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Messages - Flimp Flumpy

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1
Garrys Mod / Re: Map Creation
« on: January 15, 2016, 11:35:35 am »
Do you have to include a T tester?

2
Garrys Mod / Re: GMOD ADMIN APPLICATION: ThatGuy...
« on: January 15, 2016, 12:13:12 am »
Note: All applications that are of poor grammar/substance will be DENIED

Please refer to the Admin Application Rules here.

is this you saying i did not do ze grammar right cause idk any grammar at all


If you don't know how to communicate in a mature manner, why apply at all? The admin application rules specifically state:

"If you do not have time to read over what you wrote, or at least spell check it - we will not have time for you."

"All Admin / Moderation staff need to have a decent understanding of English. You must be able to communicate well with the community and other staff, and to be able to deal with the situations faced on the server in a mature manner."

3
Garrys Mod / Re: Map Creation
« on: January 14, 2016, 08:19:04 pm »
Looks better than Minecraft_Mythic
 ( ͡° ͜ʖ ͡°)  ( ͡° ͜ʖ ͡°)  ( ͡° ͜ʖ ͡°)  ( ͡° ͜ʖ ͡°)

4
Garrys Mod / Re: GMOD ADMIN APPLICATION: ThatGuy...
« on: January 14, 2016, 08:17:14 pm »
Note: All applications that are of poor grammar/substance will be DENIED

Please refer to the Admin Application Rules here.






5
Garrys Mod / Metagamers.
« on: December 27, 2015, 09:12:28 pm »
http://steamcommunity.com/profiles/76561198257279957

http://steamcommunity.com/profiles/76561198218786209

http://steamcommunity.com/profiles/76561198070011013

These three were blatantly metagaming, they told each other who the Ts were if one of them was a T, RDMing together, and when I called them out on it, all 3 of them started RDMing and insulting me. They didn't know what metagaming was, so I asked them if they were in a Skype call together, and they all said yes. They confessed. Please ban all 3 of them.

Pehnicholas can back me up if needed.

6
Garrys Mod / Get Some's Next Top Map!
« on: December 23, 2015, 12:29:01 am »
Since I was recently notified that TTT_Rooftops_2016 was way too big, I've compiled a small collection of maps with smaller sizes. And since the Map Suggestion thread's poll was hilariously outdated, I've decided to make my own poll.

Up top, you will see the poll, where you can vote for your favourite map.
Down below, the steam pages and videos that I could find.

TTT_Minecraft_Haven
YouTube Showcase
Steam Page

TTT_Chaser
YouTube Showcase
Steam Page

TTT_TroubleIsland
YouTube Showcase
Steam Page

TTT_Pacman_V1
Steam Page

TTT_Museum_Heist
YouTube Showcase
Steam Page

TTT_Signal
Steam Page
Gotta say, this one is awesome.

TTT_Equilibre
Steam Page

Be sure to post map suggestions down below!
They might even make it into the poll!

7
Server Bans & Complaints / Re: Ban Appeal - By Flimp
« on: November 08, 2015, 02:24:06 am »
It's still not worthy of a 3 day ban, just at least please shorten it.

Just got home to see this.

Ban lengths are always dictated by the moderator in question. While there is a general guide for beginner mods, we ask they stop following that as soon as possible.

Now, I wasn't on when this situation happened, but there is one main reason for your ban - which probably should be longer.

While we all love to have fun on the server, we don't accept two major things, to do with TTT.
 - Intentional Mass RDM
 - Metagaming

Being a regular on the server means you know the rules to the server. You knew the rules to TTT and rdm'ed multiple people. There is no excuse. Which is why I think your ban should have been longer. You were intentionally trying to break the rules.

I'm going to lock this thread && move it to the correct section. For your sake, I'll ask Sgt. Fenix if he wishes to change or remove your ban, but the ball will be completely in his court, and I stand by the decision he makes.

I'll post here if there are any changes.

OK.

8
Server Bans & Complaints / Re: Ban Appeal - By Flimp
« on: November 07, 2015, 07:03:46 pm »
Ok. for starters why are you trying to make a map easter egg sound like its the bad guy i mean come on.
Secondly you didnt kill 2 people you killed 4:
[00:46] Flimp [innocent] killed LaddestLad [traitor] with an unknown weapon
[01:06] Flimp [innocent] killed |C.O.G| Sgt Fenix [innocent] with a deagle
[01:08] Flimp [innocent] killed ZION [innocent] with a deagle
[01:18] Flimp [innocent] killed cook [innocent] with a crowbar
And thirdly that was not your ban reason this was your ban reason: Mass RDM - Causing Trouble.
So next time dont lie on the forums and dont block us and then shoot us in the face and expect to get away with it.

Yours truely ZION  ;D

It's still not worthy of a 3 day ban, just at least please shorten it.

9
Server Bans & Complaints / Re: Ban Appeal - By Flimp
« on: November 07, 2015, 06:00:06 pm »
You're not likely to get a response in under 3 days...

D:

10
Server Bans & Complaints / Re: Ban Appeal - By Flimp
« on: November 07, 2015, 05:33:17 pm »
 :'(

11
Server Bans & Complaints / Ban Appeal - By Flimp
« on: November 07, 2015, 04:42:36 pm »
So, today, ZION, Bae and SGT Fenix were trying to attempt an easter egg on the map TTT_skycraft.

This ridiculous easter egg allows the user to teleport to a secret room located outside of the map. So naturally, I was trying to stop them, so I kill ZION and Fenix (;_;) and Fenix bans me for 3 days, :o on the reason of 'Mass RDM' when I only killed 2 people! I will admit that I was misbehaving, but honestly, 3 days?  :'( That's a bit much. There really was no need for the ban, I know I was being stupid and butthurt, but banned for it? That was a bit of an overreaction guys. Oh, and here's the formal bit:

Name: Flimp (http://steamcommunity.com/id/WIPProfile/) (STEAM_0:0:96492639)
Ban Time: Three days
Banned By: SGT Fenix
Ban Reason: "Mass RDM" (only killed two people)
Unban Reason: I may have been dicking around a bit, but a 3 day ban?! I don't think that was needed, it was a bit of an overreaction. I'd like to request an unban, please!.

Please remove the ban, I'd really like to continue playing on Get Some.  :'(

13
Garrys Mod / Re: TTT_Rooftops_2016 Has Been Released!
« on: October 29, 2015, 10:19:19 am »
Last time I added maps, I was lucky enough that I didn't fuck the server.

I believe it may be some time until this map  (mainly because of it's size(?)) is added (but probably, it most definitely WILL be added) as "we" are working on getting a few things sorted first, in regards to generally how maps are loaded.

Good job on the thread though. It's hard to know what people want when no one says anything :)

Yee

14
Garrys Mod / Re: TTT_Rooftops_2016 Has Been Released!
« on: October 29, 2015, 12:22:23 am »
Im sure this will be 100% added........calling Quantum and DV!!!!!!

Yes!
THANK YOU BERT!

15
Garrys Mod / TTT_Rooftops_2016 Has Been Released!
« on: October 28, 2015, 11:59:33 pm »

YouTube Showcase

Steam Page

===============================================================================

TTT_rooftops_2016 has arrived, bringing with it an immense number of additions, enhancements and changes to both the visual and mechanical.

After years of development, I am glad to finally introduce ttt_rooftops_2016, the definitive ttt_rooftops version for 2015 and beyond!

This is no ordinary update, this overhaul is the result of 2 years of production and beta testing.

Here is what you can expect to see in ttt_rooftops_2016:

The map has received a graphical overhaul, new buildings, features and events, as well as enhancements and changes to almost all components of the map. The changes are too great in number to list specifically, so instead they will be presented in a summarized format for ease of reading purposes:

Overhauled graphics and skybox:
With enhanced props, textures and greatly improved lighting and geometry, the map has seen a complete graphical overhaul that takes advantage of Source Engine lighting techniques not commonly found in most Gmod maps. These include HDR, reflective cubemaps, increased shadow resolution and vertex based lighting/shadowing and more. The results are a far more modern and eye pleasing outcome. Additionally, the skybox has been entirely overhauled, with the use of cloudy particle effects, custom textures, improved design/detail and a photo-realistic mountain.

New buildings and map extensions:
The map has seen the introduction of new buildings with rooftops_2016, including a new construction tower and upper-class garden building that provides a great map overview and sniping location. Certain parts of the map previously unreachable have now been included, such as the top of the H shaped tower (now parker building) and water-tower with ladders leading to the top. Many new interiors have also been added, which serve as hideouts or pathways to other parts of the map.

Lots of new features and events:
Features of many kinds have been added, ranging from a flooding event to a controllable flying elevator, a jukebox featuring 6 mystery songs to functional elevators (technology!), a traitor portal highway and much more!. The list goes on, but most will be left as a mystery for you to discover!

Refined layout and traversal:
The older parts of the map have seen changes too, with more possibilities of escape and descent from higher ground. The upper-map catwalk has been overhauled entirely with extra ladders and bridges leading from building to building. Map traversal has also seen refinements, with greatly improved ladders and tweaked prop/brushes making traversal from one point to another a little more seamless and less glitchy/disruptive.

Reworked Mechanics:
Lots of pre-existing mechanics have been reworked from the ground up, including the killer axe and destructible building. The Killer Axe is now locked inside a case with only certain conditions allowing access. When accessed, It now has two modes, the traditional (traitor) killer axe (with the extra ability to go invisible for 15 seconds!) and the (innocent) scanner axe, which reveals the scanned players role on contact with a 15 second cooldown. Other mechanics such as the destructible building and laser has been reworked too, but that will be left up to you to find out!

Tons of easter eggs and mysteries:
Brimming with easter eggs scattered across the map, players will still be discovering new things months from release! Revealing them would only ruin the surprise, the fun is in the discovery!

Soundscapes and atmosphere improvements:
Dynamic soundscapes have been incorporated into the map, with background noises and atmosphere improvements that dynamically change from location to location; no longer is the map plagued with a single looping breeze sound! Additionally, new ambient sounds have been added across the map, ranging from the tweeting of birds to the constant sizzle of steaming pipes.

===============================================================================

FAQ:

Q: What games are required?
A: CSS.

Q: Are you the developer of the original ttt_rooftops?
A: Yes.

Q: Is this an official update or an alternative vision?
A: Official update. This version is intended as a replacement for ttt_rooftops_a2_f1.

Q: Will there be more updates to ttt_rooftops_2016 coming?
A: Yes, mostly consisting of feedback based changes and bug fixes.

Q: Will this version run better or worse than ttt_rooftops_a2_f1?
A: Both. The framerate is far more stable than in a2_f1, but depending on your current position you will experience either an increase or decrease in FPS compared to previous versions. The map will continue to be optimized as time goes on though, so framerate will only increase with newer versions to come.

Q: Why is it so much bigger than a2_f1?
A: The map features a fair amount of custom content, as well as higher quality and more advanced lighting methods. This I believe is worth it, as it has allowed the map to achieve far higher potential than just using standard assets and basic lighting techniques. Hopefully you will agree.

Q: Did this update REALLY take you 2 years to produce?
A: Yes, this was the result of lots of changes and reworks over that period of time, as well as an on/off development schedule.

Q: What if I prefer simpler, more traditional maps like rooftops_a2_f1 but want the graphical and layout changes seen in rooftops_2016?
A: Don't worry, I've got you covered! After the main version of ttt_rooftops_2016 has been finished, I will be moving onto ttt_rooftops_2016_lite! Check below for more details.

===============================================================================


ttt_rooftops_2016_lite

If you're the kind of player who prefers a simpler, more traditional and static experience, ttt_rooftops_2016_lite is for you! This version will feature most of the graphical, mechanical and layout improvements incorporated into ttt_rooftops_2016, minus a lot of the newer events and easter eggs that may take the focus away from the core TTT gameplay or deem too complicated. The lite version will also see a slightly smaller filesize and decreased server impact.
Further down the line I will be creating a thread seeking suggestions on what to and what not to include in ttt_rooftops_2016_lite. So stay tuned!

===============================================================================

(Description taken from Steam Page)


So, what do you think? In with the new, out with the old? Or should we keep the shabby older one?

16
Garrys Mod / Re: SUGGESTIONS THREAD: T&D Weapons \ FEATURES...
« on: March 07, 2015, 05:05:04 pm »
Silenced Deagle - The Deagle is amazingly used, yet there are no types of it. We need a silenced one.

Last time i tried doing that, my computer didn't agree with me...

Yes, but that was on Payday 2, not Gmod. But, I don't like the idea of a silenced Deagle, doesn't make much sense, and it could be very OP if people can aim.

What about the other ones?
Are they good?

17
Garrys Mod / Re: SUGGESTIONS THREAD: T&D Weapons \ FEATURES...
« on: February 28, 2015, 08:12:57 pm »
This post is dead, lets start it up again with some new weapon ideas!

D Weapons:

Tracker - Like a radar, but you shoot someone with it and one of those radar beacon things constantly follows them around on your screen for 20 seconds. Like a radar, but only for 1 person, and it doesn't scan, it follows them. Two uses.

Taser - When you tase people, they are temporarily paralised, but only for about 10 secs. 14 uses.

Quick Revive - I think detectives should also have a quick revive. You know. Single use.

T Weapons

Minigun - high damage HUGE basiclly, but only 100 bullets, and no ammo refills it

Silenced Deagle - The deagle is amazingly used, yet there are no types of it. We need a silenced one.

Flashbang - A flash grenade! A better smoke grenade!


18
Server Bans & Complaints / Re: unban thing
« on: January 21, 2015, 06:43:55 pm »
and i think the admin was 'flying milkman'.

19
Server Bans & Complaints / Re: unban thing
« on: January 21, 2015, 02:38:47 pm »
I'm going to look into it now, is your username Flimp Flumpy in game? If you really want to be helpful, do you remember the map?

my username is Flimp Flumpy (Hampster)

i used to be thatonehampsterguy.

the map was 67thway

20
Server Bans & Complaints / Re: unban thing
« on: January 21, 2015, 02:27:39 pm »
And aussie time means...?

Where abouts do you live, hows that?

sydney.

21
Server Bans & Complaints / Re: unban thing
« on: January 21, 2015, 02:26:05 pm »
What time were you banned? Post if nz or aus time

i have no idea, around 7:00-8:00 PM in aussie time

22
Server Bans & Complaints / unban thing
« on: January 21, 2015, 01:44:18 pm »
hello, my name is flimp flumpy, and I was banned (temporarily) for RDM and leave, but I had to go (dinner), and I asked one of the admins if I could leave, but he didn't answer, so I left. I didn't even leave immediatly, I had to go like 2 mins later for dinner. I don't know how long I was banned for, but get some is mi fav TTT server, andd I really like it.
the guy was also being really annoying to me. I only killed one person...
pls.

 :'(


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