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Messages - Tiwaking!

Pages: 1 ... 170 171 [172]
4276
General Chat / amen!
« on: January 27, 2006, 06:09:42 pm »
Quote from: H3Lo
basic bugs that are significant to the game role - unforgivable in my view, poor testing and software developement process. indicative of a newer team or cheaper job.

That is so incredibly true, and with the 'advent'(thought Console Online Gaming has been around for quite a while)of the new Xbox live program, Im quite sure the Xbox 360 developers will be shoving out half-finished games by the truckload. Why? Because they can just patch it later!

Counter-Strike: Source(!!!!!) came out buggy as hell and STILL has some quite serious issues. Thank goodness it was free, had I had to pay for it I'd be incredibly annoyed.

On topic: I cant say that games are becoming less innovative, just less...varied

4277
General Chat / hehehe
« on: November 14, 2005, 07:05:31 am »
Quote from: deamora
yeah baby - it was 'clunky' - but back then wasn't everything?
shit still rem getting blitzed by the ornithocopter (spelling?)  things  :rnr:

Ornithopters were never a problem for me since I played Atreides. Death Hands were the killers, but....man House Ordos sucked. If you havent tried Dune 2000, give it a go. Brings back memories without the clunky controls

Oh and for anyone who doesnt know, clunky controls are this: No multiple unit selection, no shortcut keys, no keyboard controls at all, an idiot AI and a limited number of TOTAL units. That is if all three houses + Imperial army was playing and there was an 100 unit limit AND the computer has 80 units including buildings, you couldnt build

4278
General Chat / dune 2: battle for arrakis
« on: November 13, 2005, 03:45:44 pm »
Quote from: deamora
anyone mentioned dune yet ? :rnr:

 wasn't it the precurser to all the rts type games ?

Man that game was *so* old. I remember playing it when it first came out. It was *awesome*. Then I played it again in 1995 and its controls were clunky, it was slow and it just wasnt user friendly. Considering the amount of time and effort I put into finishing that game too!

I think it was the precurser. There were a few other games that contained real-time strategy ELEMENTS, but none contained the construction/control system that has now become the standard point and click RTS format

4279
General Chat / whats the best game ever
« on: November 03, 2005, 06:17:59 pm »
Only two titles compete for best game ever created:

Nethack - 1987 to now. Best game ever created
Space Empires III - Only game I played for 1 whole day 7am - 7am. Still remember the epic 4 hour battle in the Vorlon system and the genocide of Beta Cygni III

4280
Counter Strike / 56k dial-up modem optimization
« on: April 20, 2005, 06:40:51 pm »
Growler: My current rates are cl_cmdrate "60", cl_cmdbackup "4",cl_updaterate "60". They work quite well, BUT I've found no problem using cmdrate and updaterate of 1. Although I've seen people with better connections using them and it does like you say(hard to hit), when I use it on dial-up it doesnt seem to affect accuracy for or against.

Only bad thing seems to be that you cant change your cmdrate and updaterate up again as it makes your ping jump to the 1500's(net_graph 2)

As for my computer: XP 2000/1.67ghz, 1.5gb 400DDR RAM, Geforce 5500(256mb), WinXP. KT4V motherboard. Self-built :D

4281
Counter Strike / 56k dial-up modem optimization
« on: April 20, 2005, 03:45:28 pm »
Recently I've been experimenting with various Rates and cl settings. I've actually found that THIS:
cl_updaterate 1 | cl_cmdrate 1 | rate "57344" | cl_rate "3440.64" | cl_interp 0.2

Is the best and most optimal for modems. A unfortunate side-effect is an unrealistic latency in the scoreboard of 5, but I've found that server 2 still displays your REAL ping! If anyone has any VALID comments about their 56k settings please post. I really would love HawkGTF and [hrt] Ranger to change their settings. They're laggy laggy buggers.

No modem bashing allowed and also 'upgrade to adsl' is NOT a valid comment :P

Also I have my less than comprehensive guide here http://www.geocities.com/tiwaking2/css.html

Retraction: I found out that I stuffed up my RATE on monday. Instead of 5600 I put in 56000. This is why my ping has been in the 1500's lately. In any case I've managed to fix it all. cl_updaterate 1 and cl_cmdrate 1 STILL seem to work with no problems at all, but for a more enjoyable game I now set them to update 30(half my max fps) and cmdrate 20(1/3'rd my fps) respectively

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