Type: Book
Developer: Jaakko Stenros & Markus Montola
The rise of the ars ludorum is not confined to the bombastic power fantasies of the videogame but is manifest all over the globe in diverse ways, from the doujin games of Japan to the passionate intensity of the indie games movement to the rise of the Euro-style boardgame. Not least among these movements is larp, brought to its apotheosis in the Nordic countries, where vast, imaginative works of enormous artistic ambition receive attention not only from game geeks but from their national cultures as well. This vital phenomenon is now accessible to English speakers through this landmark work, an anthology of articles describing some of the most impressive and compelling works of the form. Anyone seriously interested in role-play, interactive narrative, and the collision between games and theater will find it of enormous interest.
Welcome to ElectroCity.
You will be given complete control over a small town within New Zealand. What you do with that town is up to you. You can build stuff, destroy stuff, and even leave stuff alone.
Bwuh??
ElectroCity
[url]http://www.electrocity.co.nz/[/url]
WAIMATE! I CHOOSE YOU!
Tiwa, I think it is our duty to remake the game.
Remake for the good of the world.
And not in flash.
Oh Hi, I see your balance is -$1
Let's destroy your city you spent all that time working on, even though you were doing so well, and then say you lost, because we don't understand the concept of debt.
ok, back to work I guess.
Quote from: Spacemonkey;1518064Tiwa, I think it is our duty to remake the game.
Remake for the good of the world.
And not in flash.
But bigger! And better! And not about New Zealand! :D
I'll make it in Java, and open source it.
Need someone else to do the graphics though
I think I did the opposite of everything you said.
Also: Dont select 'retire' from the dungeon exit. It finishes your game and kills your character.
Also: Dont select 'retire' from the dungeon exit. It finishes your game and kills your character.
'I Remember The Rain' is an interactive short story made in New Zealand over a period of about a month. I hope to make more projects like this so any feedback is much appreciated!
I'm going to put that 'retire' feature in all my games.
I'll take it further, it will also uninstall windows and format your harddrive.
Awesome little MMO space shooter
[url]http://seb.ly/demos/MMOsteroids.html[/url]
Arrows to move, Space to fire.
Tapping space to fire wasn't efficient enough for me, so utilized one of the macro keys on my G15 ;D
([url]http://www.iforce.co.nz/i/u0arqnex.bek.jpg[/url]) ([url]http://www.iforce.co.nz/i/u0arqnex.bek.jpg[/url])
Forumwarz is a parody role-playing game that takes place on the Internet. In fact, Forumwarz is the Internet...in game form.
Magical dragon-faeries? Flaxen-hair'd elflords? Dank scary dungeons, reminiscent of Grandpa's basement? Kids' stuff. In Forumwarz, you can pwn trolls in ridiculous web forums...buy hacked warez from shady Russian websites...or upgrade your skills with breast implants, malt liquor and antidepressants.
Assume the role of one of three Internet personas: Camwhore, Troll or Emo Kid, each with their own special attacks, abilities and personalities.
Play in story mode and pwn your way through a dense world of mystery, intrigue and Internet idiocy. Or test your skillz against others in various player-versus-player challenges.
Awesome little MMO space shooter
[url]http://seb.ly/demos/MMOsteroids.html[/url]
Arrows to move, Space to fire.
Tapping space to fire wasn't efficient enough for me, so utilized one of the macro keys on my G15 ;D
([url]http://www.iforce.co.nz/i/u0arqnex.bek.jpg[/url]) ([url]http://www.iforce.co.nz/i/u0arqnex.bek.jpg[/url])
This post says it's fake, just AI bots.
[url]http://seb.ly/2012/04/gotcha-fake-mmo-asteroids-april-fool/[/url]
I'm not impressed.
That is so unfair.
Here, play this to cheer you up. An absolutely stunning experience
[url]http://armorgames.com/play/2153/aether[/url]
protip: Fall back to 'earth' when you go to space and you will find yourself not in Kansas anymore
That's an extreme definition of 'retire'.
An amazing moment...
Frumple Sep 20 2008, 1:58 pm
Alright, I'm running around with my uber-drow godmonster of a priest/ barb (All stats but luck and cha are over 20. Strength hits _30_ when Zurvash raged. ~160 base HP, ~250 when Z-raged.) when a frikkin' Elder Air Elemental goes and eats me (Dlvl 11 ( my standard game for a while's been challenge/No OoD), came from a floating rock -- the bugger's CR 12. I'm level 9.). I burn through about a dozen healing potions trying to punch my way out -- I've been under the effects of a major dimensional anchor since dungeon level 5, which should tell you just how _badass_ this character is; short form of the situation was that I could quaff pots _just fast enough_ to prevent the elemental from damaging me, but in order to do so, I couldn't attack. Every time I took a swing, I lost 20 hp to the tug of war.
Anyway, I'm on the ropes -- half health or so, and the bugger's only moderately damaged. So -- what do I do? I decide to try something I've yet to do.
And I learn something. You can polymorph creatures from the inside.
I'm about to go medieval on this -- now neutral (go figure, eh?) and badly wounded -- tiger. Keeheeheee.
The other fun but disappointing game is:
Armageddon Empires Demo (59 MB)
[url]http://www.crypticcomet.com/[/url]
A Hex based Card Game/War Game. The main problem with this game is it is very complicated (needlessly so) and the interface needs five or six button presses to confirm anything.
However there are some very sound strategies in the game such as harassing enemy units using stealth, disrupting supply lines, and besieging facilities/fortresses. It is just buried under terrible, unintuitive interfaces, and some very poor design choices ("I can build a card which will give me 1 resource a turn if I can find that resource OR I can build a unit that will end the game in five turns. Hmm. Decisions decisions)
And not in flash.
I approve.
But do you know opengl?
Two fun games let down by their terrible interfaces are:
Wodan - The Trial
[url]http://playthisthing.com/suggestion-wodan-trial[/url]
A simple hex based resource management strategy board game where you take over territory with your soldiers. The main problem is that if you do not click on the village that you want to place a soldier next to, then you cant go back and rectify this mistake. The game is probably simple enough to recreate in any programming language, including creating a GUI interface in Visual Basic.
Plus: For a game this simple there really isnt anything to tell you how you are meant to play the game! The game is essentially multiplayer Go, but you can level up your stones ('soldiers') so they cant be captured.
I could make something better.
Do it.
in Visual Basic.
This needs music, but it is weirdly compelling.
Dust
[url]http://dan-ball.jp/en/javagame/dust/[/url]
protip: Place a Fan somewhere, then Soap+Gunpowder+Magma
Add a few Players and Fighters if you like to see Stick Figures get mutilated
This game requires Firefox or Safari. No Opera allowed
This game requires Firefox or Safari. No Opera allowed
[url]http://www.forumwarz.com/[/url]
You seem to be using an unsupported web browser.
We highly recommend the latest version of Firefox (3.0.6 at the time of this writing) which is absolutely free and available on all major operating systems.
However, the game should run fine on Internet Explorer 7 and Safari 3.2.
If you are running an older version of those web browsers you should seriously consider upgrading.
This post says it's fake, just AI bots.
[url]http://seb.ly/2012/04/gotcha-fake-mmo-asteroids-april-fool/[/url]
I'm not impressed.
When I say the phrase "online multiplayer" visions of tea-bagging and PvP probably fill your head. They don't apply here though, as you are playing against opponents across a temporal divide -- not just a physical one. This is indeed a multiplayer game, but instead of duking it out in real-time you face an echo of their playthrough. You know, their ghost. This asynchronous multiplayer brings out some interesting playstyles, and is fun to see in action. The game's tagline is awesome enough that I'll reproduce it here: "So the guy I'm fighting is actually a recording - a recording of a fight against a recording of a fight, all the way back to the beginning of time?"
The controls are simple, given that you have the same move and shoot verbs you possess in every shmup since forever. When you blast an enemy they drop health and a weapon, which have either horizontal or vertical firing patterns. As you progress more and more enemies appear on the screen -- eventually you become overwhelmed and die. So far so tame, right? The cool part is that you aren't shooting mindless drones with repetitive AI, you have that pesky human element to deal with. Your enemies are all recordings of previous playthroughs of other players, and when you die your recording joins their ranks.
In my playing I came across a bunch of playstyles emerge from the game's basic framework. I saw white hat players that refused to fire and simply buzzed about the stage. I fought some malicious buggers that jetted about the screen erratically and sent out a constant stream of bullets; I quickly shot down bumbling enemies foolish enough to stand still. After a while I saw a character that shared my initials that zoomed across the stage and shot me down. My past self from ten minutes ago went and blew me up -- I ended up acting out a time travel paradox.
Simple Rules:
We've got dices and cards.
With dices we can give a dice to an another player, draw cards, and/or play a card.
Cards can remove dice from the game, give dice to another player, draw other cards, or many other interactive things.
The winner is the first player to have no dice left.
Captain Forever
[url]http://www.captainforever.com/captainforever.php[/url]
Play it. You wont regret it. Here are some tips:
Your starting command module comes with a gun. The gun is disabled if you place a girder on the front of your ship.
Engines work even when attached to the INSIDE of your ship, so a hollow ship is a excellent idea.
Your guns can hit your own ship
If you accidentally fly into another ship, they will try to kill you.
Try to place Green modules on the inside and darker (stronger) modules on the outside
Try to create a |_| formation at the front of the ship so your command module can still fire
Try to manuever enemies so they shoot and kill each other
You can loot any module you can click on, even if there is an enemy ship on it
A Borg Cube or Vogon Brick is a possible layout as long as the components are even
Have fun! I played this for an untold amount of time, but my last game went for an hour before I accidentally disconnected half of my ship, spun round in a circle, and shot all my modules to pieces
([url]http://www.getsome.co.nz/attachment.php?attachmentid=7770&stc=1&d=1361870453[/url])
Beachside Parking?
[url]http://www.nitroplayer.com/files/beachside-parking.swf[/url]
I love these little physics/dust games :D The Best is definitely 'Powder Toy ([url]http://powdertoy.co.uk/[/url])'
I'm guessing instead of working, Tiwa spends every second of his day playing computer games.
You wouldn't hate achievements if there were an achievement for thread necromancy.
I also hate most the platformers due to horrible controls (is mouse+keyboard really necessary?)
Recently I've stumbled upon an absolute jewel of a game called Aurora during my ongoing search for the best 4X game out there, and I think I have a winner. This game is an independent project by a man named Steve Walmsley; his income comes from online poker, and his spare time is consumed by developing and playing this game. The game is 100% free, immensely detailed, and absolutely brilliant.
It is a very open, almost sandbox like 4X game that takes place in a procedurally generated universe of his own creation. The universe has wonderful personality with orbiting planets, stars, moons, and asteroids; of course there are also ancient alien ruins and native life, from the hyper advanced and long gone precursors to modern earth like civilizations as well as other fledgling races just setting out to the stars.
I'm quoting this so I remember to play it later.
I am going through every single game on this website and am currently up to page 17/43 so should be finished by tomorrow.
I'm guessing instead of working, Tiwa spends every second of his day playing computer games.
Oh I totally have to try this....
You cant fail this game. It wont allow you to approve bad people
[url]http://pope.jeffsys.net/play.php?g=ppl[/url] ([url]http://pope.jeffsys.net/play.php?g=ppl[/url])
Throughly enjoy denying people
Spoilers in how to play ElectroCity:Key points: Do NOT build anything BUT Nuclear Power Plants.
Money > Energy: You dont need Power Plants. You make tons more money than there is electricity in the game. Just use money to buy power because there is not enough space to build enough Power Plants.
Time > Cost: The limit of 150 turns means you need to get the SLOWEST built buildings up as fast as you can for maximum benefit. What I mean is: If you have the money, build it. Try not to save up for things. Notably: Ski Fields $2k(12 turns), Stadiums $13k/Amusement Parks $13k(14? turns). These buildings need to be finished before turn 100 at LEAST.
NUCLEAR POWAH! Build these one at a time and keep upgrading. The environmental/tourism impact is too big to build all of them at once.
Keep New Zealand Green - NEVER demolish bush (make them National Parks $900 +8 tourism -6 pollution!) try not to demolish Forest
Maps are RANDOM: Some maps are harder than others. By 'Harder' I mean 20k-1k more or less people. This is due to space issues.
Water is USELESS: Ocean squares cannot be used. The generators cause too much pollution.
Special Resources: Whale Watching and Geo Thermal Tourism is excellent.
Things NEVER TO BUILD: Wind Power, Coal/Gas Power, Solar Power, Sea Power, Hydro Power, Geo Power, Camping Grounds (debatable since you can demolish them but +1 tourism? Pff), Mines (you dont have time/money to waste of them as they are far too slow), Buying Gas/Power (not enough time to take advantage of low/high cost). Anything I havent mentioned in the guide, dont build.
First save up and build the Paper Mill $1200(+$600/turn) then upgrade for $500 (it then uses no power)
then save for Aluminium Smelter ($2400 +$1k/turn)
the save for Nuclear Power Plant $4k.
If you have the money ($2k) build the Ski Fields OR Spam the coast with Beaches the upgrade when able.
Spam Hills with Rich Farm/Farms and upgrade them.
Build Airport quickly (pre-turn 80), upgrade it continously
Try to upgrade the Ski Fields, but they are expensive ($8k)
When the "You need more energy!" messages come up, upgrade the Nuclear Power Plant. Build more ONLY when everything is being built. Dont bother saving money to build the power plant. Money > Energy.
Once you feel it is time to 'win', set the tax rate to zero. Then, demolish the Paper Mill (replace with Stadium) and demolish the Smelter (replace with Amusement Park)
At around turn 80 is when you should just rush: Change the options to "auto pay shortfall) and Press Next Turn over and over again. Your income should be ridiculously high. If not, then you will go bankrupt.
General Notes:
Destroy the WindMill and replace it with Rich Farms or Farm then upgrade to CoGen Farms.
Place Farms on every hill
Game Bug Fix 1.1 - 25 May
ElectroCity has been fixed after a bug was discovered in the game. This bug was allowing players to achieve very high scores by focusing on one source for power generation - typically nuclear. This has been addressed and nuclear plants now have a greater adverse impact on happiness.
The fix means your old score may have been decreased if you built a large number of nuclear plants.
The fix may affect your position in the schools competition. But remember, the highest score doesn't necessarily win the competition - the top 100 cities at the end of the competition will be judged on criteria which include: cities played in the spirit of the game, cities that are balanced, have good scores and good descriptions that have achieved what the player(s) intended.
Quote from: Tiwaking!;1519178Captain Forever
[url]http://www.captainforever.com/captainforever.php[/url] ([url]http://www.captainforever.com/captainforever.php[/url])
Play it. You wont regret it. Here are some tips:
Your starting command module comes with a gun. The gun is disabled if you place a girder on the front of your ship.
Engines work even when attached to the INSIDE of your ship, so a hollow ship is a excellent idea.
Your guns can hit your own ship
If you accidentally fly into another ship, they will try to kill you.
Try to place Green modules on the inside and darker (stronger) modules on the outside
Try to create a |_| formation at the front of the ship so your command module can still fire
Try to manuever enemies so they shoot and kill each other
You can loot any module you can click on, even if there is an enemy ship on it
A Borg Cube or Vogon Brick is a possible layout as long as the components are even
Have fun! I played this for an untold amount of time, but my last game went for an hour before I accidentally disconnected half of my ship, spun round in a circle, and shot all my modules to pieces
([url]http://www.getsome.co.nz/attachment.php?attachmentid=7770&stc=1&d=1361870453[/url])
I'm quoting this so I remember to play it later.
I'm quoting this quote so I remember to play the quoted game later.I wouldnt play it if I were you. The game is as addictive as all of the Lego games combined. Especially if you can get your hands on a Peacekeeper ship
All I get is a black screen.The loading screen was a black screen which would sometimes never end. The 'game' is a questionnaire which generates an avatar based on your responses.
I like it.