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Messages - Kayne

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51
General Chat / Re: What grinds your gears?
« on: February 11, 2016, 06:33:51 pm »
The fact that the word "literally" has become part of the non-literal terms.
"I was literally dying", - No you weren't.
 
"Literally couldn't walk" - Did you try to make sure?

"This is literally the best song ever" - Probably isn't.

Now we will have to use it twice for it to have any meaning.

"I was literally-literally dying." - wow r u okay?

52
General Chat / Re: What grinds your gears?
« on: February 04, 2016, 11:04:22 pm »
Not one mention about people standing on the motorway v The government signing something?

I would have thought you guys would be at each others throats over something this silly.

53
Garrys Mod / Re: GMOD ADMIN APPLICATION: ThatGuy...
« on: January 15, 2016, 05:58:38 pm »
1. Grammar isn't useless, it's important to help convey the emotions (and intelligence) that you're trying to get across.
2. You posted this in the wrong section. I don't know how you did it, as you have the template (which was in the correct section)
3. Denied

54
Server Bans & Complaints / Re: ChiBae's Gmod Ban Appeal
« on: January 15, 2016, 12:46:26 am »
ehhhhhh I've let you worry long enough.

Unbanned ;)

55
Garrys Mod / Re: 2 Mates Mass RDMing
« on: January 14, 2016, 11:55:12 am »
If you get confused just give kayne or I a shout and we'll be happy to help you out.

I did not agree to this.

But seriously, it's great when people want to help catch rdm'ers, but people often lie about what really happened so that they come off looking clean.

...Not that I'm insinuating that is what you have done!

56
Garrys Mod / Re: Getsome Trash Compactor server
« on: January 07, 2016, 11:33:06 pm »
203.167.236.162:27027

Server is up.

57
Garrys Mod / Re: Getsome Trash Compactor server
« on: January 07, 2016, 05:49:31 pm »
I guess I'll look into it then. Standby.

58
Get Some Game Servers / Re: I'm a Dickhead
« on: January 05, 2016, 08:16:14 am »
Yes. You will continue to be a dickhead. Always a dickhead. Forever in my heart, A dickhead <3

59
Server Bans & Complaints / Re: Another One's TTT ban appeal
« on: January 04, 2016, 03:33:25 pm »
For future reference - Your steam id is STEAM_0:0:76743620

You also aren't banned. It was probably a 24hr ban as a warning not to do it again. You can't just expect people to forget what you did just because you have other priorities.

60
EDIT: I was drunk when I wrote this

61
Garrys Mod / Re: Metagamers.
« on: December 28, 2015, 11:35:14 pm »
As always, we cannot ban off what people say. We require a demo as proof.

Info on how to do this can be found in a stickied thread in the GMOD section.

Thank you.

62
First-Person Shooter / Zombie Panic! Source night! Sunday 27th 2015
« on: December 26, 2015, 08:04:52 pm »

Hello all!

Getsome will be hosting a one night Zombie Panic! Source server on Sunday, the 27th of December 2015!

SERVER IS LIVE! 203.167.236.162:27027

Zombie Panic! Source (http://store.steampowered.com/app/17500/)

is a first person shooter mod based on the Steam Source engine! It's free and only requires another source game to play! Try to survive the zombie apocalypses then die and then kill your friends as a zombie!
This will be just for fun night where some older members (e.g Me) can have some nostalgic fun, and newer members can play something different!

All the maps that we'll be playing can be downloaded at this link
https://mega.nz/

Downloading these maps and placing them in your ZOMBIE PANIC SOURCE / MAPS folder will allow you to play instantly!
(Your zombie panic source folder can be found in your steamapps folder, search your computer for it!)

Server details will be added to this post prior to 6pm.

See you there!

TO ADD THE MAPS TO YOUR GAME MANUALLY

After installing ZPS through the steam library, Right click on Zombie Panic! Source in your steam library list and select "Properties".
Go to the last tab "Local Files" and click on the button "Browse Local Files"

This should open up where your ZPS game is installed. Inside this folder will be a folder named "zps". Go into that, then go into the "maps" folder.

This is where you should unzip and place all the map files that you have downloaded from above.
And that's it! Restart / start up your game and you're ready to play!

63
General Chat / Re: Obligatory Christmas Post.
« on: December 25, 2015, 10:34:13 am »
Merry Christmas Y'all :)

64
General Chat / Re: What grinds your gears?
« on: December 17, 2015, 06:00:51 pm »




:>

65
Server Bans & Complaints / Re: MOVED: Complaint about a mod
« on: December 16, 2015, 10:29:17 pm »
I totes moved it to the wrong fucking forum.

67
Other Games / Re: Which character is the most powerful in one piece?
« on: December 08, 2015, 09:31:29 pm »
can i be naruto

68
Server Bans & Complaints / Re: Complaint against Zylos
« on: December 06, 2015, 10:36:34 am »
On the 30th of November?

Near enough a week ago?

We were all playing last night (You, Zylos, and I)

Couldn't you have just complained then, or even better, on the 1st of Dec or something?

69
Banned for one week, unbanned in 5 days.

I'll leave it to geary (the moderator who banned you) if he wants to change it, but as far as I'm concerned, your story sounds fishy.

70
General Chat / Re: Things you have found on street view
« on: November 29, 2015, 08:52:30 pm »
That's not a blind corner.

Doesn't seem like much visibility to me o.O

71
Technology & Hardware / Re: Good programming language to learn?
« on: November 17, 2015, 11:44:51 pm »
Make something that takes two whole numbers, A and B. Return the result that is equivalent to A^B.

You don't really need to download it, It's exactly what you said.

But I learnt from doing it and hunger for more.

Now you're going to ask me to give an error, or maybe even prevent someone from typing in any non numeral character.

Here's the code, because I figure you'll want to see how bad I did :>

Code: [Select]
namespace WindowsFormsApplication3
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        public Double Variable, Variable2, Result; //Haha fuck you I used a public variable!

        private void textBox2_TextChanged(object sender, EventArgs e)
        {
            Double.TryParse(textBox2.Text, out Variable2); // This is the part where you call me an idiot for not using an int
            Result = Math.Pow(Variable, Variable2);
            label1.Text = Result.ToString();
        }

        private void textBox1_TextChanged(object sender, EventArgs e)
        {
            Double.TryParse(textBox1.Text,out Variable);
            Result = Math.Pow(Variable, Variable2);
            label1.Text = Result.ToString(); // Repeating the two lines probably wasn't needed but I wanted it to auto update.
        }
    }
}

72
Technology & Hardware / Re: Good programming language to learn?
« on: November 17, 2015, 09:33:56 pm »
How about this guys.

Start me off with an idea to do. Something extremely basic. I'll get started from there.

73
Technology & Hardware / Re: Good programming language to learn?
« on: November 17, 2015, 09:31:03 pm »
Wait, Please correct me here.

Apart from forgetting all the different names, I'm going to try piece together this question...

A method (/function?) is an "operation" that you can call multiple times, right? I could write one out, then keep calling it to repeat that same exact task?
A variable inside that method, can not be accessed outside of that method / function? unless it's a global variable, in which case the variable is set...outside of the function?

I honestly have tried reading the basics. It's just too much information to deal with, I guess. My brain just keeps reading over these words of function, method, class, shell, and what ever other term there is, to describe some sticky process that has great importance.

TL:DR : Everyone seems to use other programming words to explain programming. When I know these words don't mean what I think they mean, It stops becoming fill in the blanks and starts becoming an meaningless paragraph of letters.

74
Technology & Hardware / Re: Good programming language to learn?
« on: November 16, 2015, 10:38:55 pm »
OH dear god.

Smite me now.

Strike me down with the force of a thousand suns so that I shall never see, speak or hear myself talk like I did... those 3 years ago.

God what a RETARD I was.

Oh, I guess you're only young once.

Now back to business. With my grammar & spelling improved, my brain ever so slightly more matured, I have decided to take up C# again. I have no real reason to play with it other than a keen interest in programming, nor do I have the patience to go through tutorials that seem to use a level of English unbeknownst to me, because, you know, I'm a cheap prick.

But of course, I'm not here to just do a thread revive, I'm also going to be scabby and ask for help.

Using Visual Studio 2k+15, with VISUAL C# (I think the visual part will help me learn faster, as some things are templated)

I'm trying to make a certain calculator, one that finds out the combat (overall) level when you put in what your desired stats are. I know it already exists out there on the internet, but I figured making this for myself will be an easy way to get back in.

Turns out I'm dead fucking wrong. Unholy Lucifer in the spawns of Hell, For what is easy in E2 seems harder than a frozen solid bucket of shit in C#.

I've hit a dead stop just with defining a variable. Getting some honkey ass crap about me trying to make a variable act as a type.

The code in question is this...
Code: [Select]
        private void button2_Click(object sender, EventArgs e)
        {
           public int AttackValue;
            AttackValue =int att.Value
        }

NOW LET US ALL STOP FOR A MOMENT AND LAUGH. LAUGH AT THIS THICK HEADED FOOL FOR TRYING TO MAKE A VARIABLE ACT AS A TYPE. LAUGH AND ENJOY.

God damn, this was supposed to be easy.

What I'm trying to do is, when the button is clicked, values from each NumericUpDown will be grabbed and assigned to a variable relating to that value. So att is the NumericUpDown, where I want to assign the value to AttackValue. Then the values will fall through a simple mathematical formula and set the label property (of a label) to the number that results. I know I'll need to convert it to a string for that to work. One step at a time folks.

But it's not that fucking simple.

Can someone slap me in the face and tell me what I'm doing so ungodly and awfully wrong.

I tried asking Ol' Unc'e Google, but he was drunk and just wanted cuddles and I DON'T KNOW IF I HAVE TIME FOR THAT RIGHT NOW WITH THIS SHIT ON MY MIND.

I bet if I googled the error anyway, All that would come up is a joke about a Value property rejecting someone because

THEY'RE
NOT
THEIR
TYPE.

75
General Chat / Re: I talk alot
« on: November 13, 2015, 07:13:36 am »
a lot*

Drives me fucking insane

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