Topic: SERVER UPDATES

Offline Gutty

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At Get Some we try and have our servers updated as fast as possible, but there are times where we cannot get there as we are sleeping in, working, or just too busy to get online.

Head admins get notifications there is an update coming, then a following email saying its released. So there is no need to notify them about it.
There is also no need to generate various amounts of threads in other forums saying if/or asking when they are going to be updated.

Please be patient.

Posted: June 04, 2014, 09:32:46 pm

Offline Gutty

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- Fixed a case where move speeds could be exploited using player view
angles - Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola -
Fixed cosmetic items not using the correct team skins when attached to
ragdolls - Fixed a bug related to cancelling the Eureka Effect taunt and
teleporting immediately - Fixed baseballs causing teleporter exits to
detonate - Updated The Five-Month Shadow to fix a paint-related problem -
Updated The Merc's Mohawk so it can be equipped by all classes - Updated
the equip_region for the Exquisite Rack - Updated beta map pl_cactuscanyon

 - Redesigned the alternate window route over the choke point by stage 2
 capture point 1 - Window overlooking second stage final capture point is
 now a doorway - Removed stairs leading to back barn in stage 2 near final
 capture point - Back alley behind water tank in stage 2 is now a 1-way
 drop down - Added small health pack in the small room off the back
 stairwell flank near stage 1 capture point 2 - Fixed players building in
 spawn rooms
- Updated beta map rd_asteroid
 - Mode changes
  - Players must steal at least 25 points before they can leave the vault
  with the reactor core - Updated power core pick up sound - Updated robot
  death effects and sounds - Updated HUD layout
 - Map changes
  - Layout has been adjusted with the overall goal of increasing players
  ability to participate in creating points for their team - Added terrain
  path and cave entrance under mid bridge. Exit is located near the large
  row of windows. Cave contains a medium health pack - Widened play space
  near cave exit leading into large row of windows - Added small ammo pack
  to underwater flank that leads to enemy reactor vault - Added small
  health kit to staging area before the interior battlements - Reduced
  ammo pack near vault from full to medium - Added alcove near front door
  staging area - Robots have been rearranged
   - A robots now circle the staircase near the front door
   - B robots now roam the interior bridge above the water
  - Enabled flashing lights when a team's power reactor has been stolen
  - Fixed broken stair collision when exiting the water near the bridge.
  In some cases it would push players back into the water. - Added player
  blocker to ledge above exterior battlements - Widened glass tunnel flank
  doorway near C robots - Increased attackers spawn time by 1 second

Reply #1 Posted: July 25, 2014, 01:18:24 pm

Offline Gutty

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Dedicated server performance/stability improvements
Added a new startup music track from Expiration Date
Added missing photos/thumb images for koth_badlands
Fixed a client crash related to the snd_restart command for Linux clients
Fixed a dedicated server crash related to arrows
Fixed the Bolt Boy using the wrong material for the Blu team
Improved memory usage for Linux clients
Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period
Updated sv_memlimit to not be marked as a cheat convar
Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window

Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France
Updated the localization files
Updated pl_cactuscanyon
Removed rollback leading to the final capture point in stage 2
Reworked fence position on forward spawn building in stage 2
Expanded back alley near the final capture point in stage 2
Expanded back pathway near the final capture point in stage 1
Added small room inside building half way up the zig-zag in stage 1
Adjusted health kits and ammo packs
Adjusted spawn times in stage 1 and 2

Updated rd_asteroid
Widened left side spawn exit
Players can no longer build inside the staircase near A robots
Fixed sticky stair collision when coming out of the water near B robots
Changed medium health kit near the C robots to a small health kit
Removed "alert" from voice over lines that announce your team has dropped the reactor core
Fixed missing patch overlay under small health near center bridge
Last Edit: August 08, 2014, 09:54:22 am by Gutty

Reply #2 Posted: August 08, 2014, 09:01:49 am