Topic: DayZ General Chat

Offline Dr. Acula

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Dallas 12 is one of the good ones.

Reply #225 Posted: June 12, 2012, 01:36:25 am
Dr. λcula³

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Offline ropata

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I'm in Elektro right now, looking for some mates when i log back in. Name is Tristan and i'm hanging around the church armed to the teeth. keen to tramp inland and try get a vehicle. Steam id is dr_ropata

Reply #226 Posted: June 13, 2012, 05:29:27 pm

Obble

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I dont even know how to describe last nights playing.

Reply #227 Posted: June 13, 2012, 06:34:16 pm

Offline Dr. Acula

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Quote from: Obble;1489964
I dont even know how to describe last nights playing.

I can(different group) "Raising Hell in Cherno" (Y)

Reply #228 Posted: June 13, 2012, 07:50:27 pm
Dr. λcula³

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Offline swindle

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Quote from: Obble;1489964
I dont even know how to describe last nights playing.


Classic alpha dayz.

EDIT: Classic like this - Last night after our squad all died I spawned on the beach. Just fucking around shooting zeds in the face and I seen these 2 muppets climbing a ladder on a crane on the beach front. Broad daylight, obvious as fuck, so smoked them both in face. Let the lolz begin...

Obvious morons are obvious...

http://www.iforce.co.nz/View.aspx?i=pm21iu3o.yfm.jpg
DayZ General Chat


Pew pew pew let the hate begin...

http://www.iforce.co.nz/View.aspx?i=x3mgjxtd.yd5.jpg
DayZ General Chat

http://www.iforce.co.nz/View.aspx?i=seovlg3a.lxn.jpg
DayZ General Chat

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DayZ General Chat

http://www.iforce.co.nz/View.aspx?i=mxbb3wn4.xhj.jpg
DayZ General Chat

http://www.iforce.co.nz/View.aspx?i=05ydejug.mkb.jpg
DayZ General Chat

http://www.iforce.co.nz/View.aspx?i=aeefaakr.4so.jpg
DayZ General Chat

http://www.iforce.co.nz/View.aspx?i=ln522l44.yqb.jpg
DayZ General Chat

http://www.iforce.co.nz/View.aspx?i=nofcr2ur.y3u.jpg
DayZ General Chat

http://www.iforce.co.nz/View.aspx?i=5bvqe5cv.zel.jpg
DayZ General Chat
Last Edit: June 14, 2012, 04:33:21 pm by swindle

Reply #229 Posted: June 14, 2012, 12:49:50 pm
If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate.

Offline Warcrimes

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LOL swindle u jelly

Reply #230 Posted: June 14, 2012, 08:38:06 pm
Kookynic - "facebook, it\'s a Pokédex for people"

Offline Scunner

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Quote from: Warcrimes;1490088
LOL swindle u jelly

jally*

Reply #231 Posted: June 15, 2012, 11:14:13 am

Offline oefox

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TBH, you should shoot all children that can't write good proper English.

I spent a good couple of hours on NZ8 last night and enjoyed skulking around a few towns and not running into any of the other 45+ people on the server. I enjoy knowing some loser could be camping a spot for hours waiting for a kill and I don't give that person any satisfaction - especially when I trigger a horde and go all out revolver loudness blazing.

Just need some matches so I can go bush and roast some goat.

Reply #232 Posted: June 15, 2012, 12:36:22 pm
- badfox

Obble

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I killed some guy that was in the arma2 TS channel last night, was really awkward.

Reply #233 Posted: June 15, 2012, 12:47:58 pm

Offline Emrico1

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Especially when earlier I was keeping some ammo for him, he was going to roll with us lol.

Felt sorry for some rand last night. Swindie and I were at Rog, dude somes around the corner sees me and freezes. I'm sure he paused for a moment to see if I was friendly.
I'm like blam blam makarov. Nighty night... He got one round into me.
*Pro tip. Everyone is hostile, there is no need to trust.

Reply #234 Posted: June 15, 2012, 01:04:30 pm

Offline pop

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I'm gonna play tonight, don't kill me

Reply #235 Posted: June 15, 2012, 02:37:35 pm

Offline EnjoyTheSauce

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This is LOL



Reply #236 Posted: June 15, 2012, 02:57:27 pm
Related to *juice*. The Orz like *sauce*, which they seem to acquire through killing: "After the *dancing*, Orz think you will make good *special sauce*. Maybe even for other Orz *party*." It would seem this is likely to be something sinister. The Orz apparently wish those who take part in *parties* to enjoy the *sauce*, as in the above quote, or in their parting words from random encounters: "Do not forget to *enjoy the sauce*."

Offline Kayne

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hahahaha

Nonononononononononono...


...Noooooooo :(

hahahaha



ahaha i clicked the hijacking the car. Thats pretty good too :P
Last Edit: June 15, 2012, 04:51:12 pm by `Kyane Reeves

Reply #237 Posted: June 15, 2012, 04:44:43 pm
Quote
Top Geary - 27th May 2016 at 12:10 AM
I've learnt to ignore when you say derogatory things to me

Offline Virus.

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At Emrico's propting I'm uploading the first of a series of me trying to play this game. If you can stand my annoying voice then I'd really appreciate the views. Stand by.

Reply #238 Posted: June 17, 2012, 01:02:29 am

Offline Virus.

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Reply #239 Posted: June 17, 2012, 11:50:54 am

Offline Emrico1

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Nice. Nothing wrong with the commentory mate, everyone hates their own voice. It's quite interesting to watch someone elses approach.
Change the title to 'DayZ SHITTING MYSELF in the middle of nowhere part-1' For more views :)
Or 'DayZ Caught out in the open F U BANDIT - with commentary part-1'
Last Edit: June 17, 2012, 12:15:16 pm by Emrico1

Reply #240 Posted: June 17, 2012, 12:10:52 pm

Offline Virus.

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Reply #241 Posted: June 17, 2012, 03:20:12 pm

Offline Kayne

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ATM, Personally, I think the new patch is awesome.

Sure, Zombies might see you more, But they will lose you SO easily.

I haven't played that much in towns, But I think its far more realistic now :o

Reply #242 Posted: June 17, 2012, 08:50:55 pm
Quote
Top Geary - 27th May 2016 at 12:10 AM
I've learnt to ignore when you say derogatory things to me

Offline HandofBlood

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Damn need a whole new play style again.

Reply #243 Posted: June 17, 2012, 09:28:05 pm
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Offline swindle

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1.7.1 = ragetown

Reply #244 Posted: June 17, 2012, 09:48:10 pm
If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate.

Offline Speakman

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Quote from: HandofBlood;1490404
Damn need a whole new play style again.

i reckon

Reply #245 Posted: June 17, 2012, 09:58:40 pm
Quote from: Mellcor
i had kinda hope speakman had died, what a pity

Offline Cdr

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Hotfix incoming;

Spoiler :
Current Changelog:
        * [FIXED]    Server item cleanup error (thanks Dwarden for identifying)
        * [FIXED]    Server weighted random object error (thanks Dwarden for identifying)
        * [REVERT]     5 second delay for disconnecting (will need to wait till new method developed)
        * [REVERT]     Disabling of interior raycasting (will mean some buildings  you will be invisible/can't be hit in for the moment as they don't have  view LODs)
        * [REVERT]    Infected sight based on head not body direction (infected  glace around alot, this meant that they had super view directions. Now  locked at body direction)
        * [FIXED]    Area not checked for existing infected before spawning new  ones ("blind faith" that it had not made a mistake didn't work)
        * [FIXED]    Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)
        * [FIXED]    Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)
        * [NEW]        Marakov spawn rate increased
        * [NEW]        Small chance Mararov ammo will spawn on an infected
        * [FIXED]    Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended)
        * [NEW]        Tweaked audibility and visibility values for kneel walking
        * [REVERT]     Secret nerf of prone (you noticed)
        * [NEW]        Can select gender for each new character
        * [FIXED]    Toolboxes aren't spawning (classname error in loot table)
        * [NEW]        Small tweaks to AI zombie routines to improve performance
        * [REVERT]     New spawn timer mechanism (back to the old one for now)

Reply #246 Posted: June 18, 2012, 10:40:23 am

Offline Speakman

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[REVERT] Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)
[FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)


fucking good.

Reply #247 Posted: June 18, 2012, 11:17:43 am
Quote from: Mellcor
i had kinda hope speakman had died, what a pity

Offline HandofBlood

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Lol good thought pulling agro then running to hide will become the norm.

Reply #248 Posted: June 18, 2012, 11:23:18 am
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Offline dirtyape

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Suggestion:
Melee attacks with knife and hatchet. I understand the engine doesn't support melee weapons, but i wonder if a hunting knife could be made to be equiped as a throwable object and then "thrown" as an attack using a melee animation instead of a throw animation, having a throw range of 1m and an invisible projectile, and causing instant splash damage and pushback to anything within the 1m diameter splash zone, and off course having infinite ammo. Also, could add chance of losing melee weapon during an attack.

Reply #249 Posted: June 18, 2012, 11:54:40 am
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