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Messages - Dumpy

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1
ARK: Survival Evolved / Re: [GAME] Latest patch notes.
« on: April 02, 2017, 07:48:04 am »
Current Version: v256.1
* Fixed a common server crash associated with harvesting. Servers should urgently upgrade to this version to avoid crashes!
* Fixed not being able to craft Tributes, and not being able to "Transfer All" from Supply Crates.
v256.0
* New Mechanic: Aquatic & Amphibious Creature Breeding
* New Dino: Equus!
* New Dino: Leedsichthys!
* New Dino: Ichthyornis!
* New Dino: Iguanodon!
* New Structures & Mechanic: Tek Underwater Bases
* New Structure: TEK Teleporter
* New Structure: TEK Mosa Saddle
* New Structure: Tek Power Generator
* Total Inventory Menu redesign (other UI's coming soon!)
* Flyer Nerf (to allow server to recover Stamina when standing on a Flyer, run with ?AllowFlyingStaminaRecovery=true)
* Reduced Vault Size
* Limited one C4 attached per dino, unless you run with this console command: ?AllowMultipleAttachedC4=true
* Sheep now have a "Slaughter" option when you have a club, sword, hatchet etc equipped, also works on PvE
* 1 New Hairstyle and 1 New Facial hairstyle (male and female variants)
* 20+ new Explorer Notes

2
ARK: Survival Evolved / Re: [GAME] Latest patch notes.
« on: February 27, 2017, 07:07:00 am »
Current Version: v255.1
* Fixed issue seeing the tooltip for Fertilized Eggs
* Fixed issue with MaxPersonalTamedDinos value not decrementing when Unclaiming Dinos that were loaded from save data.
v255.0
* New Dino: Electrophorus!
* New Dino: Microraptor!
* New Dino: Ammonite!
* New Dino: Thylacoleo!
* New Structure: Tek Forcefield
* New Structures: Tek Tileset & Tek Doors
* New additional head head hairstyle and additional facial hairstyle
* 30 new Explorer Notes
* Rocket Launcher & C4 rebalance: C4 now does approximately 70% more damage to Structures than Rockets. Rocket Launcher can no longer have Item Stats (though its base Damage has been increased 20% to compensate). Rocket Turrets now take a slight amount of damage when they fire, and can not fire under 5% HP.
* C4-carrying Flyers now move at a fixed slow speed.
* Item Stats on all Official Servers are now clamped to negate the old no-longer-achievable OP items generated by then-unbalanced Fishing Rod.
* Added option for per-Tribe Dino Tame limit, enabling on Official PvE servers with a max of 500 Dinos Per Tribe (with on-screen indicator of Tribe Dino count). To use it, run with ?MaxPersonalTamedDinos=Number
* Added option to auto-destroy claimable decayed dinos on load, rather than have them remain around as Claimable. To use this, run with ?AutoDestroyDecayedDinos=true. Official PvE servers now have this enabled.
* Various network optimizations. Major rendering and threading optimizations to come in subsequent minor version update.

3
ARK: Survival Evolved / Re: [GAME] Latest patch notes.
« on: January 31, 2017, 05:29:02 pm »
Current Version: v254.1
* Fixed BattlEye connection logic to avoid dropping players. Recommend BattlEye servers update!
v254.0
* New Mechanic: Hairstyles & Facial Hair (with real-time growing), Hair Dye-ing, & Haircutting + Scissors.
[/script/shootergame.shootergamemode]
HairGrowthSpeedMultiplier=1.0

* Tek Tier Phase 1: Tek Engram system, Element Resource system, Tek Replicator, Tek Rifle, Tek Helmet, Tek Visor, Tek Jetpack, Tek Boots, Tek Gloves, Tek Rex Saddle, Tek Transmitter, and more.
* New Dino: Ovis Aries!
* New Dino: Basilosaurus!
* New Dino: Baryonyx!
* New Dino: Purlovia!
* New Item: Lance (for jousting of course!), and you can now also use a Shield when Weapon-Riding (provided you are using an appropriate Weapon).
* Alliance-Chat channel! (open with 'Home' or cycle thru all chat modes with Tab)
* Admin Command Logs & Chat Logs file-output options
Run with:
-servergamelog
-servergamelogincludetribelogs
-ServerRCONOutputTribeLogs
-NotifyAdminCommandsInChat

New Admin Cheats:
UnlockEngram(string ItemClassName) // (for Tekgram unlocks)
SetHeadHairPercent(float thePercent)
SetFacialHairPercent(float thePercent)
GetTribeIdPlayerList(int32 TribeID);
GetSteamIDForPlayerID(int32 PlayerID);
GetPlayerIDForSteamID(int32 SteamID);

* Troodon Scout now has an option to look for Corpses & Caches
* Tamed Dinos now have an option to disable their resource-harvesting
* Holding Left or Right when dismounting a Dino will now dismount you in that direction
* Significantly increased Scorched Earth Loot Drop Quality
* Added 5 more Player and Dino levels
* Fixed Allosaurus spawning inside bases
* Fixed issue with being able to clip through World Geometry
* Fixed Supply Crates respawn logic (would previously have stopped some cave crate spawns)
* ~16 more Explorer Notes
* Soups/Beers can no longer be eaten by Dinos
* SteamOS version works properly again, and memory savings on Linux & Mac
* Audio system is now fully streamed. Hundreds of MB saved, slight potential perf loss. If you want to use the old system (memory-intensive), launch with -oldaudio
* Note: Artifacts have been deleted once, in order to ensure the new limits on carrying them take effect (only Players can carry them now).

4
ARK: Survival Evolved / Re: [GAME] Latest patch notes.
« on: December 24, 2016, 10:38:28 am »
Current Version: v253.0
- New Item: Photographic Camera. Take photos and apply them onto in-game onto Painting Canvases!
- New Dino: Cnidaria!
- New Dino: Troodon!
- New Dino: Tusoteuthis!
- New Dino: Pegomastax!
- New Dino: Therizinosaurus!
- 2 New Full-Scale Underwater Caves (progression-oriented with Artifacts!)
- Winter Wonderland 2 Event! Follow Raptor Claus around The Island, Scorched Earth, and The Center as he drops items, coal, and the occasional tough-as-nails creature to keep you warm at night! Lots of cosmetics and the DodoRex make an appearance, along with new items!
- Additional networking performance gains of approximately +15%
- BattlEye is now enabled by default for dedicated servers, use -NoBattlEye to run your server without it
- Various new ARK DevKit features & hooks
- TamingSpeedMultiplier, HarvestAmountMultiplier, and XPMultiplier are now hardcoded with an extra 2x multiplier. If you wish to have your server use the same rates as before, please reduce your sever's custom values for those by 50%

5
ARK: Survival Evolved / Re: [GAME] Latest patch notes.
« on: November 25, 2016, 06:57:41 am »
Current Version: v252.0
* ARK: Turkey Trial 2! New challenge and cosmetics! Earnable Emotes! (this system also enables Mods to add more Emotes to the game!)
* New Dinos: Achatina, Megalosaurus, Pachyrhinosaurus, & Moschops!
* New Mechanic: Breeding Phase 3: Random Mutations and Family Trees. At last!!!!
* All-new Caves on The Island, redesigned with proper shipping-quality layouts and graphics & increased challenge (ALL Cave Structures will necessarily be wiped in this version). (Still to come beyond this are the Underwater Caves & Tek Cave.)
* 2 new mythos Explorer Notes for each character
* Approximate 15% server performance increase due to massive replication & physx efficiency improvement
* Whistle Ordering Groups! Create groups by class, or specific-dino! Awwww yeah! (also Whistles to group-set Follow Ranges)
* New Whistle Type: "Move To", point at an arbritrary location and tell your dinos to move there!
* VFX indicators for whistle commands: Move To, Attack, and Group-Selected Units. ARK RTS?
* Extra Option to "stream" in "Far" map sublevels, for large memory and performance gains (but reduced visual quality & draw distance).
* Tamed Giganotosaurus HP & Damage reduced by approximately 15%

6
ARK: Survival Evolved / Re: [GAME] Latest patch notes.
« on: November 08, 2016, 07:02:37 pm »
Current Version: v250.0
- Conclusion of Fear Evolved event: the Fear Evolved Structures will be removed, but any earned Cosmetic Items and ZombDodos/ZombWyverns remain!
- Fix of Procedurally Generated ARK crashes, massive reduction in generation and loading time, fix for PGM's on Linux Servers and Mac & Linux Clients. (Wipes saved v1 PGM's, now is v2)
- 1 new mythos Explorer Note for each character
- "Ignore All Whistles" option for Dinos
- Per-Alarm-Tripwire Option for Tripwires to not be set-off by Tribemates or Allied Tribes. (defaults to not be set off by Allies)
- Alpha Mosasaurs now drop quality fishing rods
- Preserving Bin now has 24 item slots
- Alpha Wyvern and Alpha Deathworm Trophy heads
- Platform Dinos now add 20% of the inventory weight from creatures/players standing on them (previously was 0%)
- Imprinted baby walking now respects the server's "AllowAnyoneBabyImprintCuddle" setting
- Underwater mines no longer target wild dinos
- You can now paint the bulbs of electric lamps which will colorize the lighting which comes from them
- Fixed issue where you could upload engram-crafted items to Cross-Server and they would disappear
- Fixed issue with Industrial Cooker not properly using up water container when crafting
- Fixed an issue with unstasising structuctures occasionally being invisible on client
- Sloped Roofs now properly used for indoors calculation
- Redid all 3D Dino Dossiers to look & be more accurate to original 2D concepts
- Fixed longstanding issue of movement getting stuck on trees in permanent Falling physics state
- Snap Point Cycling! Press 'Q' ('give default weapon' key) or 'Z' ('defecate' key) when placing to cycle thru all nearby Snap Points :)


7
ARK: Survival Evolved / Re: [GAME] Latest patch notes.
« on: October 22, 2016, 07:17:23 am »
v248.0
* You can now wield your weapons when mount-riding certain Dinos. The ARK Box Art is for reals ;)
- New Feature: Procedurally Generated ARKs! EXPERIMENTAL INITIAL TEST! Details for Hosting Dedicated PGARK Here: https://survivetheark.com/index.php?/forums/topic/99062-quickie-procedurally-generated-arks-how-to-guide/
* New Mechanic: Explorer Notes
* New Dino: Kaprosuchus!
* New Dino: Diplocalus!
* New Dino: Chalicotherium!
* Render batching optimization for ~20% perf in structure-heavy areas
* Tree Platforms now have +70% HP and +50% resistance to explosive damage
* Neuter/Spay option for Tamed Dinos (irreversible!)
* Radial Wheel Menu text size now scales with number of entries (to avoid Diplodocus overload, etc)
* Spectators can now see player-talking moving lips & hear voice chat when in range
* Fixed player collisions onto big dino ragdolls
* Non-Drop-In Supply Crates (Cave/Underwater crates etc) no longer have decreasing Health over time (no longer autodestroy), but they can also not accept Inventory anymore and can not be used to generate Boss Tribute Portals.
* System to completely add/subtract/override all Map NPC Spawners via INI (highly useful for PGM spawn tweaking). Fully Mod NPC compatible as well! Details here: https://survivetheark.com/index.php?/forums/topic/99062-quickie-procedurally-generated-arks-how-to-guide/

8
ARK: Survival Evolved / Re: [GAME] Latest patch notes.
« on: September 13, 2016, 07:18:14 pm »
v247.0
* TheCenter mega-update!
* New Item: Night Vision Goggles!
* New Dino: Tapejara!
* New Dino: Archaeopteryx!
* Wind Turbines now function properly on TheCenter and TheIsland
* You can now name turrets and the turret name will show up in the Tribe Kill Log/HUD message.
* PvE Greenhouse auto-demolish timers are now 25% more than Stone
* Added Server Option to disable Dino Mate Boost
* 30% to 40% rendering performance improvement of Structures
* ~300 MB memory reduction by dynamically streaming the destruction meshes
* NVIDIA Ansel now supports TrueSky at Super Resolutions, and improved Super Resolution SSAO
* Fixed the colorizable regions of the Wood Chair and Bench (4 of them)
* In-Menu Options to disable Bloom and Light Shafts, respectively
* Fixed Korean Langauge setting to use the Steam language value
* Fixed various collision glitch/exploit cases

9
ARK: Survival Evolved / Re: [GAME] Latest patch notes.
« on: September 02, 2016, 09:53:47 am »
I watched the video of this DLC and it looks mean I will by it and play tonight.   Look for yourself. 
https://youtu.be/Ot_NIoBE0j8

10
ARK: Survival Evolved / Re: [GAME] Latest patch notes.
« on: September 02, 2016, 09:50:41 am »
The description on the DLC page has this

    TRAVEL BETWEEN ARKS Survivors can take their character, favorite creatures and items between the Island and the new Desert ARKs, making their Island-dwelling friends jealous with all of the amazing new items, structures, creatures and secrets they find in the Desert.

It sounds like this is just an add on to any existing server. No new server needed. I think there is a just a way to travel between whatever map you are currently playing and this new map. I think I remember reading either the obelisks or any beacon drop.

I think that is why everyone has to download the 8gb update. You get the files whether you buy the DLC or not. You just can;t go there until you pay the $23 NZD But once you do that, you do not have any additional downloads like you did with The Center.

11
ARK: Survival Evolved / Re: [GAME] Latest patch notes.
« on: September 02, 2016, 09:48:31 am »
Current Version: v246.0

12
ARK: Survival Evolved / Re: Thanks for your efforts
« on: August 09, 2016, 08:23:43 pm »
Gotta keep you guys happy :) :)

13
ARK: Survival Evolved / Re: [GAME] Latest patch notes.
« on: July 29, 2016, 07:11:33 am »
Current Version: v245.0
-TheCenter mega-update! (New Biomes, New Islands, New Caves & Creature Spawns, etc)
- New Official Total Conversion: Primitive+, optimized, 'completed', and packaged as Free DLC
- New Creature: Pelagornis!
- New Creature: Allosaurus!
- New Item: Fishing Rod + Fishing Mechanic! (Just Sap and Leech Blood baits for now, but many more baits will be added in the next day!)
- New Structure: Industrial Grinder: grinds items into a portion of their crafting resources, converts resources into simpler resources
- New Structure: Spiral Staircase (Stone/Wood/Metal)
- New Mechanic: Optional Hitmarkers for ranged attacks (server can toggle them, as well as client if the server allows it). Default enabled, "?AllowHitMarkers=false" to disable. Also, server crosshair is now enabled by default, "?ServerCrosshair=false" to disable. There are now client options to disable these effects locally as well.
- Building Attack/Destruction TribeLogs
- UI Option to colorize item name texts based on quality level.
- Offline Raid Protection mode now disables PIN Locking, and Structures in Caves no longer get ORP.

v244.72

14
ARK: Survival Evolved / Re: [GAME] Latest patch notes.
« on: June 24, 2016, 07:05:18 am »
Current Version: v243.2
* Fixed Chemistry Bench not properly containing "Absorbent Substrate" Engram. Requires Server Update.
v243.1
* Fixed a server crash associated with Dino Baby Births. Also fixed www.SurviveTheArk.com Tripwire Alarm & Birth Notifications to properly work! Requires Server Update.
v243.0
* New Creature: Titanosaurus!
* New Item: Gas Mask!
* New Item: Herbivore "TastyCakes"
* New Item: Chain Bola Ammo for Ballista Turret!
* New Structure: Retractable Rope Ladders!
* New Structure: Tree Sap Taps!
* New Structures: Wood and Metal Tree Platforms!
* New Mechanic: Custom Tripwire Alarm Notifications via SurviveTheArk.com (E-mail and Forum). Optionally Tribes can post to arbritrary URL, if they have a custom system! Now if someone's raiding your base, you can get on top of it! ;) Note: you need to be in a Tribe (even a Tribe of one by yourself ;) for this feature to be utilized!
* Biome Update: Snow Extension & New Redwood Forests (this is a major environmental overhaul!)
* Ruins
* GroundClutter effect extended 50% further and +20% more GPU efficiency
* Approximate +5% GPU performance improvement related to more efficient foliage culling
* Approximate +10% Server CPU gains related to more network multi-threading
* Added option to disable Inventory Sounds. Yeah ;)
* Balled Doed's are no longer invincible to Tamed Dino melee attacks -- now just very, very resistant to them.
* Magnfiying Glass now displays creature Torpor stats (on Wild creatures too).
* Tribe Alliances now disabled in Offline Raid mode (too complex to determine if anyone in an Alliance is around), C4/Traps can no longer be placed near Offline-Raid Protected Structures, and Offline-Raid mode now forces all Structures to be Lockable so that players can "Lock" Crop Plots to prevent their turrets from being disabled.
* New Server Option: "?PreventTribeAlliances=true" to prevent tribe alliances
* Engagement with Wild Naturally-Fleeing & Small creatures (tiny bugs etc) no longer trigger combat music
* Tamed Dinos that are following a submerged allied Target will not attempt to float to the surface of the water, but rather will attempt to stay at the depth of their allied Target. (helpful when deliberately going deep-diving your tamed land Dinos). However, Dinos that are capable of suffocating will try to surface if they are out of Oxygen regardless!
* Vaults can no longer be dropped onto saddle platforms
* Transfer-All/Drop-All methods now only drop/transfer what is currently disabled in the inventory, respecting any filters/folders you may have active (so for example, if you're within a folder, it will only transfer those items, or if you have a text filter active, etc).
* Fixed an issue where pillars were not being calculated correctly as foundations when building pillars downwards
* Massive +33% rendering gains with any translucent rendering (particles, greenhouse windows, etc). Yay for eliminating unnecessary SceneColor resolves!
* Game.INI values to scale the the 5 kinds of XP earned: Generic (automatic over time), Crafting, Harvesting, Killing, and SpecialEvents: "KillXPMultiplier","HarvestXPMultiplier","CraftXPMultiplier","GenericXPMultiplier","SpecialXPMultiplier" (all 1.0 by default)
* Tamed & Wild Gigas Damage reduced by 50%, Wild Giga HP reduced by 40%, Tamed Giga Run Speed reduced by 30%, Tamed Giga HP reduced by 25%, Giga Stamina Increased by 30%. Tamed Gigas now require/consume 50% less food for subsistence.
* Tamed Ptero Damage reduced by 30%
* Fixed a rare PhysX crash that would bring down servers on occasion. Seemingly free of any more PhysX-crashes now!
* Fixed bug where Wild Giganotosaurus and other dinos would not respawn properly until the server was relaunched.
* Added two additional levels to gain, for Players and Dinos
* Server Note: To allow your Server's Titanosaurs to be permanently tamed (namely allow them to be Fed), launch your server with this commandline option: ?AllowRaidDinoFeeding=true
However, note that TheIsland currently only spawns 3 Titanosaurs whatsoever, so 3 Tamed ones would ultimately block any more Wild ones from spawning.

Note for Unofficial Servers: If you wish to destroy structures within the new Biomes, you can launch your servers with this commandline parameter (that's a dash, not a question mark -- put this at the end of your server commandline ;)
-StructureDestructionTag=DestroyRedwoodSnowStructures

Note this command will only execute once per server save!

15
ARK: Survival Evolved / Re: [GAME] Latest patch notes.
« on: June 03, 2016, 07:18:10 am »
v242.0
Unversioned Hotfix: Fixed incorrect TheCenter dedicated server content. If you are hosting a dedicated server of TheCenter and people are having trouble connecting, please make sure you have this update. Thank you!
* 'ARK's Awesome Anniversary' 1-week Event: Get Ready to Make some Birthday Wishes for Limited Run Items!
* New Creature: Diplodocus!
* New Creature: Leech!
* New Structure: Training Dummy. You can attack this dummy without fear of destroying it, and it will display floating Damage Per Second values so you can see how strong your Dino Army really is.
* New Mechanic: Permanent Diseases & Cures (Player-Contagious Swamp Fever!!!!)
* Tribe Groups Phase 2: Support for Limited Non-Admin Invites & Promotions/Demotions per Group! Also "Prevent Dino Unclaiming" checkbox, and other new per-Rank options.
* Dragon Arena
* Added option for PvE Servers to disable building around critical resource node regions
* Added server option to override per-Item Crafting costs
* Added server option to override the loot tables for each kind of supply crate
* Added server option to limit number of members in Tribes. Default: no limit.
* Added 'Follow Range' ( Low/Medium/Far) Setting Per Tamed Dino
* Multi-Seat Saddles (Galli, Diplodocus, etc) Dinos now have an option to Enable Public Seating. Dino Taxi service, ahoy!!!
* Servers can now optionally enable an "offline raiding prevention" mode which will make Dinos/Structures invincible if no owner is logged-in (indicated via the head whether the owner player/tribe is logged-in or not). Recommend that server owners utilize this with care, as it may have undesired side effects in a competitive environment. (e.g.: ?PreventOfflinePvP=true?PreventOfflinePvPInterval=60.0?PvPDinoDecay=true?PvPStructureDecay=true)
* Added Alpha Mosasaurus (contains lots of Black Pearls)
* Alpha creatures XP reduced by 45%
* Auto-Turrets can no longer be built on Quetz/Sauro/Mosa/Plesi/Paracer platforms (Plant turrets can't be grown on them). Any existing turrets on such platforms will no longer fire. This is a server option of "?OverrideStructurePlatformPrevention=true". Otherwise they're now only allowed on Rafts and non-moving Bases.
* Plant Turrets now consume Fertilizer per shot, and also will not shoot if no water is in the crop plot.
* Approximate +100% increase to Saurupod and Paraceratherium respective Weight stats.
* Breeding Mechanics Phase 2: Interactive Baby Raising
* Optional RPG Stat Mode: Displays Floating In-World Damage Numbers for all Player-Related Damage Events.
* Fixed issue where Quetz platform could create floating structures

16
ARK: Survival Evolved / Re: Soooo many updates............
« on: May 28, 2016, 08:32:58 am »
Add me on steam if you wish and if you see that the server needs an update just message me as I have steam on my phone and I can run a manual update from my phone.   :)

17
Dam ok thanks man

18
ARK: Survival Evolved / Re: Ark Server needs updating?
« on: May 05, 2016, 07:55:26 pm »
Just did a manual server update and all OK now.  Thanks. 

19
ARK: Survival Evolved / Re: [GAME] Latest patch notes.
« on: May 05, 2016, 06:00:30 pm »
v240.0
* New Creature: Lystrosaurus!
* New Creature: Arthropluera!
* New Creature: Sabertooth Salmon, with Fish Meat!
* New Weapon: Primitive Bolas!
* Megapithecus Arena
* Added Option to Disable Melee Camera Swings (including 'Harvesting Head Wobble')
* Tribe Member Rankings with Customizable Per-Rank Privileges

20
ARK: Survival Evolved / Re: Thanks guys
« on: April 22, 2016, 08:52:54 pm »
Right on top of the update this time and appreciate it. Haven't seen you chaps on much lately hows things for you all? ;-)

I haven't been able to get back in since the 6pm restart.  Seems my client updated itself again and server needs to update to v239.0 looking forward to the update flying manta rays  8)
Do they fly??

21
ARK: Survival Evolved / Re: Thanks guys
« on: April 22, 2016, 08:52:10 pm »
Hey Von.  I will be on this weekend, Got to spend more time on the GS server. 

22
ARK: Survival Evolved / Re: Dave's Here
« on: March 26, 2016, 10:27:27 pm »
LOL

23
ARK: Survival Evolved / Re: To the decepticonz
« on: March 22, 2016, 07:56:33 am »
lol Shit happens.  Don't stress, Lots more Rex's round. 

24
ARK: Survival Evolved / Re: Deep Sea Loot Drops
« on: March 15, 2016, 09:50:12 am »
I found my first underwater loot drop last night, Was so happy. 

25
ARK: Survival Evolved / Re: Server Issues?
« on: March 15, 2016, 09:47:20 am »
Yes Gutty sir :'(

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