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Games => First-Person Shooter => Team Fortress 2 => Topic started by: Mr. MeltingPineapple on October 19, 2014, 08:27:40 pm

Title: Adding/removing maps from Hale 1
Post by: Mr. MeltingPineapple on October 19, 2014, 08:27:40 pm
So been playing quite a bit of hale lately and i think some changes to the maps/map rotation would be nice.

So first off, a couple maps to add, they are all vanilla so you do not have to worry about downloading any:

arena_sawmill
arena_lumberyard
arena_granary
vsh_west
vsh_spotline_reworked

Maps to remove and why:

Livingroom: The map is too big and dosnt fit our current timer so its really difficult even for experienced hales to win the round.

Convoy: There are just too many bugs that need to be fixed and the physics on it are really bad and again, make it very hard for hale to win.

Barnight: This map is wayyy too dark i mean, you can hardly see anything especially if the hale is coming to attack you.

Ill have a think on any other maps that can be added or removed. This is all also not just me speaking but most of the regulars on the server. Thanks! -Treble  :)
Title: Re: Adding/removing maps from Hale 1
Post by: Gutty on October 20, 2014, 12:57:18 pm
this goes for both hales i'm assuming?
Title: Re: Adding/removing maps from Hale 1
Post by: Mr. MeltingPineapple on October 20, 2014, 03:55:46 pm
I would say only add those maps to hale 1 and remove the maps I suggested for both.
Title: Re: Adding/removing maps from Hale 1
Post by: Gutty on October 20, 2014, 04:41:10 pm
roger
Title: Re: Adding/removing maps from Hale 1
Post by: Gutty on October 20, 2014, 05:25:36 pm
*removed those maps for both servers
*added the 3 arena maps to the cycle on both, the two vsh maps are already on the cycle. plus most other arena maps.

I added them to both because they both run the same maps. the rtv voting makes the maps scramble so you may not see what you want next.

I am just about tempted to turn off rtv for hale as its always used.
Title: Re: Adding/removing maps from Hale 1
Post by: Pigdog on October 28, 2014, 10:43:08 pm
will Hale 2 have stay the same because I really like Bark night and living room :'(
Title: Re: Adding/removing maps from Hale 1
Post by: Pigdog on October 28, 2014, 10:47:10 pm
So been playing quite a bit of hale lately and i think some changes to the maps/map rotation would be nice.

So first off, a couple maps to add, they are all vanilla so you do not have to worry about downloading any:

arena_sawmill
arena_lumberyard
arena_granary
vsh_west
vsh_spotline_reworked

Maps to remove and why:

Livingroom: The map is too big and dosnt fit our current timer so its really difficult even for experienced hales to win the round.

Convoy: There are just too many bugs that need to be fixed and the physics on it are really bad and again, make it very hard for hale to win.

Barnight: This map is wayyy too dark i mean, you can hardly see anything especially if the hale is coming to attack you.

Ill have a think on any other maps that can be added or removed. This is all also not just me speaking but most of the regulars on the server. Thanks! -Treble  :)

This is fair enough but I really like barn and living room. I never really found any problems trying to kill people on living room ;D and to deal with the darkness on barnight I just adjusted my brightness and contrast  :) :)

Also thank you from removing convoy  :)
Title: Re: Adding/removing maps from Hale 1
Post by: Gutty on October 28, 2014, 10:55:30 pm
hi pigdog

recently I enabled PH maps to be used within hale. so you might see a lot more maps being played. I mixed them up good and proper.

get on there and check them out.
Title: Re: Adding/removing maps from Hale 1
Post by: Pigdog on October 30, 2014, 11:49:16 am
Thanks Gutty :)