55:05 am
Ta m8.

Anyone know whether we're in for a midnight launch?
Title: Sim City
Post by: BerG on March 07, 2013, 12:07:45 pm
I'm interested.

How muchs internets does it use.

We dont get much, here in the mountains.
Title: Sim City
Post by: EuphoricBliss on March 07, 2013, 01:12:47 pm
https://help.ea.com/article/when-will-simcity-be-released

^ says it will be released at 00:01 local time if anyone else was curious
Title: Sim City
Post by: Xsannz on March 07, 2013, 04:28:10 pm
Quote from: Spacemonkey;1519985
Not sure if it applies to us, but worth trying if you have a pre-order on Origin.

tried my origin again and NOPE
Title: Sim City
Post by: Benji77 on March 07, 2013, 06:16:22 pm
Dam have to wait till the 8th :(
Title: Sim City
Post by: Apostrophe Spacemonkey on March 07, 2013, 07:51:09 pm
Quote from: BerG;1520014
I'm interested.

How muchs internets does it use.

We dont get much, here in the mountains.

How much do you get?
Title: Sim City
Post by: Xsannz on March 08, 2013, 08:13:48 am
Got my unlock code this morning....   Aaarg after i get to work....

Will have to load this evening...
Title: Sim City
Post by: mycoolcar on March 08, 2013, 11:46:55 am
Have downloaded.

From origin part is about 260mb, then there is more via the maxis installer. It says required disc space is 12gb for the install, so maybe a 6gb download or something? Mine went pretty quick, but there is nothing in the maxis installer to tell you how much the dl is and how fast it is going.

Tried to get into a server, unable. Shits fucked. I wana build my city.

Maybe I should have tried to torrent this shit.
Title: Huey Freeman
Post by: Tiwaking! on March 08, 2013, 12:45:27 pm
Hope is irrational
Title: Sim City
Post by: Xsannz on March 08, 2013, 12:57:01 pm
Yeah i was looking for a leaked torrent over the last few days just so i could have it preinstalled and ready for release.

Bur no luck.

Also Amazon just pulled it from their website for sale citing bad reviews meant they were not goi g to supply it til ea fixed launch issues.
Title: Sim City
Post by: mycoolcar on March 08, 2013, 01:09:11 pm
omg

omg

omg

omg


its working
Title: Sim City
Post by: Apostrophe Spacemonkey on March 08, 2013, 01:21:40 pm
Quote from: mycoolcar;1520103
omg

omg

omg

omg


its working

Draw your roads in the shape of a large penis.
Title: Sim City
Post by: Growler on March 08, 2013, 01:31:07 pm
So are you playing this to play online with other, ot just to play?
Title: Sim City
Post by: Codex on March 08, 2013, 02:46:54 pm
Can't wait to get home :3
Title: Sim City
Post by: Arnifix on March 08, 2013, 02:51:28 pm
These server issues are fucking balls.
Title: Sim City
Post by: Retardobot on March 08, 2013, 04:17:25 pm
Good ol' EA support:

(http://i.imgur.com/lAnTGEM.jpg)
Title: Sim City
Post by: mycoolcar on March 08, 2013, 09:18:35 pm
Got city to 250k people. All of a sudden streets got blocked with traffic and emergency services became unable to get through. Crime and fires everywhere.

This is despite buses and street cars everywhere, everyone seems to HAVE to drive their cars. Try to drive population down by raising taxes to 20% all across the board. Eventually works, fuckloads of abandoned buildings due to all the crime, fires & taxes. As people leave tax take (even at 20%) fails to cover outgoings, city goes into the red. Turn off a shitload of services to get black in black, down to 150k population but still cars blocking the shit out of the streets.

*sigh*
Title: Sim City
Post by: Bell on March 08, 2013, 10:18:13 pm
Quote from: mycoolcar;1520128
This is despite buses and street cars everywhere, everyone seems to HAVE to drive their cars.

Sounds pretty realistic.
Title: Sim City
Post by: mycoolcar on March 08, 2013, 10:24:18 pm
The maps are far too small, but I think most people already knew that.

If you want a high population in the city, you need wide roads to support it, which takes up more of the land, so there is less for buildings. Its sort of a win/loss situation. Your town/city can really only be one thing. It might be a school town with primary, secondary and University, or a mining town getting all the coal and ore out of the ground and trade it for huge profits, but the map isnt large enough to have both.

I am starting to think the ideal situation would be to have 4 towns in one region to yourself, with one or two being all residential, and the others being commercial and mineral extraction. Issue is getting the people to move between them seamlessly, as each unit of person seems to only want to exist in one town.
Title: Sim City
Post by: Arnifix on March 08, 2013, 10:42:12 pm
Hey guys, I hear if you preorder your game you get to play it on release day! Maybe y'all should have preordered, then EA would know how many slots they needed on the server!

EDIT: mycoolcar your avatar is creeping me out, you fucking gorilla cum fart.
Title: SimCity Becomes Worst Rated Amazon Game...Ever?
Post by: Tiwaking! on March 09, 2013, 12:03:15 pm
Wow
http://www.gamingreality.com/2013/03/sim-city-becomes-worst-rated-amazon.html
SimCity, becoming the worst Amazon product ever
5 star:        (58)
4 star:        (31)
3 star:        (40)
2 star:        (87)
1 star:        (2,613)
   
Average Customer Review
1.2 out of 5 stars (2,829 customer reviews)
Title: Sim City
Post by: Obble on March 09, 2013, 12:07:25 pm
Amazon stopped selling it for a few hours too.

http://www.bbc.co.uk/news/technology-21712910

Glad i didn't buy it.
Title: Sim City
Post by: Codex on March 09, 2013, 12:33:27 pm
Sim city/ea are thunder cunts

It's fucking ridiculous
Title: GetSomeSimCity - Sounds Good
Post by: Tiwaking! on March 09, 2013, 12:44:09 pm
Maybe we should make our own SimCity game (http://www.getsome.co.nz/showthread.php?72742-Important-(read-Hilarious)-moments-in-this-forum-s-history.&p=1355464&viewfull=1#post1355464). Parks are replaced with symbols of the games played and buildings are threads started with the population of each building be the number of replies.

Zone value would be number of views
Title: Sim City
Post by: mycoolcar on March 09, 2013, 12:55:51 pm
Quote from: Arnifix;1520133
EDIT: mycoolcar your avatar is creeping me out, you fucking gorilla cum fart.


I am glad. Others have commented in similar ways.

Have some ass to get over it?

(http://iforce.co.nz/i/tanymnfw.em2.jpg) (http://www.iforce.co.nz/View.aspx?i=tanymnfw.em2.jpg)
(http://iforce.co.nz/i/vy1e0gs3.33h.jpg) (http://www.iforce.co.nz/View.aspx?i=vy1e0gs3.33h.jpg)
(http://iforce.co.nz/i/2d5evrrt.lai.jpg) (http://www.iforce.co.nz/View.aspx?i=2d5evrrt.lai.jpg)
(http://iforce.co.nz/i/x5knqcu2.p5h.jpg) (http://www.iforce.co.nz/View.aspx?i=x5knqcu2.p5h.jpg)
Title: Sim City
Post by: Arnifix on March 09, 2013, 01:37:28 pm
You still disgust me, as a person, but the asses are nice. Be on your way.

http://www.kickstarter.com/projects/1584821767/civitas-plan-develop-and-manage-the-city-of-your-d

May be of interest to some of you homedogs.
Title: Sim City
Post by: Arnifix on March 09, 2013, 01:47:25 pm
Also, the much touted Glass simulation engine is fundamentally broken in many ways. When I was able to access the game I had huge excesses of sewage storage (because a city where I am mayor would logically pour shit all over its citizens) and yet the game was constantly badgering me that I didn't have enough.

This is because Glass doesn't appear to have a reservation system, so ALL shit in a city with immediately flood towards the nearest sewage treatment plant with free capacity. Undoubtedly that capacity will fill within seconds and the shit will surge towards the next available slot. Consequently, the shit would often just meander around in my inner city, because all the sewage treatment plants are at the edge of the city (so noone may escape uncoated).

Ah-ha you say, but surely if you build them all in the same place, then it will all flood in that direction. You'd be wrong. I have no fucking idea why, but this shit still just wandered around downtown, presumably popping out of peoples toilets to say hello.

To sum up, SimCity is such a shitty game it cannot simulate shit. Dwarf Goddamn Fortress has a better simulation engine.

FUCK MY LIFE: Managed to log in, unable to start new city as all my "regions" (you can only have 10) are filled with clones of my original region. I cannot wait to pirate this shit.
Title: All Aboard The Pirate Ship!
Post by: Tiwaking! on March 09, 2013, 02:04:04 pm
Quote from: Arnifix;1520187
I cannot wait to pirate this shit.

Lets set sail to the Port of Good Games!
(http://www.getsome.co.nz/attachment.php?attachmentid=7783&stc=1&d=1362791010)
Title: Sim City
Post by: mycoolcar on March 09, 2013, 03:25:55 pm
Quote from: Arnifix;1520187
This is because Glass doesn't appear to have a reservation system, so ALL shit in a city with immediately flood towards the nearest sewage treatment plant with free capacity. Undoubtedly that capacity will fill within seconds and the shit will surge towards the next available slot. Consequently, the shit would often just meander around in my inner city, because all the sewage treatment plants are at the edge of the city (so noone may escape uncoated).

I had one of those overflow pipes on the edge of my city, built a treatment plant next to it, shit kept getting pumped out the pipe rather than being treated. Had to turn the pipe off for it to get treated.


Still having traffic issues with my cities, gridlock is not fun.
Title: Sim City
Post by: Retardobot on March 09, 2013, 03:37:29 pm
Does this confirm that betas are just marketing tools and are no longer used for actual bug testing?
Title: Sim City
Post by: mycoolcar on March 09, 2013, 03:39:43 pm
Yes.

beta=demo. Since always.
Title: Sim City
Post by: Kayne on March 09, 2013, 05:10:42 pm
Quote from: `Kayne;1519010
I don't like how unfinished so many games are becoming these days. Simple mistakes, simple obvious features, that have been left out / avoided. Dead island is a great example of this, which is sad because it looks like before it was sold, it was actually a product the original dev team really cared about.

Makes me want to get into designing games to show bitches how they should make a game. Not that I know anything about making one right now. ;)

*Quack*

People need to take pride in their games. And get better Support staff.
Title: Sim City
Post by: Codex on March 09, 2013, 08:50:14 pm
I'm the traffic master, resolved all gridlocks and have 0 congestion
Title: Sim City
Post by: mycoolcar on March 09, 2013, 09:14:45 pm
If you are trolling, you are a dick.

If you have actually done that, tell me how please.
Title: Sim City
Post by: Arnifix on March 09, 2013, 09:43:22 pm
Yep, pretty sure claims of "I am master of X" should require proof.

Otherwise white boy gon get fucked.
Title: Sim City
Post by: Spork on March 09, 2013, 09:54:51 pm
I am master of money making, currently making about 500k per day.

(http://i.imgur.com/zYdsgAp.jpg)

Playing in a region with others, I found it best to start off mining and eventually selling Alloy, get up to 1 million or what ever then demolish everything, plant a fuckload of trees in hope that the land will repair itself and start building some other type of specialisation as mining sucks balls.
Title: Sim City
Post by: mycoolcar on March 09, 2013, 10:24:48 pm
I have resorted to mining too. Smelting that shit down and selling on the "global market"

Trying to keep population lower, around 100-150k seems good, things start to spiral out of control above that.

The expo center is a good money earner, provided you can bring tourists in via rail or road.
Title: Sim City
Post by: Spork on March 10, 2013, 04:03:19 am
Yes I'm going to start up my own private region tomorrow and see how far I can get as far as keeping my cities specialized, as the city pictured above has a bit of everything but not enough of anything.
Title: Sim City
Post by: Xsannz on March 10, 2013, 08:46:25 am
no he is actually a master.


it all stems from intersectios..  the more you have the more traffic, as more lights...
Title: Sim City
Post by: Xsannz on March 10, 2013, 08:53:59 am
http://www.simcity.com/en_US/blog/article/a-simcity-update-and-something-for-your-trouble

FREE GAMES for people... LOL EA..  i bet they restrict what you can select...   but if i get the chance tombraider will be my free game...
Title: Sim City
Post by: mycoolcar on March 10, 2013, 10:09:27 am
At least they have acknowledged there is/was a problem, worked to fix it and are trying to do something to smooth things over.

I want to hear more about these traffic solutions, plz.
Title: Sim City
Post by: Arnifix on March 10, 2013, 10:12:16 am
I found the Stadium thing to result in pretty good money. As long as you have solid as fuck transport, you're raking in 100k plus a day.

So to eliminate car congestion, you need to roll with long streets and few intersections? Interesting.

Also, has anyone tried the spoked wheel approach to city design?
Title: Sim City
Post by: Spork on March 10, 2013, 11:18:21 am
As far as traffic goes most people seem to be saying that the less intersections with stop lights the better, so I think that means just don't have avenue's crossing?

Only use streetcars and buses on avenues too.
Title: Traffic in SimCity
Post by: Tiwaking! on March 10, 2013, 11:55:41 am
Quote from: Xsannz;1520239
no he is actually a master.
it all stems from intersections..  the more you have the more traffic, as more lights...

I dont get it: This has been the same system in every SimCity game ever

Intersections stop traffic. The more traffic, the more stops, the more complaints. The only real solve was to:
a) Make all businesses ten tiles distance from residential zones (people would walk to work instead of drive)
b) The infamous 'Bus Boulevard': An amazing setup where people walk through parks to/from work and to the bus shelters - Which is impossible now
c) All Rail Town (impossible after SimCity 1)
d) One long road with everything on it. Like Levin, Shannon, Milton, or Gore

Also: Does the game still have the ability to import Satellite/Topological maps to use as terrain like SimCity 4 did?
Title: Sim City
Post by: Arnifix on March 10, 2013, 12:39:18 pm
Tiwa, that sounds like a great feature. So of course not.
Title: Sim City
Post by: Xsannz on March 10, 2013, 04:06:41 pm
they fucked terraforming....

try place road and link two .. nope demolish roads and then put road right where it said nope before .. insta works..  fffs.

and yes you can still do parks and they walk through
Title: Sim City
Post by: Growler on March 10, 2013, 05:06:04 pm
Quote from: Arnifix;1520187
I cannot wait to pirate this shit.

On it for you Arni. 15 mins to go then I will have a offsite backup for you.
Title: Sim City
Post by: Lias on March 10, 2013, 05:37:54 pm
Quote from: Arnifix;1520185
You still disgust me, as a person, but the asses are nice. Be on your way.

[url]http://www.kickstarter.com/projects/1584821767/civitas-plan-develop-and-manage-the-city-of-your-d[/url]

May be of interest to some of you homedogs.


Ooooh thanks.. Pledged :-)
Title: Sim City
Post by: Xsannz on March 10, 2013, 05:42:04 pm
yep pledged too...
Title: Sim City
Post by: Arnifix on March 10, 2013, 07:54:49 pm
Quote from: Xsannz;1520278
they fucked terraforming....

try place road and link two .. nope demolish roads and then put road right where it said nope before .. insta works..  fffs.

and yes you can still do parks and they walk through
The parks all seem to be the wrong size for the standard road spacings though?

I'm already almost bored with the game. It's pretty, but I don't really feel like I'm simulating a city, it feels more like I'm playing a game and that game is trying to simulate a city. The parks example above is a good one. Why can't I make a city that has only mass transit and pedestrian walkways? Why can't I make a city which doesn't operate on an economic system where supply can equal demand?

As someone else mentioned this is a The Sims adaption of Sim City. I understand why they made it. It will rake in money when they start the machine that starts fucking microtransactions out of players. I'm almost surprised there isn't already DLC ready to go (other than the Euro city packs).

It's a big step back from Sim City 4, especially when you add in all the DLC that game included. Even with the free game EA is offering, if I could return it, I think I would as I know it won't hold my attention for long.
Title: SimCity plus Sims
Post by: Tiwaking! on March 10, 2013, 08:44:46 pm
Quote from: Arnifix;1520293
As someone else mentioned this is a The Sims adaption of Sim City
Can you still import your Sims from The Sims games and have them live and work in the city while reporting on how well you and they are doing?
Title: Sim City
Post by: Arnifix on March 10, 2013, 09:02:40 pm
Quote from: Tiwaking!;1520294
Can you still import your Sims from The Sims games and have them live and work in the city while reporting on how well you and they are doing?
I haven't seen an option like that, no.
Title: Sim City
Post by: Aloysius on March 10, 2013, 09:10:21 pm
I heard that if you make your city one continuous road, no intersections, you get perfect traffic score. Think Tower defence map.
Title: Sim City
Post by: Codex on March 12, 2013, 11:37:45 am
Fucking ordered this in January and I JUST ONLY GOT CHARGED TODAY

Terrible timing -_-
Title: Sim City
Post by: Apostrophe Spacemonkey on March 12, 2013, 11:51:18 am
I heard this game is pretty good.
Title: Sim City
Post by: Spork on March 13, 2013, 12:09:15 am
This game is starting to annoy me. Mainly traffic and path finding and limited highway connections and terraforming and city sizes and city placement and the constant quests that I deny but keep coming back and the stupidly long queue/ line of traffic which is always outside my city no matter how long my run off road from the highway is.

It's a very fun game, but there is a lot that needs to be changed to increase playability, as I have started playing other games already as SimCity just does not having that feature which draws you into it. Fixing up most of the things listed above would definitely help the game, but I doubt they will change any of it any time soon.

This list taken straight from the top post of r/simcity is pretty well what is needed.

*Bus Routes(and building off that, Fire/Police/Ambulance routes)[1]
*Multiple Highway entrances. There are a few posts about it, but the content is uncontructive.
*Improved pathing agents (no need to link posts, we're all well aware of this)
*One way streets. Simple idea, put signs for 1 way traffic, if a car violates that they become a criminal.
*More connections between cities [2]
*Zoning specific Services[3]
*Improve emergency response. (Don't send all your firetrucks to 1 fire. Assign more based on traffic conditions ( and for god sakes send them down different roads)
*Overpasses [4] This already exists to a degree with roads climbing mountains, but being able to control it would greatly reduce traffic congestion.
*More tutorials[5] . More than just highway planning. These will probably crop up as community-driven tutorials, however.
*Hotkey remapping[6]
*More intuitive Region View[7]
*Service Sharing/Region UI/Town Hall options[8]
*Be able to view previous messages/prompts[9]
*Enable city growth while in another city of your own.
*Increased plot size. Currently 53x53 "dashes".
*Region creator tool
*Emergency Vehicle priority
*Train Station snap-to-road
*A way to deal with "stuck" abandoned regions (No bonds, taxes can't get you out of red, cannot receive money because game is paused)
*Improve Advisory intelligence (zoning guy mostly)

A few things more than others, but every item on that list is what this game needs.
Title: Download the fix to get Delicious DLC money
Post by: Tiwaking! on March 13, 2013, 04:47:30 am
Quote from: Spork;1520516
It's a very fun game, but there is a lot that needs to be changed to increase playability

The only real thing that seems to have changed from 1987 SimCity is the number of people playing, their increased capacity to complain, and the greater ability for developers to ignore them
Title: Sim City
Post by: Apostrophe Spacemonkey on March 13, 2013, 09:45:38 am
Quote from: Spork;1520516
*Multiple Highway entrances.
*More connections between cities [2]
I Agree with that, most cities only have 1 entry/exit point. They should have at least 2.
And they should take the form of highways running through the city, (with on/off ramps), instead of avenues, as to not slow down traffic.


Quote from: Spork;1520516
*Enable city growth while in another city of your own.
I don't agree with that however, would be to easy to having another city there making money with no user input.
Title: Sim City
Post by: Apostrophe Spacemonkey on March 13, 2013, 09:46:50 am
Server Status for those who are interested.
http://www.simcity.com/en_US/server-status
Title: Sim City
Post by: Codex on March 13, 2013, 10:30:36 am
One thing that bugs me which isn't really an issue

Why do the emergency services require their sirens and lights to be on when going back to their stations lol

Ambulance I understand, but the rest...
Title: Sim City
Post by: Apostrophe Spacemonkey on March 13, 2013, 10:54:38 am
Quote from: Codex;1520534
One thing that bugs me which isn't really an issue

Why do the emergency services require their sirens and lights to be on when going back to their stations lol

Ambulance I understand, but the rest...

To get back to their doughnuts and coffee.
Title: Sim City
Post by: Th3.Dud3.Abid3s on March 13, 2013, 09:25:49 pm
This is the most fucked up shit I've played for awhile......bring on DayZ; seriously!
Title: Sim City
Post by: Spork on March 14, 2013, 09:42:49 pm
Quote from: Codex;1520534
One thing that bugs me which isn't really an issue

Why do the emergency services require their sirens and lights to be on when going back to their stations lol

Ambulance I understand, but the rest...

What is even the point in them having sirens when no one gives a fuck? The service vehicles have absolutely no priority.
Title: Sim City
Post by: Th3.Dud3.Abid3s on March 15, 2013, 08:25:20 am
This game will be like Civ 5 and take some 2 years to get patched up and be in a playable state: as it should have been on release!

When I found that if you want to replace a road with a wider one, and it destroys any buildings connected to it, I immediately raged quit. Back to Cities XL (with full mod support) will soothe me over....
Title: Sim City
Post by: Codex on March 15, 2013, 09:05:35 am
I'm sorry, did you expect the road to magically make the buildings float above it so the traffic can flow underneath the buildings? Is that what you expected?

The only road that you have to destroy the housing for to place is the avenues, the other roads can all be upgraded without any damage to the zoned or placed buildings.
Title: Sim City
Post by: Apostrophe Spacemonkey on March 15, 2013, 09:16:35 am
Quote from: Spork;1520727
What is even the point in them having sirens when no one gives a fuck? The service vehicles have absolutely no priority.

Massive traffic problems, no one takes public transport, service vehicles have no priority, economy collapses and city goes bankrupt.


Just like the real world. Game is super realistic.
Title: Sim City
Post by: Retardobot on March 15, 2013, 09:33:13 am
You all suck cock for cash.
Title: Sim City
Post by: Apostrophe Spacemonkey on March 15, 2013, 09:51:53 am
Quote from: Retardobot;1520786
You all suck cock for cash.

Of Couse.


Why would we do it for free?
Title: Sim City
Post by: Th3.Dud3.Abid3s on March 15, 2013, 05:09:29 pm
Quote from: Codex;1520778
I'm sorry, did you expect the road to magically make the buildings float above it so the traffic can flow underneath the buildings? Is that what you expected?

The only road that you have to destroy the housing for to place is the avenues, the other roads can all be upgraded without any damage to the zoned or placed buildings.

Nah bro, I have to disagree.

When you play a city simulator, you plan things way ahead into the future. If early on, I have twin low capacity roads running parallel to each other (anticipating upgrading to an avenue due to it being a main arterial route), then why on earth would the buildings that straddle one side of the old road need to be destroyed? They should just show a symbol to represent they aren't connected and won't function until it is rectified. When expensive government type infrastructure (police stations, stadiums etc.) collapse due to a road upgrade, it is totally unrealistic!

Feels like I've sucked cock, got no cash, and am now bending over for a complete shafting.....
Title: Sim City
Post by: Apostrophe Spacemonkey on March 15, 2013, 06:37:57 pm
It's the way the engine works. Unlike previous games where building lots were assigned to the game grid, in the new one, the buildings are always attached to roads. If there is no road, the building can't exist.

In order to accommodate what you are suggesting, they would have to go back to a grid based system.
Title: Sim City
Post by: Th3.Dud3.Abid3s on March 15, 2013, 08:05:01 pm
Then the engine is broke......and this is not a true city building simulator. :hopelessness:
Title: No Topological Map Import, No Sim import, No Road Functions
Post by: Tiwaking! on March 15, 2013, 11:19:50 pm
Quote from: Arnifix;1520258
Tiwa, that sounds like a great feature. So of course not.

Quote from: Arnifix;1520295
I haven't seen an option like that, no.

Quote from: Spacemonkey;1520868
It's the way the engine works. Unlike previous games where building lots were assigned to the game grid, in the new one, the buildings are always attached to roads. If there is no road, the building can't exist.

In order to accommodate what you are suggesting, they would have to go back to a grid based system.

Quote from: Th3.Dud3.Abid3s;1520883
Then the engine is broke......and this is not a true city building simulator. :hopelessness:

So, what you guys are trying to tell me is that this is a new game that has better graphics, less features, less functionality, and a less logical structure than the previous game?


I place the blame for games like this squarely on those who deserve it: People who would pay money for this shit.
Title: Sim City
Post by: Pyromanik on March 16, 2013, 12:28:52 am
http://www.gog.com/gamecard/simcity_2000_special_edition
Title: Sim City
Post by: Bell on March 16, 2013, 01:16:25 am
Quote from: Tiwaking!;1520899
I place the blame for games like this squarely on those who deserve it: People who want better graphics.

fixt
Title: Sim City
Post by: Apostrophe Spacemonkey on March 16, 2013, 02:52:46 am
Quote from: Tiwaking!;1520899
So, what you guys are trying to tell me is that this is a new game that has better graphics, less features, less functionality, and a less logical structure than the previous game?


I place the blame for games like this squarely on those who deserve it: People who would pay money for this shit.

The road based system is much better the a grid based system.

Curvy roads are awesome.
Title: Sim City
Post by: Retardobot on March 16, 2013, 12:08:13 pm
Is it easy to pick up?

Does it have a tutorial?
Title: Only Internets Available? No thanks
Post by: Tiwaking! on March 16, 2013, 05:21:20 pm
5 video game features we could live without (http://games.yahoo.com/blogs/plugged-in/5-video-game-features-could-live-without-192935445.html)
Quote
‘Always-on’ Internet connections

If you tried to play SimCity earlier this month -- only to be denied ([url]http://news.cnet.com/8301-17938_105-57573053-1/simcity-launch-a-complete-disaster/[/url]) -- you know the pain of mandatory Internet connections.
Title: Sim City
Post by: Apostrophe Spacemonkey on March 16, 2013, 05:45:12 pm
Quote from: Tiwaking!;1520940
5 video game features we could live without ([url]http://games.yahoo.com/blogs/plugged-in/5-video-game-features-could-live-without-192935445.html[/url])


This annoys me.

Quote
If you tried to play SimCity earlier this month -- only to be denied -- you know the pain of mandatory Internet connections.

When you buy a game, you want to be able to play it immediately. That seems simple enough. But when a game requires you to log into the company's servers every time you want to play -- even if it’s a single-player experience -- it can be a serious headache.


The game was not designed as a single-player game, nor was it advertised as such. Just because all previous Sim City games were, doesn't mean this one has to be.

People who bought the game should have know that (internet connection required would have been part of the system requirements).

The launch was a disaster due to insufficient server capacity, no doubt about that. But I'm getting sick of people calling it a single player game.
Title: Sim City
Post by: Plasma on March 19, 2013, 08:52:48 am
Guess ill get dead space 3

https://help.ea.com/article/simcity-something-extra

Quote
    Battlefield 3 (Standard Edition)
    Bejeweled 3
    Dead Space 3 (Standard Edition)
    Mass Effect 3 (Standard Edition)
    MOHW (Standard Edition)
    NFS Most Wanted (Standard Edition)
    Plants vs. Zombies
    SimCity 4 Deluxe Edition
Title: Sim City
Post by: Xsannz on March 19, 2013, 08:58:20 am
Hmmm either deadspace or masseffect...

God damn that i own most of the above.
Title: Sim City
Post by: Benji77 on March 19, 2013, 09:05:47 am
Not sure what to get.

Was hoping they would include crysis3.
Title: Sim City
Post by: oefox on March 19, 2013, 09:06:51 am
Haha, I see what they did there, yes we 'messed up' so here have one of our other games...but you'll have to buy their DLC's in order to play them muhahaha
Title: Sim City
Post by: Apostrophe Spacemonkey on March 19, 2013, 09:15:24 am
Who else is playing?

Add me as a friend 'Spacemonkeynz'

I'm playing on the pacific server. We can start up an GetSome region.
Title: Sim City
Post by: Xsannz on March 19, 2013, 09:16:33 am
Yeah its bs i own most of them....

In fact only game i dont is pvz and i have that on steam.

Ffs.

Could have offered something more premuim like tomb raider.

Or even something like the back catalogue of sims2
Title: Sim City
Post by: Plasma on March 19, 2013, 11:27:14 am
I was hoping for Tomb raider as well.
Title: Sim City
Post by: oefox on March 19, 2013, 02:31:34 pm
See that the EA CEO has resigned (rage quit)
Title: Sim City
Post by: Apostrophe Spacemonkey on March 19, 2013, 04:18:06 pm
Quote from: Retardobot;1520928
Is it easy to pick up?

Does it have a tutorial?

Yes it is, and yes it does.


Something to keep in mind though is it's easier for cities to support each other, then it is for one city to support itself. Things like police and fire are expensive to start with, so if your playing with someone else, they can build a fire station, and you can build a police stations.


Games been fun so far, but I've only played 5 hours.
Title: Sim City
Post by: mycoolcar on March 20, 2013, 07:52:42 pm
I don't know what to get. Someone convince me to get something.
Title: Sim City
Post by: Apostrophe Spacemonkey on March 21, 2013, 02:22:43 am
Plants vs Zombies of course.
Title: Sim City
Post by: Benji77 on March 21, 2013, 01:20:48 pm
haven't been addicted to a game in a long time. I'm really enjoying this.

There are some problems but I'm sure they'll get patch.
Title: Sim City
Post by: Apostrophe Spacemonkey on March 22, 2013, 10:16:50 am
Been playing for a few days, 0 problems.

Plus I got a free game, score.
Title: Sim City
Post by: Plasma on March 22, 2013, 10:23:33 am
My decent city is fucked, wont even load anymore :(
Title: Sim City
Post by: Apostrophe Spacemonkey on March 22, 2013, 12:29:27 pm
My city is awesome, I'm pumping oil like a mad Texan oil baron.


Oh hi trees, out of my way. Oil pump goes here. School? Not anymore, more oil pumps!

[ATTACH=CONFIG]7829[/ATTACH]
Title: My Sim City Review
Post by: Apostrophe Spacemonkey on April 02, 2013, 03:03:51 pm
ok, since I've been playing for 2 weeks, I think it's time I gave a review of the game.

I got the game about a week after it was available in New Zealand, and by that time most of the issues which had plagued the launch had been sorted. (I have had zero issues with connecting to the server, loading cities etc). In a way I was lucky.

Connection Issues
It was a major fuckup for Maxis, they should have known that demand was high based on pre-orders, or did a open beta on of the weekends to stress test their servers. (The Beta's were nothing really more then a short teaser game made available to a select few).

As it didn't affect me, not much else I can say.

I did get a free game :)

The Game
The game is different from the previous Sim city games in the following ways.

Game is full 3D engine, this is great. Can move the camera around, zoom right in, view other cities in the distance, building shadows etc. Basically the 3D engine gives a much more beautiful game.

The city is a ground up simulation, instead of previous games which were top down simulations. i.e the city is simulated on individual units (people, cars, water, sewage). Each unit/agent follows simple patterns, but when combined with everything else creates a very dynamic city.

There are benefits to this, and some disadvantages.
It's an actual simulation.
It makes for a more exciting game.
Much more processing power needed.
Agents sometimes have strange behaviour.

City Size
The city size is small, and there have been many complaints about this. This could be due to engine limitations, or design choice, I don't know.

I find that there is little point have vast suburbs with low density housing, as there is just no room for it. What you have to end up doing is pack everyone into high density apartments in order to get a large working population in a small area.

Maxis said they have plans to make the city size bigger, but no time frame yet.

Buildings
There is far more micromanagement then in previous games, this somewhat makes up for the smaller city sizes. You now have a small dynamic interesting square of city, instead of the massive, repetitive city blocks in sc4. Pretty much all city buildings (police station, schools, power plants etc) can be customised by added more classrooms, jail cells etc (Jail cells for the police station, not the school :p).
This allows you to upgrade your buildings as the city requires it.

City Specialisation
There is a whole new aspect to the game, which is the ability to mine for resources, oil, coal, and ore. Theses can be exported for cash, which can use to support your cities income. They can also be refined into more expensive products as the buildings become unlocked, plastics, fuel, processors, TV's, which can be exported for even more money.

Oil and coal can be feed directly to your power plants, which makes for a cheap source of power. And you can make a lot of cash from recycling by producing plastics and alloys which can be made into processors.

Wind and Solar power take up a lot of room, which sucks when space is in high demand. Therefore a oil, coal or nuclear power plant is usually always the best option. So much for being green.


Region Play
You can buy power, water etc off neighbour cities, which is great when starting out, as a power plant is costly upfront. However it can not be depended on in the long run. Your people will also travel between cities for work, which is a cool, but causes lots of traffic around your cities entrance (of which their usually is only one).





I'd give the game 7/10. If they eventually increase the city size, I'd increase that to an 8, or even 9.
Title: Sim City
Post by: EuphoricBliss on April 02, 2013, 03:23:05 pm
I put close to 100 hours into it... Yer mad if you think increasing plot sizes would up the game score to 8/9.... Upping the plot sizes isn't going to fix the broken mechanics namely the way RCI currently functions.

I would give the game a 7 but it's going to take a lot more work than increased plot sizes for me to hand out extra brownie points... 100% residential w/ no power, sewage and water? No problem ! Your bankroll is in the green my friend!

can't believe you called the game exciting... it's like watching paint dry once you lay down your grid.

http://www.reddit.com/r/SimCity/comments/1b3q1e/my_new_132_million_population_100_residential

what micromanagement?
Title: Sim City
Post by: Th3.Dud3.Abid3s on April 03, 2013, 06:11:13 pm
After extensively playing Cities XL (which has full mod support; yeah, curvy roads and shit), "Sim Suburb" is nothing but a cheap joke! Once again folks, beware of anything with EA involvement....