Was watching a few friends play this.Was fun looking, team coop type game, interestingly done.But ultimately it just felt like a bad version of league/dota.Did like the characters just not the implementation.
The map objectives also allow for the balance to shift from team to team more easily.
I find the opposite, we saw alot of choke points ie: unable to get doubloons or even hand them in, so it was kind of once level dominance was there, gg game over, no recovery.
Yea a good team will dominate you if you let them get ahead to early, but that is the case with any game. Realising that the only modes out at the moment are just 5v5 and there is no matchmaking, you are coming up against people that could be premade groups and they should dominate you
Gotta beta invite, but I'm useless at MOBA's.
Actually league is making steps towards improving this (i can see how i sound like a LoL whore right now), but making simple changes like increasing XP range so you cant be zoned from experience if your behind, and team which is behind gets more XP and gold from a dragon.Obviously there are still mechanics to screw with this - if your ahead dont let the other team dragon.But they are making it less and less snowbally, which i really like, nothing like a bad laning phase screwing up and entire game, or bad positioning, at least you can come back now.
I gave it a shot but I just can't get into MOBA. The competitiveness of it ruins the interest for me.
i had kinda hope speakman had died, what a pity
Added yew lot - Mayhemlee#1508 for the add's played this a bit in Beta should prob get back into it