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Games => Sandbox => Garrys Mod => Topic started by: DrNickel on October 19, 2014, 10:48:01 pm

Title: SUGGESTIONS THREAD: T&D Weapons \ FEATURES...
Post by: DrNickel on October 19, 2014, 10:48:01 pm
Alright, I know that Quantum puts a lot of effort into the server, I am not trying to be rude in anyway, But what i think would be a bonus for the server is more TTT weapons, wont get as bored because many different way to kill.
Title: Re: T&D Weapons
Post by: YouLikeFishSticks on October 19, 2014, 10:56:26 pm
...many different was to kill.
Whatever that part meant, but Quantum usually adds new things to the server every now and then, or when he chooses to, to be honest right now not many weapons don't need adding, it is well balanced in my opinion.
Title: Re: T&D Weapons
Post by: Quantum on October 20, 2014, 12:54:54 am
Instead of asking for more weapons please make some suggestions as to what you would like to see.

Even if it doesn't exist, if it's a good idea then I will consider putting a side some time to code it provided I am motivated enough. However T weapons are simple basically they kill people or kill people stealthy or cause a nice explosion that kills people. Detective gadgets are more complex they require allot more thought and a good idea without it being to complex to use.

All suggestions will be considered but they can't be overpowered or cause an unfair advantage.
Title: Re: T&D Weapons
Post by: Ser_Jesse on October 20, 2014, 02:16:27 am
Oh boy I have a good list of things that could be added such as :
-knife machine gun.  has 4 bullets shoots knifes. the knifes do 50 damage per hit.
-Spiderman gun. for the detectives, able to shoot lazers into the sjy thats causes you to hang/fly
-Mellon launcher. 1 bullet, direct impact only its a insta kill.
-Regualr AWP, gets 2 bullets, loud as fuck.
-Dildo. Substitute for the crowbar.
-lightsaber. substitute for the crowbar.
-land mines. place a land mine down anyone who walks over it will die or be put on qhp if wearing armor.
-Frag grenade. more explosive damage then the Holy hand but no fire spread.
-explosive Molotov. throw this deadly Molotov into a group/crowd and it explodes causing massive fire radius.
-Potable tester. For detectives, it is able to test 3 people then it self destructs.
-Fake potable tester, puts down a fake tester like the fake hp station causing it to explode.

welp thats all the stuff I can think off my head, but there may still be more to come.
Title: Re: T&D Weapons
Post by: pickle-bomb on October 20, 2014, 11:21:23 am
a traitor weapon that takes all dna acquired from killing innocents/detectives and plants it all on an innocent so the dna leads to the wrong target
Title: Re: T&D Weapons
Post by: Kayne on October 20, 2014, 05:23:16 pm
I notice my suggestion being removed, in my outrage I do believe we need an underwear cannon type of weapon, the sound effect can be a man relieving their flatulence, one shot kill.

I actually agree with this. A weapon that shoots directly backwards. Instant kill, obvious as hell who did it.

Oh boy I have a good list of things that could be added such as :
-knife machine gun.stole my idea bitch, but way too op
-Spiderman gun. Not going to happen
-Mellon launcher. Melon* and isn't this just the same as a awp / knife / "1 hit wonder"
-Regualr AWP, gets 2 bullets, loud as fuck. Regular* Not a bad idea I guess
-Dildo. Substitute for the crowbar. >:(
-lightsaber. substitute for the crowbar.>:(
-land mines. place a land mine down anyone who walks over it will die or be put on qhp if wearing armor.Trip wire mines / slams?
-Frag grenade. more explosive damage then the Holy hand but no fire spread. Agree to adding this as a normal wep, not just t or d
-explosive Molotov. throw this deadly Molotov into a group/crowd and it explodes causing massive fire radius.Like a holy hand?
-Potable tester. For detectives, it is able to test 3 people then it self destructs. Portable* Agree
-Fake potable tester, puts down a fake tester like the fake hp station causing it to explode.A must if the regular portable tester is done. I'd like for it to be controlled to either explode on test or "false positive" innocent

Can't you wanks use spell checker :(
Title: Re: T&D Weapons
Post by: Bailey Ford on October 20, 2014, 05:25:12 pm
T weapon: invisibility last certain amount of time and still slightly visible (halo:reach active camo is a good example)
I'm just modifying this as ideas come through.
:A flash bang grenade for D or T blinds everyone in area
:freeze grenade obviously freezes them so they r unable to move or talk.
:A flame thrower a more weaponised version of the flare gun doesn't burn body's more ammo tho
 (throws flames believe it or not)
:baseball bat 50 dmg crowbar
I've run out of ideas
Kayne's ass? Just causes a bright light blinding everyone who sees it

Title: Re: T&D Weapons
Post by: nichwilde on October 20, 2014, 06:10:18 pm
can you code a gun that is a tracer missile and just chase after a set player. like you've gotta tag them then it'll just chase the shit out of them.
Title: Re: T&D Weapons
Post by: Matrixuniverses on October 20, 2014, 06:13:59 pm
can you code a gun that is a tracer missile and just chase after a set player. like you've gotta tag them then it'll just chase the shit out of them.
That would be awesome
Title: Re: T&D Weapons
Post by: Ser_Jesse on October 20, 2014, 06:16:24 pm
can you code a gun that is a tracer missile and just chase after a set player. like you've gotta tag them then it'll just chase the shit out of them.

Like a heat seeking missile ?
Title: Re: T&D Weapons
Post by: Bailey Ford on October 20, 2014, 06:25:54 pm
can you code a gun that is a tracer missile and just chase after a set player. like you've gotta tag them then it'll just chase the shit out of them.

How big woul that missile be r we talking like rpg or a actual missile bcuz that hav a hard time following people lol
Title: Re: T&D Weapons
Post by: DrNickel on October 20, 2014, 07:50:55 pm
I was asking so I guess that I should throw some ideas around;

T WEAPONS:
A Radio Jammer, Cuts off Voice nd type chat. It makes a loud sound so people can find it and destroy it.
Turtle Bomb, Throw it and several turtles spread out and if you go near it they start attacking you. (Seen this on a server)
An identity stealer, It looks like a knife but what it does is steal someone's name. Doesn't kill them. (Seen this on a server)
Prop Disguiser, You shoot the pistol and you then turn into a prop for a set amount of time. (Seen this on a server)
Reverse Discombob - Sucks entities inward toward centre of explosion.
Cannibalism - Allows you to eat a corpse to destroy evidence and restore health. (Seen this on a server)
Death Faker, Fake your own death, but if you get spotted BAD LUCK.
Turrent, Place it down and it fires at anyone who walks past.

D WEAPONS:
DNA SCANNER Upgrade, It makes the DNA scanner into a better one so it finds the DNA more rapidly.
Freeze Grenade, It freezes people in place.
Camera, Place a camera and a small screen appears in the corner of your screen. Sit back and watch.
Junior Detective, You assign someone to be your junior detective, He gets a DNA Scanner and can see where you get called to. But no Detective shop.

Also a "!gettraitor" command so you know who the last T's are instead of asking. http://steamcommunity.com/sharedfiles/filedetails/?id=289107172&searchtext=%21gettraitor (http://steamcommunity.com/sharedfiles/filedetails/?id=289107172&searchtext=%21gettraitor)

Sorry I know there is a lot but just ideas.

Title: Re: T&D Weapons
Post by: Quantum on October 20, 2014, 08:28:42 pm
I will just give my feedback by quoting posts.

-knife machine gun.  has 4 bullets shoots knifes. the knifes do 50 damage per hit. We already that lol
-Spiderman gun. for the detectives, able to shoot lazers into the sjy thats causes you to hang/fly No allows people to exploit out of the map easily... can people can just fly away and camp, gives to much of an unfair advantage
-Mellon launcher. 1 bullet, direct impact only its a insta kill. Why not kind on strange but ok
-Regualr AWP, gets 2 bullets, loud as fuck. Ok, will use the loud custom sound that the 1 hit wonder has
-Dildo. Substitute for the crowbar. Don't want to know why you would want this but ok
-lightsaber. substitute for the crowbar. I have been thinking about that allot lately will need to find a decent sabre model that can be ported to TTT not just a lame model...
-land mines. place a land mine down anyone who walks over it will die or be put on qhp if wearing armor. So kind of like the SLAMS we already have ?
-Frag grenade. more explosive damage then the Holy hand but no fire spread. Already on the server I removed it for some reason I will have to look into the code I think it used an old method of creating the explosion magnitude I will fix it up and add it back.
-explosive Molotov. throw this deadly Molotov into a group/crowd and it explodes causing massive fire radius. Na I had a look at that it was OP and fire particles / effects aren't affected by any physics so it looks really bad.
-Potable tester. For detectives, it is able to test 3 people then it self destructs. T testers are going to cause RDM it's unfair as one of are rules state you can't KOS for refusing to get tested, on the other hand I might subitute this for a weapon scanner or something like that but it's not a reason to KOS if the person has a T weapon.
-Fake potable tester, puts down a fake tester like the fake hp station causing it to explode. Bomb station is way better.
Title: Re: T&D Weapons
Post by: Quantum on October 20, 2014, 08:31:10 pm
a traitor weapon that takes all dna acquired from killing innocents/detectives and plants it all on an innocent so the dna leads to the wrong target

Would cause way to much RDM just think about that for a second because this will never ever work.
Title: Re: T&D Weapons
Post by: Quantum on October 20, 2014, 08:40:08 pm
T weapon: invisibility last certain amount of time and still slightly visible (halo:reach active camo is a good example) Ok I like that idea I will start that when I have the time.
:A flash bang grenade for D or T blinds everyone in the area. Sure maybe for detective, as it seems more like a police raiding device
:freeze grenade obviously freezes them so they r unable to move or talk. No sorry I have looked at existing ones and also re-created this poorly made add-on as it was very inefficient however half the time people don't realise they have been frozen so complain that they are stuck, yes people are that stupid.
:A flame thrower a more weaponised version of the flare gun doesn't burn body's more ammo tho
 (throws flames believe it or not) Ok I will look into this but spraying fire is pretty intensive as it uses allot of entities to create a realistic flame, so a proper fire effect would need to be found for this, firing like small object on fire would be less intensive so that can be done.
:baseball bat 50 dmg crowbar I don't see the advantages of clients having to download a baseball bat if the crowbar is just as effective and 50 dmg is really high it would have to be limited use but then again the crowbar does 20-25 dmg so it there any point ?
Title: Re: T&D Weapons
Post by: Quantum on October 20, 2014, 08:57:55 pm
A Radio Jammer, Cuts off Voice and type chat. It makes a loud sound so people can find it and destroy it. Ok that's an old TTT gadget lol but if people want it then sure....
Turtle Bomb, Throw it and several turtles spread out and if you go near it they start attacking you. (Seen this on a server) Yea this has been around for ages, I don't like it mainly because when they spawn they can cause players to become stuck. Maybe I will modify it to no-collide the turtles until the are away from players / other objects
An identity stealer, It looks like a knife but what it does is steal someone's name. Doesn't kill them. (Seen this on a server) Causes RDM.
Prop Disguiser, You shoot the pistol and you then turn into a prop for a set amount of time. (Seen this on a server) This is still kind of experimental it has been done but I have talked to developer that attempted to re-create it but in honesty he told me that it does not work well as you can see the player model above the object being possessed
Reverse Discombob - Sucks entities inward toward centre of explosion. Already on the server
Cannibalism - Allows you to eat a corpse to destroy evidence and restore health. (Seen this on a server) I'm not sure if I like the idea, may trial it for a week.
Death Faker, Fake your own death, but if you get spotted BAD LUCK. Causes RDM
Turrent, Place it down and it fires at anyone who walks past. If every traitor were to buy one then it would be extremely overpowered.
DNA SCANNER Upgrade, It makes the DNA scanner into a better one so it finds the DNA more rapidly. Not sure If I like the idea the purpose of the detective is to get DNA quickly before it decays and becomes weaker so this may advantage detectives to much.
Freeze Grenade, It freezes people in place. Suggested above, No sorry
Camera, Place a camera and a small screen appears in the corner of your screen. Sit back and watch. This has problems, However I will consider re-making it when I have the time.
Junior Detective, You assign someone to be your junior detective, He gets a DNA Scanner and can see where you get called to. But no Detective shop. No, not needed IMO

Also a "!gettraitor" command so you know who the last T's are instead of asking.

This command would cause way to much meta-gaming, It's actually a debugging command and it's already built into the game designed for admins to debug duh.
Title: Re: T&D Weapons
Post by: Baby Fridge on October 21, 2014, 07:08:39 am

An identity stealer, It looks like a knife but what it does is steal someone's name. Doesn't kill them. (Seen this on a server) Causes RDM.


Wouldn't that kinda be the point of a weapon like that?
Title: Re: T&D Weapons
Post by: Bailey Ford on October 21, 2014, 07:52:44 am
T weapon: T knife when u stab someone they turn into a traitor (saw this on another server) ( could be OP if every T bought one and doubled the amount of Ts)
You would hav to make the knifed Ts unable to buy from T menu for balance
Title: Re: T&D Weapons
Post by: nichwilde on October 21, 2014, 11:12:46 am
+1 for a Kayne Seeking missile
that either sends zombies after him or sends a driod to chase him around at random times.

We need more chaos :)
Title: Re: T&D Weapons
Post by: Matrixuniverses on October 21, 2014, 01:00:20 pm
+1 for a Kayne Seeking missile
that either sends zombies after him or sends a driod to chase him around at random times.

We need more chaos :)
He must fill his special sauce orders
Title: Re: T&D Weapons
Post by: Kmaybz1 on October 21, 2014, 06:51:41 pm
T weapon: T knife when u stab someone they turn into a traitor (saw this on another server) ( could be OP if every T bought one and doubled the amount of Ts)
You would hav to make the knifed Ts unable to buy from T menu for balance


Doesn't that kind of defeat the purpose of T's being randomly chosen?

I understand the idea, but say a group of people were to knife the same person Every time they were T?
Title: Re: T&D Weapons
Post by: Bailey Ford on October 22, 2014, 03:52:20 pm
T weapon: T knife when u stab someone they turn into a traitor (saw this on another server) ( could be OP if every T bought one and doubled the amount of Ts)
You would hav to make the knifed Ts unable to buy from T menu for balance


Doesn't that kind of defeat the purpose of T's being randomly chosen?

I understand the idea, but say a group of people were to knife the same person Every time they were T?
then they're probably meta gaming
Title: Re: T&D Weapons
Post by: pickle-bomb on October 23, 2014, 10:57:44 am
T weapon: invisibility last certain amount of time and still slightly visible (halo:reach active camo is a good example)

with this weapon it might be better that when you are invisible you cant kill people other wise it might be a bit op being invisible just going round killing people while invisible this means this weapons soul purpose is to escape innocents if they find out your a traitor.
Title: Re: T&D Weapons
Post by: pickle-bomb on October 24, 2014, 07:49:13 am
Maaatee wanna take a breath? Perhaps add some punctuation?

Sorry sir
Title: Re: T&D Weapons
Post by: Lias on October 24, 2014, 09:06:38 am
I have a dream.. a dream of Quantum coding voice recognition into the server so it autobans anyone who's voice sounds under 18.

Title: Re: T&D Weapons
Post by: YouLikeFishSticks on October 24, 2014, 10:10:56 am
I have a dream.. a dream of Quantum coding voice recognition into the server so it autobans anyone who's voice sounds under 18.

Then I should be all good, Green claims that my voice doesn't sound like a 15 year old anyway.
Title: Re: T&D Weapons
Post by: GreenJizzAndHam on October 24, 2014, 06:02:18 pm
You sound like an adult, like a 30 year old
Title: Re: T&D Weapons
Post by: Bailey Ford on November 01, 2014, 11:14:44 am
The g3s as a selectable weapon (like the shotgun,rifle.etc)
Title: Re: T&D Weapons
Post by: Matrixuniverses on November 01, 2014, 02:42:37 pm
Return of the pump shotgun
Title: Re: T&D Weapons
Post by: pickle-bomb on November 06, 2014, 11:32:43 am
Return of the pump shotgun

YES
Title: Re: T&D Weapons
Post by: DrNickel on November 17, 2014, 10:57:06 am
Flare Gun for Detective - The same as the Traitor flare gun, or one that only burns Traitors bodies.
I think it would be useful so that the traitors cant be revived..?
Title: Re: T&D Weapons
Post by: Bailey Ford on November 17, 2014, 06:28:23 pm
Flare Gun for Detective - The same as the Traitor flare gun, or one that only burns Traitors bodies.
I think it would be useful so that the traitors cant be revived..?
when I saw this I thought dafuq what use would that be. Burning a Ts corpse would b kin of useful but zombies are usually destroyed quickly if there's lots of innos left could also stop ppl calling Ds to pointless bodies such as a Ts
Title: Re: T&D Weapons
Post by: pickle-bomb on November 18, 2014, 08:14:28 am
two suggestions I have for T weapons are.

dubstep gun High damage but extremely loud, so its easy to track down the person with the gun.

Striper You flick money out of your hand at another player (if they are near you), after you have flicked the money at the player they will be striped of their primary weapon.

DNA hider or Something If you are a T you can plant any dna acquired from killing innos and place it on a dead body.
Title: Re: T&D Weapons
Post by: YouLikeFishSticks on November 18, 2014, 03:30:56 pm
I believe what you mean would be "stripper", because `Kayne wouldn't mind a primary weapon stealer and sexy dancer with similar golden locks of hair by his player model's side, I can take this position any day by the way :3
Title: Re: T&D Weapons
Post by: Kmaybz1 on November 18, 2014, 05:38:48 pm
DNA hider or Something If you are a T you can plant any dna acquired from killing innos and place it on a dead body.

Sounds very much like the "Decoy" T item we already have, It makes all DNA traces lead to that location until it is destroyed.



Title: Re: T&D Weapons
Post by: pickle-bomb on November 18, 2014, 06:17:07 pm
DNA hider or Something If you are a T you can plant any dna acquired from killing innos and place it on a dead body.

Sounds very much like the "Decoy" T item we already have, It makes all DNA traces lead to that location until it is destroyed.

exactly. The decoy can be destroyed. And also this weapon would just give the impression this person rdmed and all suspicion will be taken away or avoided by the traitor. One weekness of the weapon though would be if the person I.d ing the body could check the player kills and see they dont have the corresponding kills to the dna.
Title: Re: T&D Weapons
Post by: Kmaybz1 on November 18, 2014, 08:17:30 pm
DNA hider or Something If you are a T you can plant any dna acquired from killing innos and place it on a dead body.

Sounds very much like the "Decoy" T item we already have, It makes all DNA traces lead to that location until it is destroyed.

exactly. The decoy can be destroyed. And also this weapon would just give the impression this person rdmed and all suspicion will be taken away or avoided by the traitor. One weekness of the weapon though would be if the person I.d ing the body could check the player kills and see they dont have the corresponding kills to the dna.

But with this, the D's have no way have actually finding the T's.
So if every T bought one, they would never be caught unless someone calls them out, hence the Detective's DNA scanner becomes useless.

I'm not saying it's a bad idea, I'm just saying that in my opinion it seems to favor the T's too much. New weapons need to have some sort of "Balance"

But of course, the final decision is always Quantum's :P
Title: Re: T&D Weapons
Post by: pickle-bomb on November 20, 2014, 10:49:49 am
DNA hider or Something If you are a T you can plant any dna acquired from killing innos and place it on a dead body.

Sounds very much like the "Decoy" T item we already have, It makes all DNA traces lead to that location until it is destroyed.

exactly. The decoy can be destroyed. And also this weapon would just give the impression this person rdmed and all suspicion will be taken away or avoided by the traitor. One weekness of the weapon though would be if the person I.d ing the body could check the player kills and see they dont have the corresponding kills to the dna.

But with this, the D's have no way have actually finding the T's.
So if every T bought one, they would never be caught unless someone calls them out, hence the Detective's DNA scanner becomes useless.

I'm not saying it's a bad idea, I'm just saying that in my opinion it seems to favor the T's too much. New weapons need to have some sort of "Balance"

But of course, the final decision is always Quantum's :P

the idea needs abit of work  :-\
Title: Re: T&D Weapons
Post by: (NATAA)$ Top Geary on December 05, 2014, 01:34:01 am
Is their anyway to make trip mine kills count as your own kills?
Title: Re: SUGGESTIONS THREAD: T&D Weapons \ FEATURES...
Post by: DrNickel on December 16, 2014, 08:38:10 pm
An attachment for t's, you can buy, Damage Upgrade (Upgrade the damage you do to other players, with weapons and crowbar.)
Title: Re: SUGGESTIONS THREAD: T&D Weapons \ FEATURES...
Post by: (NATAA)$ Top Geary on December 19, 2014, 01:14:36 am
I have 1 suggestion I don't know if this is used or not but
T weapon: Tomahawk, not a missile but an axe (you could call it an axe so it doesn't get confusing)
So this is a 1 shot insta kill melee weapon, though unlike the knife you have to throw it and it makes a low-loud noise on hit, if it misses you cannot pick it up again and detectives can dna scan it. Yeah I know pretty stupid right???
Title: Re: SUGGESTIONS THREAD: T&D Weapons \ FEATURES...
Post by: DrNickel on December 19, 2014, 02:16:55 am
I have 1 suggestion I don't know if this is used or not but
T weapon: Tomahawk, not a missile but an axe (you could call it an axe so it doesn't get confusing)
So this is a 1 shot insta kill melee weapon, though unlike the knife you have to throw it and it makes a low-loud noise on hit, if it misses you cannot pick it up again and detectives can dna scan it. Yeah I know pretty stupid right???

My opinion, it sounds good yes, But you can throw a knife cant you? If you cant it is a great idea, but if you can it would be the exact same, but different look and sound.
Good thinking.
Title: Re: SUGGESTIONS THREAD: T&D Weapons \ FEATURES...
Post by: (NATAA)$ Top Geary on December 19, 2014, 02:37:12 am
I have 1 suggestion I don't know if this is used or not but
T weapon: Tomahawk, not a missile but an axe (you could call it an axe so it doesn't get confusing)
So this is a 1 shot insta kill melee weapon, though unlike the knife you have to throw it and it makes a low-loud noise on hit, if it misses you cannot pick it up again and detectives can dna scan it. Yeah I know pretty stupid right???

My opinion, it sounds good yes, But you can throw a knife cant you? If you cant it is a great idea, but if you can it would be the exact same, but different look and sound.
Good thinking.

Ok, thanks for the feedback, I knew you could throw a knife but I reckon in my opinion an axe/tomahawk in someone's back would look cooler than a knife???
Title: Re: SUGGESTIONS THREAD: T&D Weapons \ FEATURES...
Post by: (NATAA)$ Top Geary on December 19, 2014, 02:41:45 am
I have 1 suggestion I don't know if this is used or not but
T weapon: Tomahawk, not a missile but an axe (you could call it an axe so it doesn't get confusing)
So this is a 1 shot insta kill melee weapon, though unlike the knife you have to throw it and it makes a low-loud noise on hit, if it misses you cannot pick it up again and detectives can dna scan it. Yeah I know pretty stupid right???

My opinion, it sounds good yes, But you can throw a knife cant you? If you cant it is a great idea, but if you can it would be the exact same, but different look and sound.
Good thinking.

Ok, thanks for the feedback, I knew you could throw a knife but I reckon in my opinion an axe/tomahawk in someone's back would look cooler than a knife???
Sorry, that sounds so sarcastic, not meant to be  :) :) :)
Title: Re: T&D Weapons
Post by: (NATAA)$ Top Geary on December 19, 2014, 02:45:35 am
-Regualr AWP, gets 2 bullets, loud as fuck. Ok, will use the loud custom sound that the 1 hit wonder has
Wouldn't that confuse people if someone fires it?. Well I mean at first it would but then you'd have to check it regularly making that sound a much more of a pain to hear=innocents dying instead of detective protecting me
Title: Re: SUGGESTIONS THREAD: T&D Weapons \ FEATURES...
Post by: DrNickel on December 19, 2014, 03:32:07 pm
I know as a fact that I would always buy this if it were created or put into the server T shop.

Gloves - You buy them and then they are on for the rest of the round, they stop DNA Scanners from picking up DNA off any T weapon you held. But when yo kill someone it still leaves DNA, which is what the decoy is for.

Example. I place down a C4, Detective defuses it and uses DNA Scanner to pull get the DNA and find out who did it, It says NO DNA FOUND.
You have AWP, snipe someone, Throw away the gun, they try and get DNA, it fails.
Title: Re: SUGGESTIONS THREAD: T&D Weapons \ FEATURES...
Post by: Flimp Flumpy on February 28, 2015, 08:12:57 pm
This post is dead, lets start it up again with some new weapon ideas!

D Weapons:

Tracker - Like a radar, but you shoot someone with it and one of those radar beacon things constantly follows them around on your screen for 20 seconds. Like a radar, but only for 1 person, and it doesn't scan, it follows them. Two uses.

Taser - When you tase people, they are temporarily paralised, but only for about 10 secs. 14 uses.

Quick Revive - I think detectives should also have a quick revive. You know. Single use.

T Weapons

Minigun - high damage HUGE basiclly, but only 100 bullets, and no ammo refills it

Silenced Deagle - The deagle is amazingly used, yet there are no types of it. We need a silenced one.

Flashbang - A flash grenade! A better smoke grenade!

Title: Re: SUGGESTIONS THREAD: T&D Weapons \ FEATURES...
Post by: Kmaybz1 on March 01, 2015, 11:08:17 pm
Silenced Deagle - The deagle is amazingly used, yet there are no types of it. We need a silenced one.

Last time i tried doing that, my computer didn't agree with me...
Title: Re: SUGGESTIONS THREAD: T&D Weapons \ FEATURES...
Post by: night_microwave on March 01, 2015, 11:13:04 pm
Silenced Deagle - The Deagle is amazingly used, yet there are no types of it. We need a silenced one.

Last time i tried doing that, my computer didn't agree with me...

Yes, but that was on Payday 2, not Gmod. But, I don't like the idea of a silenced Deagle, doesn't make much sense, and it could be very OP if people can aim.
Title: Re: SUGGESTIONS THREAD: T&D Weapons \ FEATURES...
Post by: Flimp Flumpy on March 07, 2015, 05:05:04 pm
Silenced Deagle - The Deagle is amazingly used, yet there are no types of it. We need a silenced one.

Last time i tried doing that, my computer didn't agree with me...

Yes, but that was on Payday 2, not Gmod. But, I don't like the idea of a silenced Deagle, doesn't make much sense, and it could be very OP if people can aim.

What about the other ones?
Are they good?
Title: Re: SUGGESTIONS THREAD: T&D Weapons \ FEATURES...
Post by: Pilot Zx on April 30, 2015, 11:41:45 am
I'd like to see a man-hack that can be set off by a Traitor... That'd be fun.