The fatal flaw in that plan is the internet.They could get away with that when there was limited global communications, but now we know they are selling at at $20 in Fuckistan, so we value the game at $20. If EvilCorp attempts to sell the game for $80 in NZ, we feel ripped off, and either pirate it (they make $0) or obtain it from a grey market CD key vendor (say $30, of which they still only get $20).
Selling a game for $80 does not make a company evil.Selling AIDs medication for $750 a pill does however.
Selling a $80 game for $80 isn't evil, Selling a $20 game for $80.. getting there.
The point (I think) SM is making.You aren't going to die if you don't play game xyz.
Quote from The Demon Lord: November 25, 2015, 09:32:14 amIf the game developers make enough profit off a $20 sale in Poverty-stan for it to be viable to sell at $20 (for a given number of units), then they can make the same profit by selling it in NZ at $20.It's not viable to only sell at $20 in Poverty-stan, that market is not enough to pay for the development of the game.That is why they also have to sell in in NZ for $80.Digital media is not a physical good, you don't get profit per sale, because, unlike physical good, there is no cost per sale.The cost is the development of the game, the revenue is to total of all sales worldwide, and the profit makes the difference.It's ironic that you reference the legacy of the physical media age as a factor, where in fact, you are the one treating a digital product as a physical one.
If the game developers make enough profit off a $20 sale in Poverty-stan for it to be viable to sell at $20 (for a given number of units), then they can make the same profit by selling it in NZ at $20.
So, what you are saying in your scenario, is that I am financing the Development of a game so that other people can play it for cheap?
Quote from The Demon Lord: November 25, 2015, 12:05:05 pmSo, what you are saying in your scenario, is that I am financing the Development of a game so that other people can play it for cheap?Exactly.I'm not saying it's fair, I don't like regional pricing either.But it's why we have regional pricing, and it's reasonable that a company will want to maximize it's return in each region, after all they're there to make money.
And its reasonable that I will want to minimize my expenditure to a level that is acceptable to me - I'm not a charity either and so I object to paying a rip-off price, solely to subsidise others to enjoy the same content.
You only perceive it to be a rip-off because you see someone else getting it cheaper.
Your wandering into one of my other theories here, that people should only ever pay what they feel is appropriate for digital content.Imagine if every game, movie, tv show, mp3, etc was sold like a humble bundle style of pay what you want. Perfection.
Quote from The Demon Lord: November 25, 2015, 12:58:18 pmAnd its reasonable that I will want to minimize my expenditure to a level that is acceptable to me - I'm not a charity either and so I object to paying a rip-off price, solely to subsidise others to enjoy the same content.Your first sentence holds merit. The rest, not so much. Classic case of FOMO.Would it make you happy if they didn't publish any prices except for the one you are paying? You only perceive it to be a rip-off because you see someone else getting it cheaper.If you don't want to pay the sticker price for a game, then don't. Simple as that. minimize my expenditure to a level that is acceptable to me. Do exactly that, by not purchasing the game.Next thing you'll be running to Mitre 10, and demanding trade prices because "that other guy got trade prices". It's not how shit works.
"I don't really see why we shouldn't extend the pricing requirements to physical goods, I they sell it anywhere in the world at Cost X, the price in NZ should only ever be Cost X + shipping to NZ."
Sure I'd be happy - because only one price would be published, which is the one price everyone would be paying.
Damn straight I perceive it as a rip-off if someone else is getting it cheaper - I'm happy to pay for a Companies profit - you develop a game, your per-unit cost should cover the costs to develop that game, costs for future developments and a good percentage markup for Profit. I'm okay with that. If you tell me that when you factor in the number of units you expect to sell and to meet all of those requirements, its going to be $80 - I'll open my Wallet and cough up my $80.Now, my acceptance of that $80 is based on the above premise, that this is the amount based on the number of Units you expect to sell. If you then turn around and in another country put the cost at $20 (to cover the above) - then that means you are attempting to extort $60 out of me - without giving me anything to justify the increased cost.Trade pricing is different - that is done on the basis of Economies of Scale - I'll probably spend maybe $200 a year at Mitre 10, I'm happy paying full price for that. If I was in trade and spending $1-2K a week at Mitre 10, I'd be expecting some form of discount, based on the volume of sales that I represent.
Quote from The Demon Lord: November 25, 2015, 01:57:14 pmSure I'd be happy - because only one price would be published, which is the one price everyone would be paying.I didn't say that everyone would be paying the same price. I said you would only know of one price. Big difference.Quote from The Demon Lord: November 25, 2015, 01:57:14 pmDamn straight I perceive it as a rip-off if someone else is getting it cheaper - I'm happy to pay for a Companies profit - you develop a game, your per-unit cost should cover the costs to develop that game, costs for future developments and a good percentage markup for Profit. I'm okay with that. If you tell me that when you factor in the number of units you expect to sell and to meet all of those requirements, its going to be $80 - I'll open my Wallet and cough up my $80.Now, my acceptance of that $80 is based on the above premise, that this is the amount based on the number of Units you expect to sell. If you then turn around and in another country put the cost at $20 (to cover the above) - then that means you are attempting to extort $60 out of me - without giving me anything to justify the increased cost.Trade pricing is different - that is done on the basis of Economies of Scale - I'll probably spend maybe $200 a year at Mitre 10, I'm happy paying full price for that. If I was in trade and spending $1-2K a week at Mitre 10, I'd be expecting some form of discount, based on the volume of sales that I represent.Wait you understand how Economies of Scale affects trade prices, but you can't see that there may be other factors driving the price difference?Trade pricing is the same exact same scenario. We don't know why the price is different in games, so we have to exclude that from the trade price scenario (Economies of Scale). When we do that we have someone getting the same item cheaper than someone else.
I know the difference, but the only way that I would know of only one price was if there was only one price (or you execute your customers after they purchase, but that isn't a sustainable Business model )
With a universal digital distribution - all the other factors that would drive price (excluding company greed) are mitigated. There is no Economies of Scale, No increased cost due to the haulage costs.
Quote from The Demon Lord: November 25, 2015, 02:59:29 pmI know the difference, but the only way that I would know of only one price was if there was only one price (or you execute your customers after they purchase, but that isn't a sustainable Business model )Or you hand out special glasses that replace the price for only you. Hypothetical scenario to illustrate my point. But yes I think you understood what I was getting at. Not against executing customers, after all you already have their money. They are no longer of use to you now
Quote from The Demon Lord: November 25, 2015, 02:59:29 pmWith a universal digital distribution - all the other factors that would drive price (excluding company greed) are mitigated. There is no Economies of Scale, No increased cost due to the haulage costs.Got some non-anecdotal evidence for that? Otherwise it's just your opinion based on what you believe is the case.Things are rarely as simple as they appear, and to think they are isn't particularly insightful.Asking why is a great way to learn. Even if it doesn't give you an answer, it might give you more questions. Jumping to a conclusion that we should all pay the same for goods with very little (or no) evidence is not the way to spark intelligent conversation.
Okay - I'll admit - that made me chuckle - but if you kill them, how are you going to sell them DLC?
Sure - I host websites at work, some even have downloads on them - there is no appreciable increase or decrease in cost to the company if someone from NZ access the site or someone outside of NZ. If there was a significant increase in the international bandwidth costs (so we became wildly popular overseas) then the cost associated with increasing our international Data limit would be distributed equally.The only possible reason for charging more could be if you implemented some form of local (regional) caching for faster downloads - in which case the increase cost would be a premium service which one should be able to opt in or out of.
In science, definitions of anecdotal evidence include: "casual observations or indications rather than rigorous or scientific analysis" "information passed along by word-of-mouth but not documented scientifically"