Get Some

Games => Console => Topic started by: Tiwaking! on November 18, 2010, 10:02:50 pm

Title: Xbox Kinect
Post by: Tiwaking! on November 18, 2010, 10:02:50 pm
Okay for starters: I dont like this whole idea of full body motion controller malarky. Its gimmicky. Its stupid. Its exhausting.

This afternoon I got my first and probably last ever go at using the Xbox Kinect. S.I.T purchased a device and it is to be used for testing purposes.

The setup was fairly painless. Voice recognition is required for some reason. Also there is a 'pause' posture where if you perform said posture, the game 'pauses'. This can get quite annoying when you're stretching as it misreads it as a pause.

BASICALLY if you've used eyetoy then you've used this. Its just a minor upgrade. The only positive thing I have to say about the kinect is: It has some amazing motion capture technology which I would love, LOVE to play around with. Unfortunately its facial expression detection isnt as good as the playstation move.

Here is a video of me playing Kinetic Adventures: River Race. It was pretty immersive using the chair. The only reason I am playing is because the detector refused to acknowledge the presence of the guy standing in front of it and somehow picked up my skeleton when I was sitting behind him.

There are more videos (you can even see another guy filming me playing in this video) and I'll try to put them online.

http://www.youtube.com/watch?v=dEC8Ch2J-Xs

One of the funniest things is at the end of a game it takes pictures of 'highlights', very similar to any eyetoy game. One of the guys playing kept removing his clothes so the snapshots looked like a very energetic strip show.

p.s I will also not get out of a chair for a game which does not involve murdering something.
Title: Re: Xbox Kinect
Post by: Arnifix on November 18, 2010, 10:11:26 pm
I cannot wait to karate chop ghost in the cock while pretending to play some bullshit kinect game. Prodding his cock with a move controller makes us question our sexuality too much to be a valid option for genital punishment.

Also, it tends to make the virtual dog thing jump at his junk, which is creepy. Electric dogs know how to hurt us!
Title: Re: Xbox Kinect
Post by: Ping on November 20, 2010, 03:21:31 am
I played it for the first time tonight and thought it was alright.

BTW Tiwaking, your video is marked as private.
Title: Kinect - Way to spice up your gameplay!
Post by: Tiwaking! on November 20, 2010, 06:27:22 am
Quote from: Ping;1333553
I played it for the first time tonight and thought it was alright.

BTW Tiwaking, your video is marked as private.
I know. The video is not on my channel and our lecturer made the creator take it down and I am pretty sure I wont be allowed to upload the other videos I took.

So if you missed watching the video: Tough.


Also, give these ideas a try when you next play:

1) Start randomly dancing. It looks hilarious. No break dancing though, dont want you to hurt yourself.

2) Play with your crotch. Urr, I mean "Use your crotch as a controller". Yeah, I got a few disturbing looks when I said I was going to do this. Please make sure you keep your clothes on.

3) Start taking your clothes off while playing. The pictures Kinetic Adventures takes makes it look like the game is stripping you naked while you play.
Title: Re: Xbox Kinect
Post by: Mithster18 on November 20, 2010, 02:03:12 pm
Eyetoy for the PS2 didn't take up too much room and you could play it sitting down. But from what I've seen to play kinect you need the size of a lounge to play it, which is probably why they're marketing it towards family fun over an OMGFORZAROFLHALO experience. I do like the idea though, just not right for "serious" gamers at the moment.
Title: Re: Kinect - Way to spice up your gameplay!
Post by: Ping on November 20, 2010, 07:43:29 pm
Quote from: Tiwaking!;1333558
I know. The video is not on my channel and our lecturer made the creator take it down and I am pretty sure I wont be allowed to upload the other videos I took.

So if you missed watching the video: Tough.


Wait, what??
Why post it if no one can watch it, illogical!
Title: Re: Xbox Kinect
Post by: Pyromanik on November 20, 2010, 07:49:15 pm
A major breakthrough in the quest for interactive porn.
Title: Harmonix: Dance Central
Post by: Tiwaking! on November 20, 2010, 09:12:13 pm
Quote from: Pyromanik;1333753
A major breakthrough in the quest for interactive porn.
This afternoon I spent some time playing a surprisingly fun game:

Harmonix: Dance Central (http://en.wikipedia.org/wiki/Dance_Central)

This is where the kinetic really shines, reading your feeble attempts at dance moves. HOWEVER: During the song breaks you get to go into 'freestyle mode' where it will take snapshots of you in action and show them after the musical break ends.

Apparently they can get uploaded to your xbox live account and, if you are naked during the snap shots, you will be banned.

edit:
Quote from: Ping;1333750
Wait, what??
Why post it if no one can watch it, illogical!
It was online for one day before being removed. I would put it on my channel, but I know 100% that one of my classmates will watch it in class and my lecturer will catch me.

Then I shall be in really big trouble.
Title: Re: Xbox Kinect
Post by: Bell on November 21, 2010, 11:46:38 pm
Quote from: Mithster18;1333628
I do like the idea though, just not right for "serious" gamers at the moment.

This is true, but FPS devs may one day use the kinect in addition to standard controllers to give you cool shit like headtracking.
The hate towards this device from hardcore gamers has been quite hilarious, they are making stuff like this to expand into other demographics and bring more people into gaming, it shouldn't even effect you.
Well unless you think its edgy or cool to be a gamer and want to stay in the minority.

I've shown afew non-gamers the kinect and my workmate has done the same, and quite afew of them are now excited about playing games when they never have been before.
Title: Re: Xbox Kinect
Post by: Spork on November 22, 2010, 12:41:03 am
^^ Not true at all, I mean, consoles do the same thing, but thanks to consoles the Battlefield series has changed completely.

Where's my BF3?

Also, COD is crap as fuck now because of consoles.
Title: Re: Xbox Kinect
Post by: Mithster18 on November 22, 2010, 01:52:48 am
Quote from: Spork;1334194
^^ Not true at all, I mean, consoles do the same thing, but thanks to consoles the Battlefield series has changed completely.

Where's my BF3?

Also, COD is crap as fuck now because of consoles.


Definitely, not reallly a big fan of the BC series, only play them because they're there. Hoping BF3 will be super-über-epic on the PC with 128 players with BF2ness + more and consoles only getting like 16 or 32 (Maybe 128 for PS3 like MAG) players or whatever the max they can handle is. BC seems to be scaled down to seem more similar to COD that a traditional BF game.

MW2 is over there ->

X = Battlefield series + What it needs
X=(http://www.secretsofbattlefield.com/medicg3.jpg)
I've been doing too much physics study lately...
Title: Re: Xbox Kinect
Post by: Spork on November 22, 2010, 03:15:43 am
Alright you're good to go!
Title: Xbox Kinect: Naruto
Post by: Tiwaking! on November 22, 2010, 02:54:51 pm
Quote from: Bell;1334180
I've shown afew non-gamers the kinect and my workmate has done the same, and quite afew of them are now excited about playing games when they never have been before.
Hi Bell!

I've been working on a, well, I've been trying to make a fighting game which is basically a 2D fighter with a more interesting input system.

It reads in the hand signs/hand inputs you use to cast spells, exactly like in the anime Naruto. You have your normal 2D interface and the ability to use the special moves either through the interface or two 'preset' (commonly used) moves.

This means that people who are not obsessive fans of the series can simply stick to using the two moves (which they can change) whereas hardcore addicts have almost free reign of any move they know.

Using the Wiimote works but its abit clunky. Since I will get to use the Kinetic next year in HCI, how well can the Kinetic read hand/fingers?

I noticed in Dance Central that it is fairly amazing at capturing a persons motions. I was very surprised because it seems so much more of a polished interface in Dance Central than in the flagship title: Kinetic Adventures.
Title: Re: Xbox Kinect
Post by: SmiLinSniPeR on November 23, 2010, 09:43:01 am
Now this was interesting.

http://www.msnbc.msn.com/id/40316967/ns/technology_and_science-the_new_york_times
Title: Re: Xbox Kinect
Post by: private_hell on November 23, 2010, 10:39:56 am
i like the kinect and i dont even own an xbox - sonys move is little more that wii motes with object tracking, where as the kinect is amazing technology
Title: Re: Xbox Kinect
Post by: Apostrophe Spacemonkey on November 23, 2010, 10:45:41 am
If and when Kinetic is able to be used with XNA games, i'll get it.
Title: Re: Xbox Kinect: Naruto
Post by: Bell on November 23, 2010, 11:04:35 am
Quote from: Tiwaking!;1334337
Quote from: Bell;1334180
I've shown afew non-gamers the kinect and my workmate has done the same, and quite afew of them are now excited about playing games when they never have been before.
Hi Bell!

I've been working on a, well, I've been trying to make a fighting game which is basically a 2D fighter with a more interesting input system.

It reads in the hand signs/hand inputs you use to cast spells, exactly like in the anime Naruto. You have your normal 2D interface and the ability to use the special moves either through the interface or two 'preset' (commonly used) moves.

This means that people who are not obsessive fans of the series can simply stick to using the two moves (which they can change) whereas hardcore addicts have almost free reign of any move they know.

Using the Wiimote works but its abit clunky. Since I will get to use the Kinetic next year in HCI, how well can the Kinetic read hand/fingers?

I noticed in Dance Central that it is fairly amazing at capturing a persons motions. I was very surprised because it seems so much more of a polished interface in Dance Central than in the flagship title: Kinetic Adventures.

It doesn't really do fingers.
How exactly are you going to get to use the Kinetic next year, are you going to use the hacked libs?
The hackers have done some decent stuff so far but are still along way off decent skeleton tracking.

The dance central dudes worked really hard on the UI interface and it shows, it wasnt easy being in the first group of kinect developers because nothing had been figured out, everyone had to prototype a shitload to see what worked.
Dance central also has the advantage of time, kinect adventures has to give you instant feedback to make your avater move and jump as soon as possible.
Dance central doesn't need to give you instant feedback because it is just a scoring device, it doesn't actually translate your actions into the game world like adventures.
Title: Xbox Kinetic - Arx Fatalis
Post by: Tiwaking! on November 23, 2010, 05:09:36 pm
Quote from: Bell;1334608
It doesn't really do fingers.
How exactly are you going to get to use the Kinetic next year, are you going to use the hacked libs?
The hackers have done some decent stuff so far but are still along way off decent skeleton tracking.
Thanks for the feedback Bell :)

I assumed Ken knew the ins and outs of xbox kinetic, but it looks like some actual study is going to be required.

From the kinetic menu systems a remake of Arx Fatalis would definitely be doable. Might try and make that idea reality.

edit: New Kinect video uploaded
http://www.youtube.com/watch?v=snup_pqGQAg
Title: Re: Xbox Kinetic - Arx Fatalis
Post by: Bell on November 24, 2010, 04:51:03 pm
Quote from: Tiwaking!
Okay for starters: I dont like this whole idea of full body motion controller malarky. Its gimmicky. Its stupid. Its exhausting.

Sounds like you might be enjoying this gimmicky stupid exhausting motion control busniess :P
Title: Re: Xbox Kinect
Post by: toofast on November 24, 2010, 10:49:59 pm
I have never got this negative view of kinetic from more serious gamers. Kinetic has impressed me a lot. It seems a prime example of giving game devs good tools, and letting them innovate good games, rather than trying to adapt existing games to that. I would probably never get a ps move or wii, but i would consider the kinetic
Title: Re: Xbox Kinect
Post by: Bell on November 25, 2010, 12:38:54 pm
I've pretty much played all of the release titles now.
Some titles are complete and utter shit, while others have really impressed me with how fun they are.

Great:
Kinect sports - nearly all of these games are fun especially against flatmates
Dance Central - really polished and a well thought out use of Kinect, just abit hard to get into as a male but chicks love it.

Good:
Fitness evolved - if you like fitness stuff it is really good, you can't cheat it so really get a proper workout (I was sore the next morning after a 20min session)
Kinect Adventures - pretty fun with afew people but can get old quick and is boring single player

Bad:
Sonic Riders - really shit controls, especially the menus
Joy Ride - just a terrible idea gets boring after 1 lap, why the fuck would you want to control a car with a virtual steering wheel that gives you no feedback the whole time I wanted to grab a controller and if the game had a controller it would still be the worst racing game i've seen in years. 1/10

Kinectimals - this is aimed at kids so hard to judge, but it just seems to slow and repetitive I think kids would enjoy Kinect sports far more than this but maybe 6 year old girls would love it I just don't know.


Title: Xbox Kinect: How do you program for its input?
Post by: Tiwaking! on November 27, 2010, 10:41:07 pm
Quote from: Bell;1335563
I've pretty much played all of the release titles now.
I know this is very short notice but:

I have to demonstrate the XNA 'cannon game' running on the xbox360 on Monday. How hard would it be to make it work using the Kinect as input?

Libraries, code and tool advice is incredibly welcome :D

I've got all monday to do it and will have pretty much free reign over its use.
Title: Re: Xbox Kinect
Post by: Apostrophe Spacemonkey on November 28, 2010, 11:56:31 am
You're probably the most expert on the Kinect here.


Kinect isn't supported by XNA yet.

The closest someone could do at the moment is some kind of video processing from a video stream maybe.
Title: Re: Xbox Kinect
Post by: Spork on November 28, 2010, 05:47:48 pm
So, the Kinect is about 100% better than Move?
Title: Re: Xbox Kinect: How do you program for its input?
Post by: Bell on November 28, 2010, 09:47:05 pm
Quote from: Tiwaking!;1336247
Quote from: Bell;1335563
I've pretty much played all of the release titles now.
I know this is very short notice but:

I have to demonstrate the XNA 'cannon game' running on the xbox360 on Monday. How hard would it be to make it work using the Kinect as input?

Libraries, code and tool advice is incredibly welcome :D

I've got all monday to do it and will have pretty much free reign over its use.

No idea use google, im not sure how the hacked librabies are going but I'd say they would be quite messy to work with currently and trying to hook them up to XNA and your xbox would be a big stretch by monday
 I only develop using the official licensed kinect SDK as an licensed Xbox developer so there is noway you can get the same tools and libraries as I do.
Title: Re: Xbox Kinect
Post by: Bell on November 28, 2010, 09:49:40 pm
Quote from: Spork;1336349
So, the Kinect is about 100% better than Move?

Move is better for traditional gaming.
Kinect is better for casual gaming.
Title: Re: Xbox Kinect
Post by: MindRiotNz on November 28, 2010, 10:24:44 pm
looks like a total blast..
http://www.youtube.com/watch?v=KWbLOFGSEDo
Title: Re: Xbox Kinect
Post by: Retardobot on November 29, 2010, 10:35:59 am
Quote from: Spork;1336349
So, the Kinect is about 100% better than Move?

I would call them different peripherals that wouldn't be able to compete against each other. You could own both systems and still use both without favouring one over the other.
Title: Playstation Move: Dont need you guys any more!
Post by: Tiwaking! on November 29, 2010, 03:57:46 pm
Quote from: Spork;1336349
So, the Kinect is about 100% better than Move?
Playstation move comes with a Marital Aid. That has be worth some points.
Title: Re: Xbox Kinect
Post by: toofast on November 29, 2010, 07:59:34 pm
Move is more accurate then kinetic as well. Kinetics accuracy, from what i have read, is on par with the wii.

So it all comes down to whether you look more ridiculous waving your arms around in the air with a glowing wizard staff, or without one.
Title: Re: Xbox Kinect
Post by: Bell on November 29, 2010, 08:11:03 pm
Move provides the rotation and position of one single point in 3D space with a high degree of accuracy.
Kinect provides a depth map and 20 of so positions in 3D space with an average degree of accuracy.

Quite different really.
Title: Re: Xbox Kinect
Post by: toofast on November 29, 2010, 08:29:46 pm
Quote from: Bell;1336698
Move provides the rotation and position of one single point in 3D space with a high degree of accuracy.
Kinect provides a depth map and 20 of so positions in 3D space with an average degree of accuracy.

Quite different really.

I meant in the sense of comparing kinetic to move. Obviously kinetic has capabilities, the move doesn't (and i would consider it much better than the move), but if you wanted them for the same application (say a game where you need to navigate around tight corners), the move would be better.
Title: Wiiverine
Post by: Tiwaking! on November 30, 2010, 08:04:59 am
Quote from: Bell;1336411
I only develop using the official licensed kinect SDK as an licensed Xbox developer so there is no way you can get the same tools and libraries as I do.
This makes me a sad panda. I was hoping to surprise Ken yesterday.

I wonder what will happen when the advisory council finds out that they have invested money in a device that has no useful purpose other than playing games?
Quote from: Bell;1334608
It doesn't really do fingers.
Looks like I'll have to stick with sello taping two wiimotes to my hands and using that then.

Like Wolverine with Wiimotes.

Wiiverine.
Title: Re: Xbox Kinect
Post by: Apostrophe Spacemonkey on November 30, 2010, 08:07:05 am
I hooked up my rock band guitar to my PC, going to use it as a controller for my XNA game.
Title: Bakumatsu Roman: Gekka no Kenshi (Okina Style!)
Post by: Tiwaking! on November 30, 2010, 08:46:11 am
Quote from: Spacemonkey;1336793
I hooked up my rock band guitar to my PC, going to use it as a controller for my XNA game.
Dont bother watching this video.

The title is cool enough.
http://www.youtube.com/watch?v=ybmCZ669Od4
p.s - If you are wondering about the title of this post, one of the characters from the video game "The Last Blade 2" uses a fishing pole as a weapon.
Title: Re: Xbox Kinect
Post by: Apostrophe Spacemonkey on December 01, 2010, 09:00:25 am
What kind of game could someone makes using the drum kit I wonder.


Title: Re: Xbox Kinect
Post by: private_hell on December 01, 2010, 09:24:10 am
Quote from: Bell;1336413
Quote from: Spork;1336349
So, the Kinect is about 100% better than Move?

Move is for traditional gaming.
Kinect is for robotics, and sometimes gaming.
fixed :D
Title: Xbox Kinect: Finger tracking
Post by: Tiwaking! on December 13, 2010, 11:17:22 pm
Quote from: Bell;1334608
It doesn't really do fingers.
Ran into this from the TVNZ webpage:

http://www.conceivablytech.com/1377/products/5-reasons-why-xbox-360-kinect-could-fail/
Quote
Limited body recognition

Tied to the camera capability is what appears to be very limited body recognition. According to IGN, Kinect’s sensor cannot recognize skeletal movements (Microsoft says 48 skeletal points, down to fingers, are tracked) while the gamer is sitting, which means that Kinect games will only work when you are standing up, even if you are trying to navigate through menus using just your hands. If you sit down, Kinect will only work with voice recognition. Imagine that playing a simple game while you actually sit on the couch will not work anymore.

I am hoping Microsoft were telling the truth here, even if it was tested 'under special conditions'.

Then again: I've already proven you can play Kinect games while seated in a CHAIR, even if the chair starts flying.
Title: Re: Xbox Kinect
Post by: Bell on December 13, 2010, 11:57:45 pm
The hands generally work sitting down
Title: Xbox Kinect - Fighter Uncaged any good?
Post by: Tiwaking! on December 27, 2010, 07:49:20 pm
Quote from: Bell;1335563
I've pretty much played all of the release titles now.
This one looks like fun - Fighters Uncaged:
http://www.youtube.com/watch?v=gkLKxEdE8Lk
Have you played it Bell?
Title: Xbox Kinect
Post by: Apostrophe Spacemonkey on February 22, 2011, 08:45:56 am
The Kinect SDK will be available sometime this year. I'll be getting a Kinect when that's released, if not sooner.

http://www.winrumors.com/microsoft-confirms-kinect-windows-sdk-due-in-spring/?utm_campaign=twitterwp&utm_medium=twitter&utm_source=twitter
Title: Xbox Kinect
Post by: toofast on February 22, 2011, 11:32:47 am
Exciting. Might be worth buying one of those. I want to see if i can get it to do 3D mapping better than the cameras we have at work (which are pretty bad). Hopefully the SDK won't be windows only.
Title: Xbox Kinect
Post by: Bell on February 22, 2011, 12:44:47 pm
What exactly do you need to do 3D mapping on?
Title: Xbox Kinect
Post by: toofast on February 22, 2011, 01:08:32 pm
Quote from: Bell;1362214
What exactly do you need to do 3D mapping on?

Just mapping of environments, and object detection. Its just for a mobile robot, that needs to move in unknown environments. You can use any two camera setup, but kinetic is good, because it can be used to play games on the xbox as well.
Title: Xbox Kinect
Post by: Bell on February 22, 2011, 01:14:20 pm
The IR on the kinect would work pretty well for object detection.
Title: Xbox Kinect
Post by: Apostrophe Spacemonkey on March 09, 2011, 09:47:16 am
I got the Kinect yesterday. We got Dance Central because my gf wanted to play it.


Originally I didn't care much for Kinect Adventures, but there was no way to buy the Kinect without it. But after playing it i'm glad I got it, it's pretty fun, and i'm pretty impressed by it and how it tracks my body movements.

Unfortunately we can't play two player without rearranging all the future in the whole house.

I'm looking forward to Kinect SDK.
Title: Xbox Kinect
Post by: Clin on March 09, 2011, 10:52:38 am
Is the Dance Central any good? Think it might be the next one I get for the girls....
Title: Xbox Kinect
Post by: Apostrophe Spacemonkey on March 09, 2011, 11:27:15 am
Quote from: Daddy Clin;1366804
Is the Dance Central any good? Think it might be the next one I get for the girls....

I couldn't get the dance moves right, but I have no style.

I guess it's good if your into dancing.
Title: Xbox Kinect
Post by: Clin on March 09, 2011, 11:30:19 am
Wife was a jazz instructor, so maybe she'll dig it..
Title: Xbox Kinect
Post by: Bell on March 09, 2011, 12:40:48 pm
Quote from: Daddy Clin;1366804
Is the Dance Central any good? Think it might be the next one I get for the girls....

Yep chicks love it.
Title: I hate you Kinect
Post by: Tiwaking! on March 10, 2011, 04:44:44 pm
Kinect is now advertising on YouTube videos. Nothing makes me more angry than adverts on my YouTube videos.
Title: Xbox Kinect
Post by: Bell on April 14, 2011, 12:57:27 pm
Good news for ya's
http://www.gamasutra.com/view/news/34102/Kinect_PC_SDK_To_Include_Full_Skeleton_Tracking_Directional_Microphone_Support.php

Looks like you will be getting access to a SDK with pretty much the same features as the one I work with.
Title: Xbox Kinect
Post by: Apostrophe Spacemonkey on April 14, 2011, 01:02:53 pm
Quote from: Bell;1376318
Good news for ya's
[url]http://www.gamasutra.com/view/news/34102/Kinect_PC_SDK_To_Include_Full_Skeleton_Tracking_Di[/url]  rectional_Microphone_Support.php

Looks like you will be getting access to a SDK with pretty much the same features as the one I work with.


Yeah, looking forward to it.

This as well. Using WorldWide Telescope with Kinect
http://www.youtube.com/watch?v=66SzxDwL5tA
Title: Xbox Kinect
Post by: Bell on April 14, 2011, 01:08:01 pm
Meh, a mouse would navigate that so much easier.
Title: Xbox Kinect
Post by: Apostrophe Spacemonkey on April 14, 2011, 01:12:33 pm
Quote from: Bell;1376327
Meh, a mouse would navigate that so much easier.

 
Yeah it would, I downloaded it, it's pretty good.
http://www.worldwidetelescope.org/Home.aspx
Title: Xbox Kinect
Post by: Bell on June 17, 2011, 12:28:24 pm
SDK is out.

http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/
Title: This should please the second years!
Post by: Tiwaking! on June 17, 2011, 02:44:50 pm
Quote from: Bell;1391974
SDK is out.

[url]http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/[/url]
Woot! I will forward this to Ken Sutton.
Title: Xbox Kinect
Post by: Apostrophe Spacemonkey on June 17, 2011, 06:27:10 pm
Quote from: Bell;1391974
SDK is out.

[url]http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/[/url]

 
Yes!, been waiting for this.

I'll know what I'll be doing this weekend.
Title: Xbox Kinect
Post by: Bell on June 17, 2011, 06:43:26 pm
Pro Tips
#1 what works for you as a gesture may not work for others.
#2 simple detection algorithms are best the more complex you try and be the more likely it is to fuck up.
#3 smooth/average your joint data (but not too much) this reduces alot of the noise you can get when using joints as pointers (menu navigation etc)
#4 in many cases translating your joint data coordinates to be based on the players forward facing vector improves gestures. (eg If I am standing slightly rotated to the left when I move my hand forward infront of my body it won't exactly be going towards the sensor/Z axis.


I'll download this tonight at home but not sure I'll do much with it over the weekend, I had enough troubles with kinect this week :p
Title: Ba weep gra na weep nini bong!
Post by: Tiwaking! on June 17, 2011, 11:00:40 pm
Quote from: Bell;1392128
Pro Tips
#1 what works for you as a gesture may not work for others.
I am pretty sure that taking off your pants and sharing the Kinect pictures with the world is an international gesture of contempt.
Title: Xbox Kinect
Post by: Apostrophe Spacemonkey on June 18, 2011, 02:03:32 pm
Look at me, i'm a stick man!

http://www.youtube.com/watch?v=uaKZGlC4Zgo
Title: Xbox Kinect
Post by: Bell on June 18, 2011, 03:47:02 pm
Haha that was disturbing knowing you actually did that.
Title: Wild YouTuber appears!
Post by: Tiwaking! on June 18, 2011, 05:11:39 pm
Quote from: Spacemonkey;1392363
Look at me, i'm a stick man!
*SUBSCRIBES!*
Title: Xbox Kinect
Post by: Bell on July 18, 2011, 12:43:37 pm
How you guys finding it?
Title: Xbox Kinect
Post by: Spork on July 20, 2011, 12:33:44 am
Quote from: Tiwaking!;1392395
*SUBSCRIBES!*

.

Nice vid, groovy mooves dood.
Title: Xbox Kinect
Post by: Apostrophe Spacemonkey on July 20, 2011, 07:31:15 am
It's all that Dance Central practice.
Title: Xbox Kinect
Post by: Apostrophe Spacemonkey on July 20, 2011, 07:32:28 am
Quote from: Bell;1401355
How you guys finding it?

Haven't done much yet, been too busy.

I have some ideas I want to try out, just need to find the time to do them.
Title: Xbox Kinect
Post by: Retardobot on July 20, 2011, 08:08:39 am
Quote from: Spacemonkey;1392363
Look at me, i'm a stick man!

[url]http://www.youtube.com/watch?v=uaKZGlC4Zgo[/url]

 
Little do we know is that he's actually having sex.
Title: Xbox Kinect
Post by: Apostrophe Spacemonkey on July 20, 2011, 08:17:03 am
Quote from: RetardoBot;1401842
Little do we know is that he's actually having sex.

If I was, you'd see another stick figure in there.



However, I now have an idea for a Kinect game.
Title: Xbox Kinect
Post by: nick247 on August 22, 2011, 09:15:10 pm
Quote from: Spacemonkey;1401845
If I was, you'd see another stick figure in there.


And spacemonkey wouldnt be the one standing upright
Title: Kinect: Painful yes. Fun, no.
Post by: Tiwaking! on October 27, 2011, 12:46:13 pm
Yahtzee does not like it.
http://www.escapistmagazine.com/videos/view/zero-punctuation/4863-Kinect

Not too big a surprise though.
Title: Xbox Kinect
Post by: Gamgeenz on November 06, 2011, 11:59:48 am
Quote from: Spacemonkey;1392363
Look at me, i'm a stick man!


White people dancing

(http://s3.amazonaws.com/kym-assets/photos/images/original/000/108/531/white-people.gif?1301003321)
Title: Skyrim is now a casual game
Post by: Tiwaking! on April 15, 2012, 11:19:21 am
Quote from: Bell;1336413
Move is better for traditional gaming.
Kinect is better for casual gaming.

http://www.stuff.co.nz/technology/games/6740107/Kinect-voice-commands-coming-to-Skyrim
Kinect voice commands coming to Skyrim
Anyone who's played The Elder Scrolls V: Skyrim has dreamed of actually shouting someone off of a cliff, right? Well, the Xbox version of the game will support more than 200 voice commands by the end of this month.

 Bethesda plans to release a free title update that will allow gamers to enable Kinect support for Skyrim, thus enabling them to 'FUS RO DAH!' their in-game enemies by yelling at their TVs like a crazy person.
Title: Star Wars Kinect: The Turd Strikes Back!
Post by: Tiwaking! on May 05, 2012, 01:15:57 pm
Star Wars Kinect - 3/10

Have you ever wanted be the one to wield a lightsaber, use the power of the force to crush your enemies, hurl missiles and thermal detonators back at your assailants, and pick up Star Ships like Yoda?

Well: With Star Wars Kinect you can now do that in a clunky, spastic, motion controlled collection of mini-games!

In fact: You can do it two players with a friend so it is two of you looking like arm waving retards.

How the controls work
Basically you control the lightsaber with your 'main' hand (you can switch your lightsaber to left or right handed) and your force powers with your off-hand. Drawing back your off-hand activates force push (needs to be charged) and stretching out your off-hand activates 'move object' (lift and throw enemies).

The lightsaber can be used to strike left, right, up, down OR you can perform a 'figure eight' to block incoming shots.

Unfortunately a 'figure eight' also equates to something resembling the Macarena. Sorry game: You lose points for this.


Other actions including: Jumping. Ducking. Leaning forward (to move forward) and dodging/moving left and right.

Why this game is turdtacular

The problem with this game is that it is not a very good game. Even without the motion controls: In absolutely no way, shape, or form could this game be considered 'good'. 'Mediocre' would be high praise.

Mass combats are performed with the barely functional jumpy, lightsabery, hack n slashy controls. But one-on-one combats consist of you blocking an enemy (you cannot attack, there is an 'attack timer' that you have to wait to fill up so you can attack) followed by a clash (which you must win with a motion control of some type) and then you attack an enemy within a time limit.

If the enemy does not die: Repeat the blocking > clashing > slashing. Yawnerrific.


It gets worse.


There are also jet-speeder sections which reminded me of the old 1983 Arcade Star Wars (http://en.wikipedia.org/wiki/Star_Wars_(1983_video_game)) except the controls for this were ten times worse and instead of a comfy chair to sit in, you stretch out your hands and squat like a jet packer powered by flatulence.

There are also Space Combat sequences, very similar to Rebel Assault (http://en.wikipedia.org/wiki/Star_Wars:_Rebel_Assault) except Rebel Assault was occasionally a fun experience whereas this is not only NOT fun, but you can die within 10 seconds of starting a mission. Faster than the 'helpful' protocol droid can say 'look out behind us!'. These sections also boast the worst possible controls for a game with the possible exception of Marble Madness.


Is there anything good about this game?

Funnily enough: YES! From a game developer point of view, this is the worst possible use of the XBOX Kinect I can think of. It is underutilized, horribly paced, terribly written, and something which probably shouldnt exist. If you were to ever develop a game for XBOX Kinect and you are looking for something good to say about it on the box, you can put: "Beats Star Wars Kinect hands down!"
Title: Xbox Kinect
Post by: Apostrophe Spacemonkey on May 05, 2012, 10:58:02 pm
Rancor Rampage in Star Wars kinect is awesome. You stomp around as a rancor eating people.

The game is actually better then I thought it would be.
Title: The tidal wave of dance games
Post by: Tiwaking! on December 08, 2012, 10:52:12 pm
Quote from: Spacemonkey;1484034
Rancor Rampage in Star Wars kinect is awesome. You stomp around as a rancor eating people.

The game is actually better then I thought it would be.

Odd how you never mentioned the most famous mini game. The childhood memory rapage one
http://www.youtube.com/watch?v=Uwbnwu5vsLY
Title: Xbox Kinect
Post by: Zenith on January 19, 2013, 10:56:57 am
So what are the good games with this Xbox thingy?  We got an Xbox Kinect with the new TV.  Kinect adventures (River rapids at the moment) is good, 3YO and 5YO enjoy it.  Just a bit short for it to pick up some of the low screen hand controls for some reason.  The Disney kinect game that came with the Pack seemed pretty bad in the 5 minutes I played, don't think the kids will care for it.
Really want simple fun games for the kids.  Anyone played the Kinect sports ones?

One day may get a FPS or TPS for it.  Managed to get this far with out a console so may just use the PC for Gaming.
Can play a few of my Steam games on the HTPC with the Xbox controller, GPU is a bit weak thou.
Title: Xbox Kinect
Post by: Spigalau on January 19, 2013, 05:07:42 pm
Our kids (6 & 8) are loving the Kinnect Sports, would give that 2 thumbs up.
Title: Xbox Kinect
Post by: Apostrophe Spacemonkey on January 21, 2013, 08:36:12 am
Kinect Sports (1 is best, 2 is ok) and Dance Central (1, 2 & 3) are awesome.

Those games were designed ground up for Kinect, as opposed to other games which just had Kinect tagged on. And it really shows.


Dance Central 2 allows two people to dance at a time (1 didn't)
Title: Xbox Kinect
Post by: Zenith on January 21, 2013, 08:47:10 pm
Cheers Guys, Got Kinect sports 1 and my 5Yo son and I had a play this morning.  He can't throw the javelin yet but kicked ass on the hurdles and enjoyed the bowling.  Looks like it will be good.  Might have to get Dance central 2.  I'm sure the kids will love it. (An probably the wife as long as I don't find out)

Also got Farcry 2.  $19 at DSE so I can have a token shooter
Title: Xbox Kinect
Post by: vincenzaharrison on January 28, 2013, 04:58:13 pm
with a move controller makes us question our sexuality too much to be a valid option for genital punishment.






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Title: Xbox Kinect
Post by: deanox on January 28, 2013, 07:06:17 pm
^This bot speaks the truth!
Title: Xbox Kinect
Post by: Benji77 on January 28, 2013, 07:11:34 pm
Don't delete that post. its amazing
Title: DO NOT DELETE!
Post by: Tiwaking! on January 28, 2013, 09:29:51 pm
Quote from: vincenzaharrison;1516202
with a move controller makes us question our sexuality too much to be a valid option for genital punishment.

This quoted post is one of the best created by robot ever.
Title: Xbox Kinect
Post by: Bell on January 28, 2013, 10:44:40 pm
I'd like to know what made the bot decide genital punishment and xbox kinect are related topics.
Title: Xbox Kinect
Post by: Apostrophe Spacemonkey on January 29, 2013, 08:35:08 am
The robot said what we were all thinking.

It can read our minds!
Title: Xbox Kinect
Post by: Apostrophe Spacemonkey on January 29, 2013, 08:54:13 am
The robot said what we were all thinking.

It can read our minds!
Title: Xbox Kinect
Post by: Codex on January 29, 2013, 09:04:07 am
Double post much

U mst b nw hre
Title: Xbox Kinect
Post by: Apostrophe Spacemonkey on January 29, 2013, 09:13:52 am
It's this crazy new system.
Title: Xbox Kinect
Post by: Scunner on January 29, 2013, 10:28:08 am
I have to disagree with the bot. I think the move controllers would be pretty useful for genital punishment.

Although, I can understand the questioning of your sexuality.
Title: Xbox Kinect
Post by: Apostrophe Spacemonkey on January 29, 2013, 10:38:49 am
Quote from: Scunner;1516255
I have to disagree with the bot. I think the move controllers would be pretty useful for genital punishment.

Although, I can understand the questioning of your sexuality.

You misunderstand him.

He's saying move controllers are not a valid option for genital punishment because the makes us question our sexuality too much.

If not for the later, they could be regarded as pretty useful for genital punishment for hetrosexual men.

For women, and men of other sexual orientations, there would be no issue.


I for one am comfortable with my sexuality. I just dont use the move controller cause it sucks.
Title: Xbox Kinect
Post by: Scunner on January 29, 2013, 10:50:54 am
Quote from: Spacemonkey;1516256
I for one am comfortable with my sexuality. I just dont use the move controller cause it sucks.


(http://media.tumblr.com/tumblr_m842k5BhWf1qh0jlr.jpg)